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Rise of the Reds Update: Arena Mode Explained
__CrUsHeR
post 24 Jun 2014, 13:23
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QUOTE (The_Hunter @ 24 Jun 2014, 9:21) *
Nope only thing different about the ZH militia tank and the ones we have now is purely technical and functional.
Vissualy it has not been altered at all.

I believed that only the spotlight was new on the model. tongue.gif


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Darky
post 24 Jun 2014, 13:48
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Centurion sounds like a good idea though. But without the rocket of course.
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Serialkillerwhal...
post 24 Jun 2014, 13:51
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QUOTE (DELETED MEMBER @ 24 Jun 2014, 4:50) *
uh, no, not at all, the t28 has a very unique shape, far away from generic slopped box with a cannon like the Hetzer or the jagdmammuth
i think the problem is than you have this perception of the eisenhower as some hi-tech vehicle, it maybe in the mod it comes from, but as its core is another mammoth homenage
futher more for what we know it may as well be a US made tank designed to militia specifications instead of domestic use

It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret.

The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG.

It just requires more engineering and fancy parts than the T28-style Basilisk model would have.


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__CrUsHeR
post 24 Jun 2014, 13:52
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Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible.


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Darky
post 24 Jun 2014, 14:03
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QUOTE (__CrUsHeR @ 24 Jun 2014, 14:52) *
Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible.


And untargetable too. There are already civillian hangars for this. You're on a roll mate. mindfuck.gif
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__CrUsHeR
post 24 Jun 2014, 14:13
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QUOTE (DarkyPwnz @ 24 Jun 2014, 10:03) *
And untargetable too. There are already civillian hangars for this.

In fact there is a civil structure that fits perfectly this. wink.gif
QUOTE (DarkyPwnz @ 24 Jun 2014, 10:03) *
You're on a roll mate. mindfuck.gif

laugh.gif


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__CrUsHeR
post 24 Jun 2014, 15:39
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I've been thinking of a map for the new Arena mode, so tell me what you think about this map:

Divided Desert - 4 player (8 players with AI)



Good concept?


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GeneralCamo
post 24 Jun 2014, 15:44
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Bridge + AI = Lag and instability
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__CrUsHeR
post 24 Jun 2014, 15:47
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QUOTE (Generalcamo @ 24 Jun 2014, 11:44) *
Bridge + AI = Lag and instability

The AI only follow the indicated arrows battling only in the center of the map; does not cross the bridge (under it).


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DELETED MEMBER
post 24 Jun 2014, 16:13
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QUOTE (Serialkillerwhale @ 24 Jun 2014, 14:51) *
It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret.

The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG.

It just requires more engineering and fancy parts than the T28-style Basilisk model would have.


well, ge, of course you can claim a F1 car is very generic while making a VW bettle appear very unique if you are going to ignore what makes the F1 unique and exagerate things in the bettle too, i mean man, the F1 car goes on four wheels! thats as generic as you can get!

No, the T28/Basilisk superstructure sillouete is very unique, the ballshapped gun mantlet is pretty rare too, plus you already said the treads, the basilisk turret is also the T29 turret with two armor plates, the basilisk even has the little crane at the end of the superstructure too

and no, the raised rear end is not very unique, is very common in tanks and the eisenhower only has the size exagerated, "oscillating turret" is a different thing and unrelated, also the whole "rocket pods and machine gun are automated" are unbased, for what we know they can as well be just be remoted controlled (and is not like remoted controled guns are very strange in the RotR world, only ECA seems to use manned machineguns in they vehicles compared to the other superpowers)

the whole engineering heavy depends of who is making the whole thing, as i said, you are assuming the militia country what ever it is, is making the whole thing instead of importing it

but you already set up your mind about waiting the basilisk, so this will be my last post in the whole matter


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Admiral*Alex
post 24 Jun 2014, 19:21
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QUOTE (__CrUsHeR @ 24 Jun 2014, 10:39) *
I've been thinking of a map for the new Arena mode, so tell me what you think about this map:

Divided Desert - 4 player (8 players with AI)



Good concept?

Good Concept ,but I made some changes. What do you think?


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Darky
post 25 Jun 2014, 17:09
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And where are the creeps supposed to pass? Unless that bridge somehow leads to the ground? They can't go under the supply dock...
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Jam Hacker
post 26 Jun 2014, 8:03
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i understand that all the units with militia prefix would be operated by AI. I wonder if there is any exclusive units in the arena mode for players, like epic units or some overpowering heroes?
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XAttus
post 26 Jun 2014, 9:26
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Get a heroic sentinel... there is your epic unit biggrin.gif

Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before).

Currently I'm working together with the rest of the testing team to resolve balance issues and fix bugs. That's plenty for now. Also inb4 some "smart guy" here throws a tantrum that the mod release is being delayed by this... The main reason I'm in the team is this game mode so it's going to be me who develops it while SWR's core devs are working on the mod content. While the new assets were not made by me, almost all of them existed before and only required minor amounts of time and effort to implement.


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Karpet
post 26 Jun 2014, 14:48
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QUOTE (XAttus @ 26 Jun 2014, 4:26) *
Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before).


Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction).

This post has been edited by Karpet: 26 Jun 2014, 14:49


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Darky
post 26 Jun 2014, 23:25
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QUOTE (Karpet @ 26 Jun 2014, 15:48) *
Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction).


So go do it and maybe they'll put you in charge instead of XAttus.
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Karpet
post 26 Jun 2014, 23:59
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QUOTE (DarkyPwnz @ 26 Jun 2014, 18:25) *
So go do it and maybe they'll put you in charge instead of XAttus.


I don't have access to his maps, and I'm putting it here so he doesn't have to send me it and then I have to send it back, extending the time needed, so I post it here. screwyou.gif
And anyways, there's something called time. Most of the time, I am not on my RotR computer.

This post has been edited by Karpet: 27 Jun 2014, 0:00


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Composite armour
post 27 Jun 2014, 8:51
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Wouldn't a Manticore be an epic unit?
Or will ECA not have access to those?


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XAttus
post 27 Jun 2014, 9:26
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Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore.


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Karpet
post 27 Jun 2014, 15:17
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QUOTE (XAttus @ 27 Jun 2014, 4:26) *
Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore.

I'll do it when I'm able to get on my RotR computer, but it most likely would go this way:

If unit x is attacked OR player x enters area
THEN transfer unit to Player X

player x = real players and creeps
Player X = mutual hostility to other players


The only part I'm not sure about is, is there a way for the real players to trigger the script?


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Cracky
post 30 Jun 2014, 7:36
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Man, I didn't expect this to become so popular. When i was testing it, it was just a normal Forest with 2 straight paths leading to each side's base and now tons of maps to choose from. 8Ip.png


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bebeodend
post 2 Apr 2015, 8:50
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Are we gonna see theese maps released now?

or did people just toss away the idea?
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Shockwavelover84
post 4 Apr 2015, 19:27
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I'm guessing it's not in 1.85?

Probably will be reserved for 2.0 then.
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Mr.Kim
post 4 Apr 2015, 19:45
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The Arena Mode is exclusive in 1.85 and it will be coming soon.


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bebeodend
post 11 Apr 2015, 19:02
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QUOTE (Mr.Kim @ 4 Apr 2015, 20:45) *
The Arena Mode is exclusive in 1.85 and it will be coming soon.


Oh well guess the release of the already made and played maps for 1.85 is gonna be released under the same terms as 1.85 "soon™"
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