Generals 2/Near-Future RTS, If you were in-charge of the development team where would you take it |
Generals 2/Near-Future RTS, If you were in-charge of the development team where would you take it |
16 Apr 2016, 3:00
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#1
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
We may never get Generals 2 or another Command & Conquer so I made this as more of a thought exercise.
Essentially I want to hear what your vision of Generals 2/a near future/technothriller RTS would be if you were put in-charge of developing said RTS. (I myself love ROTR and think it's probably the best continuation from Generals so far, I'm interested to see what your ideas are). So feel free to detail story, factions, gameplay, generals, whatever you want. Here was what I threw together earlier. Essentially the Eurasian Unity League has been the predominant power for the last 20 or so years since the Zero Hour Crisis. The GLA has been licking its wounds whilst expanding its networks in Central Asia, Africa and other wartorn countries devastated from the GWOT. The New Unionist Party has ascended to hold both a majority in Congress as well as the Presidency in the United States for the last 7 years, having massively expanded the US military's capabilities and spending, with the US' primary tactics now revolving around Shock and Awe heavy amour divisions supported by CAS and some drones. This revanchist USA has already announced its intentions through heavy-handed interventions in destabilised West African nations as well as aggressive Naval and Ground exercises in the Central and South American regions. However the EUL is not as united as it once was. The European nations become more and more polarised by the day. Movements and political parties dreaming either of a return to the European Project and a future on the international stage, or the return of the USA as the global hegemon now challenge the EUL-backed parties that have held government for 20-odd years. Protests, marches and stand-offs are now a common-sight in European capitals. Even amongst the Chinese-backed European governments there are rumblings of equality, as the proud continent of Europe seeks to return to its former glory. The Europeans' foot out the door is only one of the concerns of the EUL's Chinese leaders. Russia, revitalised through the sale en-masse of its Gas and natural resources to other EUL nations now demands its position as an equal partner at the head of the EUL whilst the United Korean Republic, rising as a technological and economic giant on the doorstep of China, presents new challenges to the otherwise accepted leaders of the EUL. As the threat of war looms on the horizon the three superpowers prepare. Once desolate American Airfields and Vehicle Depots now bustle with soldiers and equipment, EUL military bases thrum with life as new divisions arrive daily, and across the forgotten lands of the world, terror networks plot their return to the global stage with a bang. These are the (initial) three factions I imagined. The US and China (EUL) have sort of almost swapped roles with the US now preferring heavy armour, ballistic (gattling/vulcan weapons etc.) and tried and tested weaponry over its more initially advanced self, whereas the EUL now offers a more diverse unit roster with many specialised units. However some things haven't changed, the US units are still generally more expensive and fielded in fewer numbers and their logistics weaker whereas the EUL tends to value cheaper units that tend to be fielded in larger numbers with strong logistics. USA: Lower tech powerhouse/cannon, values heavy armour and close air support. Tanks, armoured (and preferably tracked) vehicles and helicopters. Smattering of lasters and advanced tech but values armour and firepower over numbers, speed and cutting edge tech. They are the best of the best in the armour department and only the late game tanks of the EUL have anything to threaten them. Their tech includes Lasers, Ballistics, Drone and Microwave weapons and technology. [Note: I've had thoughts about adding a small group of European units to the US who represent US-backed European military units who have been training in the US and now seek to retake their continent with the support of the US' Tank, Drone and Helicopter Divisions] EUL: Balanced and most advanced, the EUL has a diverse array of units to deal with many situations, however they lack the armour or firepower of the USA, or the speed and stealth of the GLA and instead rely on their units fulfilling specific tactical niches. They tend to outnumber the US due to superior logistics but cannot produce units as cheaply and quickly as the GLA. Their tech includes missile, flame, ECM/EMP and railgun weapons and technology. GLA: Subversive/Horde, the GLA values speed, stealth and ambushes in order to win their war of liberation. Lacking the armour/CAS of the US or the specialised units and advanced air force of the EUL, the GLA have to be patient. Whilst their units are the cheapest of the three factions and the quickest to produce, they must outnumber their enemies outright or utilise speed to overcome determined enemy resistance. The GLA also benefits hugely from tunnels that allow them to exercise map control easily against American Tank Divisions and EUL rapid reaction forces. The GLA benefit heavily from speed, tunnels and stealth, as well as a light air force geared towards raiding. Their tech includes toxins, explosives and scrap. This post has been edited by Adoge: 16 Apr 2016, 22:57 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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4 Mar 2017, 15:06
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#26
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
RA3 was the most balanced C&C game But even this had its issues, but In terms of REAL balence and not "making due with the tools you got" in zh, and not using the others.Or even using the tools as intended... (Sentry drones were intended to give USA stealth detection like troopcrawlers or outposts did cause other then scans the only thing they got was recon drones that caused you to stop and let the drone scan and come back if it didnt get shot down) Or Alpha auoras that were quite obviously made as defence killers, sure it can be used in other ways but the two explosions logic made it kill a chineese bunker and the dudes inside it or a tunnel and the hole. I'll stop without getting to lost there but Ra3 had its fair share of "I wana be just like starcraft 2" aspects too -------------------- |
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4 Mar 2017, 15:56
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#27
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Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
As long as it has navy, like in Red Alert ( 2, 3) I'm happy
I need my Akula Ballistic Missile Subs! |
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