River Trouble (4v4 or 2v2 recommended) Huge., 8 Players map |
River Trouble (4v4 or 2v2 recommended) Huge., 8 Players map |
26 Apr 2018, 6:31
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#1
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
i know this map could be laggy but you should take mid with your team to take the victory, and with something limited resources 1 supply per player
River Trouble.rar |
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26 Apr 2018, 8:45
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#2
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Looks like it would be fun for a pve game, but maybe not pvp -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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26 Apr 2018, 10:53
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#3
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Group: Members Posts: 13 Joined: 3 December 2016 From: Netherlands Member No.: 13388 |
Some ingame screenshots would be nice
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26 Apr 2018, 20:00
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#4
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
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27 Apr 2018, 13:21
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#5
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
Needs some more eye candy features, like different textures, more appeal to the heightmap as well as civilian buildings.
I would also think about something else if it comes to those bridges - they will be nice choke points. -------------------- Woo Particle effects!
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27 Apr 2018, 18:17
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#6
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
1. needs far more textures dont use just one big texture for the grass use many
2. too many tech structures in the middle, its take mid or die. (2 celebrus turrets ,repair depot, hospital, airport, radio station, 2 tech armory's.) 3. Bridges = bad (cause far too many pathfinding issues and very very easy to defend them.) 4. its a pve map realy, with no AI pathing done. (has no base trigger areas and no waypoint paths) 5. Not enough space either side of the war fortresses will be far too easy to hold those entrances (either make the terrain wider next to the fortresses or move the fortresses farther back towards the player areas) -------------------- |
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27 Apr 2018, 20:09
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#7
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Group: Members Posts: 13 Joined: 3 December 2016 From: Netherlands Member No.: 13388 |
To add up on Skitt's list:
- Place trees, think about the environment! Some rocks here and there and some background sounds will do nicely too - The bridges are making me really uncomfortable, especially the 3 on the right. Try to stick with 1 type of bridge or replace the bridges with a landbridge. - Try to make more entrypoints to the middle This post has been edited by Cres.: 27 Apr 2018, 20:10 |
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28 Apr 2018, 5:21
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#8
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
Update after the feedback
http://www.mediafire.com/file/06t26c2k65p0...0%5BROTR%5D.rar i hope coud be better |
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28 Apr 2018, 10:57
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#9
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
ok, textures wise and detail that looks a LOT better.
however. 1: the barriers on either side of the roads will cause a lot of pathfinding issues, would be better to just remove the barriers and keep the roads. 2. haveing the tech repairs in the middle of the bridges just looks weird and they will cause a lot of pathfinding issues if they are there. (best not to put anything on a bridge area or narrow pathway. https://i.imgur.com/l5zOaV0.jpg all in all looks a lot better now, https://i.imgur.com/5DGiQgl.jpg also you messed up the map folders. you put the new version inside the old versions folder. -------------------- |
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Lo-Fi Version | Time is now: 25 April 2024 - 0:53 |