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Rise of the Reds Blog Update 16
The_Hunter
post 6 Sep 2014, 12:23
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With large parts of Russia's elaborate anti-air radar network crippled after years of extensive fighting, the Federation is now using smaller Radar Towers in order to maintain full coverage and protect its population from airborne attacks. The Radar Tower can operate in four different modes: The Active Radar mode is initiated by default and grants access to the radar map. The Passive Radar mode reduces signal emissions to a minimum which allows the Outpost to render itself untraceable while detecting hidden enemies in the vicinity. The Air Raid mode optimises the system for aircraft tracking and allows nearby AA to defeat airborne threats more efficiently. Finally, Russian commanders with the necessary clearance to order electronic warfare operations can activate the so-called Blackout mode to scramble enemy communications and sensor readings.



This new component is a stationary version of Russia's famous Arena hardkill system. The module consists of a sophisticated Doppler radar which detects incoming missiles and a battery of cassettes which destroy them with an accurate shrapnel-laden counter-charge before they reach their target. The system is equipped for a total of sixteen intercepts before it has to be rearmed. In addition, the module has been fitted with manually triggered smoke projectors which can create a helpful diversion in the middle of an enemy assault.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:


Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here



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Karpet
post 6 Sep 2014, 12:26
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Top notch modelling as always.

That old radar dome kinda sucked a little, no offense, but now it looks great.


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GDIZOCOM
post 6 Sep 2014, 12:46
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QUOTE (Karpet @ 6 Sep 2014, 13:26) *
Top notch modelling as always.

That old radar dome kinda sucked a little, no offense, but now it looks great.


Never found it to be sucky in any way


This one gives a better impression of a radar structure for me though


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Oliver
post 6 Sep 2014, 12:59
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Will you make renders of the other modes of the radar tower like you did with the component tower?
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__CrUsHeR
post 6 Sep 2014, 13:00
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Two interesting additions to the gameplay of Russia.


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Die Hindenburg
post 6 Sep 2014, 13:03
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The only thing i dislike is how Russia get so many themes burrowed from the others factions, i mean the russians have so many ECM-like abilites, heck now they have MORE electronic warfare goodies then China now... ok i know the secret police dude will be propaganda and ECM specialised but the russians currently have many options in this area as well. I would prefared it more if they would be more ballistc and brutish, which is shown well by the ARENA and ERA, and the advanced munitions upgrades, all of them are rather based on ballistic projectiles then on electronics.
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Nemanja
post 6 Sep 2014, 14:59
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I like how Radar building is now more than just,well radar building...
Why there are no renders of upgraded variants ?

Also.cool screenshot,if it is called that way,one with Volunteers and Hoppers.
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Spejjarn
post 6 Sep 2014, 16:12
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#I<3SWR!


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teslashark
post 7 Sep 2014, 0:40
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QUOTE (Die Hindenburg @ 6 Sep 2014, 5:03) *
The only thing i dislike is how Russia get so many themes burrowed from the others factions, i mean the russians have so many ECM-like abilites, heck now they have MORE electronic warfare goodies then China now... ok i know the secret police dude will be propaganda and ECM specialised but the russians currently have many options in this area as well. I would prefared it more if they would be more ballistc and brutish, which is shown well by the ARENA and ERA, and the advanced munitions upgrades, all of them are rather based on ballistic projectiles then on electronics.

True that, like the Flare GP and Goliath...

By the way, how do you determine what direction the smoke grenade is fired from the Arena tower?


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MARS
post 7 Sep 2014, 6:36
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It goes in all directions around the tower once activated.

Also, keep in mind that, despite Russia's brute steamroller playstyle it was never said at any point that their technology was tending towards the primitive or unsophisticated. This is the same faction that gives you control of a satellite that detects stuff while also boosting your rate of fire, which uses electronic countermeasures to black out entire parts of the map and which hands out frickin' infrared goggles to lowly conscripts. The new radar structure was given a wider range of electronics-related abilities in order to justify the fact that it is a whole self-contained building (which until this point was just a blatant handicap with no advantages compared to other factions) and the Goliath system uses advanced technology to achieve something that is a fundamental part of Russia's playstyle: Protect the helicopter just long enough to guarantee that it gets its payload in to level the fucker that would have taken it down otherwise. It essentially allows you to use helicopters for SEAD operations where other factions. The same goes for the Shtora, which allows your tanks to get the first few shots in without opposition. This is all based on the idea that the RL Russian military is quite well-known for its use of active and reactive protection systems which is one bit of technological prowess that we chose to depict because it fits their gameplay very well.

Also, the point could be made that 'electronic warfare' was never a pure China thing to begin with. Sure, they were the ones that were originally good at it but in a way, all factions have a certain element of it. Electronic warfare is defined any action involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy assaults via the spectrum. Hacking and Chinese ECM may be electronic warfare, but so are the American microwave and laser weapons, the ECA Wotan and Fenris and even the stuff you can do with a GLA Observation Van. In effect, all factions have a certain degree of electronic warfare, some more so than others and in different ways.
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DELETED MEMBER
post 7 Sep 2014, 13:16
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QUOTE (MARS @ 7 Sep 2014, 7:36) *
(which until this point was just a blatant handicap with no advantages compared to other factions)


so is the chinese radar going to get something extra since this basically applies to it now?

QUOTE
it was never said at any point that their technology was tending towards the primitive or unsophisticated.


i think nobody expected russia to be pure cold war, but i see hinderburg point, it really feels RU is getting all the cake (Arena, targeting, Blackout nodes, cyclops system, rockets designed to counter PDL...) while other nations only get part of it


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__CrUsHeR
post 7 Sep 2014, 13:28
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^Perhaps this is really a problem; I realize that Russia, the USA and ECA factions are based on real systems of modern warfare; China has kept the Generals generic carcteristicas without major technological innovations - keeps the same old technologies such as gattling, Napam and EMP, while the other factions gained new more interesting and less generic systems. But I know it's hard to add something modern and interesting for China since basically copies the Russian technologies.


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Karpet
post 7 Sep 2014, 15:59
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QUOTE (DELETED MEMBER @ 7 Sep 2014, 8:16) *
so is the chinese radar going to get something extra since this basically applies to it now?



i think nobody expected russia to be pure cold war, but i see hinderburg point, it really feels RU is getting all the cake (Arena, targeting, Blackout nodes, cyclops system, rockets designed to counter PDL...) while other nations only get part of it


wat


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HMS Warspite
post 8 Sep 2014, 5:58
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Hello, Admire-ral!



With this modeling, shit just hit the fan.
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teslashark
post 8 Sep 2014, 23:03
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QUOTE (MARS @ 6 Sep 2014, 22:36) *
It goes in all directions around the tower once activated.


Oh, up to exploitations then... Would be hilarious if the smoke grenades guides enemy fire onto important buildings it was meant to protect.


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teslashark
post 8 Sep 2014, 23:19
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QUOTE (__CrUsHeR @ 7 Sep 2014, 5:28) *
^Perhaps this is really a problem; I realize that Russia, the USA and ECA factions are based on real systems of modern warfare; China has kept the Generals generic carcteristicas without major technological innovations - keeps the same old technologies such as gattling, Napam and EMP, while the other factions gained new more interesting and less generic systems. But I know it's hard to add something modern and interesting for China since basically copies the Russian technologies.

Not nessecarily modern, but the Original CHN is definitely interesting in some aspects of its playstyle. There are quite a few quirks concerning transport, teamwork jigsaw and overkill scattered about. I would say the old CHN doctrine would be to get the most bang out of your most expensive - not cheapest - Overlords and Helixes. They would be the core of every sustainable CHN battlegroup by providing damage absorption, fire rate bonus and AOE healing. They would not sweep over enemy units, but they can punch a hole in every defense line and go deep enough to touch home before the line can be rebuilt.

My two cents on the matter.


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HMS Warspite
post 9 Sep 2014, 10:11
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On the China matter, it just shows that China has possibly a lot of reserves (methinks it is better to use them and modernize them than to waste money and scrap them and build something new), therefore, the Chinese Expeditionary Forces and possibly some Chinese divisions use a mixture of old and new (new, like Banshee ECM) alike, hence, they are a combination of PLA and Paramilitary.

This is my ninety-seven Philippine centavos, so take not my word for it.
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