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Rise of the Reds Blog Update 18
The_Hunter
post 21 Sep 2014, 20:11
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QUOTE (Omnius64 @ 21 Sep 2014, 19:35) *
I couldnt see today stream.

Did the stream of today have been recorded without incidents?


From what i know everthing went smooth today.


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kwendy
post 21 Sep 2014, 20:16
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I heard "Alexander's chosen" from shock troopers... Are they gonna be one general's exclusive units? 'Couse I truly enjoy this unit with basic machine guns.

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The_Hunter
post 21 Sep 2014, 20:17
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Those are actualy rocket rifles and yes ShockTroopers are a Aleksandr exclusive unit.


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teslashark
post 21 Sep 2014, 21:05
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QUOTE (kwendy @ 21 Sep 2014, 12:16) *
I heard "Alexander's chosen" from shock troopers... Are they gonna be one general's exclusive units? 'Couse I truly enjoy this unit with basic machine guns.

They use bolters (serial numbers filed off). It's reasonable against vehicles, but the coil doomstick fries infantry like nothing else.


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Shiro
post 21 Sep 2014, 21:57
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Both Bolters and Shocktroop rifles are actually Gyrojets.
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Maelstrom
post 21 Sep 2014, 23:19
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I've seen in last stream that ammo tracks, mole miners and mobile sensors can now be built by field command. Can region command build them too?


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Mr.Kim
post 22 Sep 2014, 0:40
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Only the Field Command to build them.

This post has been edited by Mr.Kim: 22 Sep 2014, 0:40


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Admiral*Alex
post 22 Sep 2014, 2:29
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QUOTE (Maelstrom @ 21 Sep 2014, 18:19) *
I've seen in last stream that ammo tracks, mole miners and mobile sensors can now be built by field command. Can region command build them too?

QUOTE (Mr.Kim @ 21 Sep 2014, 19:40) *
Only the Field Command to build them.


Can I ask why those were moved to the Field Command?


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MARS
post 22 Sep 2014, 6:29
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The Field Command now gives you exclusive access to some support and engineering themed ECA units which will no longer be available at the Vehicle Depot. At the same time, you can build a Vehicle Depot or a Field Command to unlock the Solar Reactor, which gives you an early choice between access to offensive combat vehicles from the Depot and defensive support vehicles from the Field Command.
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Shiro
post 22 Sep 2014, 16:12
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As MARS said. Also, space. The Vehicle Depot was getting a bit crowded.
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Emin96
post 22 Sep 2014, 17:02
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i didnt see anvil bot and fenris cyro tank. they are removed?? or will unlock once get your protocol

and thanks to swr for another awesome update smile.gif


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MARS
post 22 Sep 2014, 17:55
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They only appear if you go for their respective protocols. There wouldn't be a point in displaying something that has been permanently excluded based on your choice.
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Serialkillerwhal...
post 23 Sep 2014, 0:23
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Since you're squeezing the size of certain buildings, will the US Airfield or ECA Deployment zone see any of that?
I mean, personally I'd love to see an US Airfield with Carrier-style catapult launches.

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Mr.Kim
post 23 Sep 2014, 1:05
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QUOTE (Serialkillerwhale @ 22 Sep 2014, 19:23) *
will the US Airfield or ECA Deployment zone see any of that?


As matter fact, they will not change size or remodeling.


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Admiral*Alex
post 23 Sep 2014, 3:34
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QUOTE (Mr.Kim @ 22 Sep 2014, 20:05) *
As matter fact, they will not change size or remodeling.

QUOTE (Serialkillerwhale @ 22 Sep 2014, 19:23) *
I mean, personally I'd love to see an US Airfield with Carrier-style catapult launches.

I always thought that the US Airfield used Aircraft Carrier catapults in the first place to shorten the take off time and the size of the airfield.


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teslashark
post 23 Sep 2014, 5:37
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QUOTE (MARS @ 22 Sep 2014, 9:55) *
They only appear if you go for their respective protocols. There wouldn't be a point in displaying something that has been permanently excluded based on your choice.

Wouldn't it be more proper for them to come out of the Compound?


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Shiro
post 23 Sep 2014, 14:46
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The Research Facility exclusively builds experimental units (i.e. those with the unit limit). Additional protocol units are created at the Barracks (Jumpjet Troopers) or Vehicle Depot (Anvil Bot/Fenris Cryo-Tank) because that way you can build them faster if you have multiple production facilities, rather than have a production bottleneck since there's only one Research Facility.
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Banisher of Hope
post 23 Sep 2014, 15:07
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QUOTE (SoraZ @ 23 Sep 2014, 9:46) *
The Research Facility exclusively builds experimental units (i.e. those with the unit limit). Additional protocol units are created at the Barracks (Jumpjet Troopers) or Vehicle Depot (Anvil Bot/Fenris Cryo-Tank) because that way you can build them faster if you have multiple production facilities, rather than have a production bottleneck since there's only one Research Facility.


That's too bad, I was kinda hoping for that bottle neck, and also to see the facility get some more use... oh well.
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Anubis
post 23 Sep 2014, 15:36
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QUOTE (Banisher of Hope @ 23 Sep 2014, 17:07) *
That's too bad, I was kinda hoping for that bottle neck, and also to see the facility get some more use... oh well.


Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production.

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Banisher of Hope
post 23 Sep 2014, 17:08
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QUOTE (Anubis @ 23 Sep 2014, 10:36) *
Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production.


As you say, limited production of high quality units is already a bit of a faction theme. Even though I haven't played with the new protocol mass production units they do look very powerful. Without knowing more stats I must admit I've assumed that the units were powerful enough to warrant a slightly less then optimal production method. I also just really like the new model and cool sounding elevator and was hoping to see it used more than once maybe twice per match.
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Planardweller
post 23 Sep 2014, 19:44
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QUOTE (Banisher of Hope @ 23 Sep 2014, 19:08) *
As you say, limited production of high quality units is already a bit of a faction theme. Even though I haven't played with the new protocol mass production units they do look very powerful. Without knowing more stats I must admit I've assumed that the units were powerful enough to warrant a slightly less then optimal production method. I also just really like the new model and cool sounding elevator and was hoping to see it used more than once maybe twice per match.


So you consider a limitation on production a faction theme?
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MARS
post 23 Sep 2014, 19:47
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The ECA's slower unit production is a theme of theirs in the same way as Russia's initially high production costs. It encourages you to preserve your units and since you might not be able to replace them in time, as well as creating a situation where ECA forces would typically find themselves outnumbered which they have to compensate via good micro, advanced tech and defensive support. The Deployment Zone allows you to bring in units in packs relatively quickly so you can bolster your numbers later on.
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Banisher of Hope
post 23 Sep 2014, 20:51
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QUOTE (MARS @ 23 Sep 2014, 14:47) *
The ECA's slower unit production is a theme of theirs in the same way as Russia's initially high production costs. It encourages you to preserve your units and since you might not be able to replace them in time, as well as creating a situation where ECA forces would typically find themselves outnumbered which they have to compensate via good micro, advanced tech and defensive support. The Deployment Zone allows you to bring in units in packs relatively quickly so you can bolster your numbers later on.


Does that mean there might be a chance that the PMPUs might be made at the facility? serious.gif
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Serialkillerwhal...
post 23 Sep 2014, 21:34
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It makes sense.
The ECA's high production times emphasize defensive play and base-building, since you need to keep the enemy's already-built army at bay while you build up yours and build larger bases to put out comparably sized armies, while the RF's high early production cost emphasize offensive play, in order to get the resources you need to build a early army.


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teslashark
post 24 Sep 2014, 5:37
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QUOTE (Anubis @ 23 Sep 2014, 7:36) *
Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production.

ECA already have The Command Center That Kills, The (pseudo)Dozer That Kills, The Reactor That Kills, and Vehicles That Kills Twice or Thrice - as I see it, this can free a valuable training queue for T2 or T3 vehicles, just like the Field Command taking over the production of some defense/repair-capable units.


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