Rise of the Reds Blog Update 18 |
Rise of the Reds Blog Update 18 |
21 Sep 2014, 20:11
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#26
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
I couldnt see today stream. Did the stream of today have been recorded without incidents? From what i know everthing went smooth today. -------------------- |
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21 Sep 2014, 20:16
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#27
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Group: Members Posts: 47 Joined: 14 March 2013 Member No.: 9854 |
I heard "Alexander's chosen" from shock troopers... Are they gonna be one general's exclusive units? 'Couse I truly enjoy this unit with basic machine guns.
This post has been edited by kwendy: 21 Sep 2014, 20:16 |
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21 Sep 2014, 20:17
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#28
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Those are actualy rocket rifles and yes ShockTroopers are a Aleksandr exclusive unit.
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21 Sep 2014, 21:05
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#29
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
I heard "Alexander's chosen" from shock troopers... Are they gonna be one general's exclusive units? 'Couse I truly enjoy this unit with basic machine guns. They use bolters (serial numbers filed off). It's reasonable against vehicles, but the coil doomstick fries infantry like nothing else. -------------------- And then...
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21 Sep 2014, 21:57
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#30
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Both Bolters and Shocktroop rifles are actually Gyrojets.
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21 Sep 2014, 23:19
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#31
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
I've seen in last stream that ammo tracks, mole miners and mobile sensors can now be built by field command. Can region command build them too?
-------------------- My Soundcloud profile: right here |
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22 Sep 2014, 0:40
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#32
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Only the Field Command to build them.
This post has been edited by Mr.Kim: 22 Sep 2014, 0:40 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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22 Sep 2014, 2:29
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#33
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
I've seen in last stream that ammo tracks, mole miners and mobile sensors can now be built by field command. Can region command build them too? Only the Field Command to build them. Can I ask why those were moved to the Field Command? -------------------- The Devil Brigade Commander/Commander of NATO Forces
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22 Sep 2014, 6:29
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#34
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The Field Command now gives you exclusive access to some support and engineering themed ECA units which will no longer be available at the Vehicle Depot. At the same time, you can build a Vehicle Depot or a Field Command to unlock the Solar Reactor, which gives you an early choice between access to offensive combat vehicles from the Depot and defensive support vehicles from the Field Command.
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22 Sep 2014, 16:12
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#35
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
As MARS said. Also, space. The Vehicle Depot was getting a bit crowded.
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22 Sep 2014, 17:02
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#36
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
i didnt see anvil bot and fenris cyro tank. they are removed?? or will unlock once get your protocol
and thanks to swr for another awesome update -------------------- |
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22 Sep 2014, 17:55
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#37
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
They only appear if you go for their respective protocols. There wouldn't be a point in displaying something that has been permanently excluded based on your choice.
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23 Sep 2014, 0:23
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#38
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Since you're squeezing the size of certain buildings, will the US Airfield or ECA Deployment zone see any of that?
I mean, personally I'd love to see an US Airfield with Carrier-style catapult launches. This post has been edited by Serialkillerwhale: 23 Sep 2014, 0:24 -------------------- |
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23 Sep 2014, 1:05
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#39
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
will the US Airfield or ECA Deployment zone see any of that? As matter fact, they will not change size or remodeling. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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23 Sep 2014, 3:34
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#40
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
As matter fact, they will not change size or remodeling. I mean, personally I'd love to see an US Airfield with Carrier-style catapult launches. I always thought that the US Airfield used Aircraft Carrier catapults in the first place to shorten the take off time and the size of the airfield. -------------------- The Devil Brigade Commander/Commander of NATO Forces
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23 Sep 2014, 5:37
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#41
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
They only appear if you go for their respective protocols. There wouldn't be a point in displaying something that has been permanently excluded based on your choice. Wouldn't it be more proper for them to come out of the Compound? -------------------- And then...
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23 Sep 2014, 14:46
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#42
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The Research Facility exclusively builds experimental units (i.e. those with the unit limit). Additional protocol units are created at the Barracks (Jumpjet Troopers) or Vehicle Depot (Anvil Bot/Fenris Cryo-Tank) because that way you can build them faster if you have multiple production facilities, rather than have a production bottleneck since there's only one Research Facility.
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23 Sep 2014, 15:07
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#43
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Group: Donator Posts: 130 Joined: 7 February 2014 From: Canada Member No.: 10286 |
The Research Facility exclusively builds experimental units (i.e. those with the unit limit). Additional protocol units are created at the Barracks (Jumpjet Troopers) or Vehicle Depot (Anvil Bot/Fenris Cryo-Tank) because that way you can build them faster if you have multiple production facilities, rather than have a production bottleneck since there's only one Research Facility. That's too bad, I was kinda hoping for that bottle neck, and also to see the facility get some more use... oh well. |
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23 Sep 2014, 15:36
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#44
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
That's too bad, I was kinda hoping for that bottle neck, and also to see the facility get some more use... oh well. Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production. This post has been edited by Anubis: 23 Sep 2014, 15:36 |
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23 Sep 2014, 17:08
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#45
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Group: Donator Posts: 130 Joined: 7 February 2014 From: Canada Member No.: 10286 |
Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production. As you say, limited production of high quality units is already a bit of a faction theme. Even though I haven't played with the new protocol mass production units they do look very powerful. Without knowing more stats I must admit I've assumed that the units were powerful enough to warrant a slightly less then optimal production method. I also just really like the new model and cool sounding elevator and was hoping to see it used more than once maybe twice per match. |
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23 Sep 2014, 19:44
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#46
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
As you say, limited production of high quality units is already a bit of a faction theme. Even though I haven't played with the new protocol mass production units they do look very powerful. Without knowing more stats I must admit I've assumed that the units were powerful enough to warrant a slightly less then optimal production method. I also just really like the new model and cool sounding elevator and was hoping to see it used more than once maybe twice per match. So you consider a limitation on production a faction theme? |
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23 Sep 2014, 19:47
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#47
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The ECA's slower unit production is a theme of theirs in the same way as Russia's initially high production costs. It encourages you to preserve your units and since you might not be able to replace them in time, as well as creating a situation where ECA forces would typically find themselves outnumbered which they have to compensate via good micro, advanced tech and defensive support. The Deployment Zone allows you to bring in units in packs relatively quickly so you can bolster your numbers later on.
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23 Sep 2014, 20:51
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#48
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Group: Donator Posts: 130 Joined: 7 February 2014 From: Canada Member No.: 10286 |
The ECA's slower unit production is a theme of theirs in the same way as Russia's initially high production costs. It encourages you to preserve your units and since you might not be able to replace them in time, as well as creating a situation where ECA forces would typically find themselves outnumbered which they have to compensate via good micro, advanced tech and defensive support. The Deployment Zone allows you to bring in units in packs relatively quickly so you can bolster your numbers later on. Does that mean there might be a chance that the PMPUs might be made at the facility? |
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23 Sep 2014, 21:34
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#49
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
It makes sense.
The ECA's high production times emphasize defensive play and base-building, since you need to keep the enemy's already-built army at bay while you build up yours and build larger bases to put out comparably sized armies, while the RF's high early production cost emphasize offensive play, in order to get the resources you need to build a early army. -------------------- |
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24 Sep 2014, 5:37
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#50
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Because ECA is not already extremely slow with the highest built times and some of the slowest possible units. Not to mention that they can build 1 air unit at a time. They just have to get another slowing factor to their already lightspeed fast production. ECA already have The Command Center That Kills, The (pseudo)Dozer That Kills, The Reactor That Kills, and Vehicles That Kills Twice or Thrice - as I see it, this can free a valuable training queue for T2 or T3 vehicles, just like the Field Command taking over the production of some defense/repair-capable units. -------------------- And then...
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Lo-Fi Version | Time is now: 23 April 2024 - 11:57 |