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V generals missions, Or zh
GDIZOCOM
post 24 Jun 2009, 13:23
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the topic if accomplice gave me an idea on what you changed on every mission....
Here's mine

China-06-general tao
USA 5 general-Ironside
GLA 7-Thrax along with Deathstrike
China 7-General Kwai and General Tao(Kwai's tanks along with Tao's WP upgrades are cool)
USA 2-General Townes

In ZH

GLA 5-Same with The GLA 7 Generals
China 5-General Tao With V China

Not all zh missions are exiting though...only GLA 5 and china 5..


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Shock
post 24 Jun 2009, 13:54
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Point of thread?


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GDIZOCOM
post 24 Jun 2009, 13:56
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its what you do when modifying some missions like the v generals missions
and what you like doing on each mission

This post has been edited by Pal: 24 Jun 2009, 13:56


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accomplice
post 24 Jun 2009, 16:53
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In the old forums, someone (I believe it was JJ) Pretty much changed all vGen and vZH missions to contain ShW relevant generals. The only flaw was that the tech trees weren't trimmed and you were able to crush the puny GLA techies with overlords, superweapons and whatnot in the first mission already.

Anyways, if it was to me, I'd use following setups:
(Anyways, I'm by far not skilled enough to implement even half of those decently)

vGen:
China
  1. does not matter. Tech tree is trimmed down to just BM, dragons, red guards and tankhunters
  2. Again, strongly trimmed tech tree, so does not matter either
  3. Tank or special imo. Heavy reliance on migs, and both have damn powerful migs with the given tech tree
  4. Inf or special. Both have kickass infantry
  5. Tank or nuke
  6. 6 does not really matter. Tech tree only allows basic infantry and tanks
  7. My vote goes to nuke or special

GLA
  1. Stealth. Squishy units illustrate the weakened GLA quite well
  2. probably vGLA
  3. I'd go for demo, since you have to demolish the city smile.gif
  4. Salvage probably, for his different approach to AA
  5. Tox!
  6. vGLA, demo or salvage are all good for this one, decent firepower.
  7. Tough choice, I'd probably go for Salvage for ultimate firepower, stealth for ultimate micro management lol

USA
  1. vUSA here is just fine. Maybe armor gen to demonstrate the new tanks
  2. vUSA for their funny mechs or armor gen for his kickass tanks/inf
  3. USAF! manches go!
  4. Any USA will do here, since you get just generic tanks, inf and planes. Maybe vUSA or SW.
  5. Lazr, laser manches with PDL rock the GLA nest smile.gif
  6. Intro sequence already suggests SW gen smile.gif
  7. Since the chokepoints on this map are narrow, i.e. turtling is not easy, I'd go for armor gen and rely on tank destroyers + brads/vulcans for defense, and howitzers for offense.



ZH:
USA
  1. Probably vUSA for the fun exosuits
  2. Laser might be decent here
  3. Since this mission is centered on Burton, I'd rather vote for SW, and grant an offmap kevlar vest + grenade upgrade
  4. Armor, kickass ground units, since techtree prohibits planes.
  5. USAF!

GLA
  1. Probably salvage to show off his buggies
  2. vGLA, fits the story best without getting all too OP
  3. Probably demo for high fire power to compensate for the few units, and disallow the boat. Also to prevent GLA balloons/helis spoiling the fun.
  4. Stealth or tox
  5. Anything works here, but I'd chose a compromise of speed and firepower, i.e. vGLA or GLA tox.

China
  1. Special or vChina
  2. Nuke, fits the story
  3. Preferably inf, works better in urban warfare
  4. Tank would not be bad, since this map needs/allows no artillery, and tank gen helices are pretty strong still smile.gif Maybe for balance purposes disable building options for base defenses, else it's a turtle and wait race
  5. Special or vChina here


This post has been edited by accomplice: 24 Jun 2009, 20:18
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Pickysaurus
post 24 Jun 2009, 17:56
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Sounds good, do you plan to implement any of them?


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accomplice
post 24 Jun 2009, 20:21
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A couple of the easy ones I guess.
I don't have all of the missions extracted from vGen and ZH, I'm missing vGen China 1 and 4 and 6, GLA 1 and USA1. I also don't have the ZH GLA 1.

I do plan to try my luck with some of them, such as vGen GLA 4, which I have already started modifying. I had the experience that if I approach too big ones, like ZH GLA 5, I can crash the game with ease :/
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GDIZOCOM
post 25 Jun 2009, 2:24
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i have remaked china 6 i may upload it later


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accomplice
post 25 Jun 2009, 10:58
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If vGen china 6 is that one where you only have a rax + WF and have to wipe a whole city from GLA tanks, stingers and lots of angry mobs, I'd rather recommend a faction that has regular dragon tanks for the firewall, since this tears down the stadium very quickly and comfortably. With Tao's rad tank, all I can imagine is to have one group contaminate while another one ejects some cores and rinse and repeat... actually that's an interesting idea smile.gif
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Shock
post 25 Jun 2009, 13:07
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Contaminate > angry mobs and actually a lot of other GLA stuff as well especially in an urban area, so it wouldn't be that bad.


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GDIZOCOM
post 25 Jun 2009, 14:29
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What about this..
China 6-General tao-Angry mods swatted in the sky by nuke cannons


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accomplice
post 25 Jun 2009, 15:54
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Well, if you were to follow the original tech options, all you are supposed to be able to build is
- Battlemasters
- Dragons/Rad
- Troop crawler
- Gattlings
- Red Guards
- Tank Hunters.

No buildings, no upgrades - I personally find it important to stick to the original tech restrictions in order to keep a mission challenging. Else it becomes too easy to beat, wouldn't you think?
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GDIZOCOM
post 25 Jun 2009, 16:00
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i edited a build limit for all super units,i.e.Overlord,nuke cannon
Devastators aren't in the WF...
They just reinforce the map
only 2
nukes and overlords are only built once..you can't build more than 1
I edited so much stuff that i can't upload the map
I made them go after the super units until there dead.


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Pickysaurus
post 25 Jun 2009, 16:02
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QUOTE (Pal @ 25 Jun 2009, 13:00) *
i edited a build limit for all super units,i.e.Overlord,nuke cannon
Devastators aren't in the WF...
They just reinforce the map
only 2
nukes and overlords are only built once..you can't build more than 1
I edited so much stuff that i can't upload the map
I made them go after the super units until there dead.


Maybe you could just insert some neutral units in so the player has to find/man them?

This mission is kinda easy. As long as you keep your base defended I did it with 2 troop crawlers and Black Lotus.


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GDIZOCOM
post 25 Jun 2009, 16:34
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i added more attackers on my map


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