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nikitazero678's Unofficial Shockwave Fan Patch, Version 1.1f - final version, this time it is
nikitazero678
post 8 Feb 2015, 14:49
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I want to announce that due to various reasons, the patch's development will be suspended and resumed sometime in Q3 of this year.

During that time, I'll release the new -possibly final- version of the patch which will have certain fixes as well as some additions in your suggestions. So, if you have any suggestions for the future release, please let me know.
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NightFighter
post 6 Mar 2015, 22:34
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Hey nikitazero678, great job on the patch! I really enjoyed playing with it.

One interesting thing I noticed though is that the tech airfield paradrop for tank general drops minigunners and double barrel tank hunters and for infantry general it is the default infantry.

Also I thought the paradrop numbers for general powers overall were a bit low considering how much general points you spent? Maybe that's just part of the balance discussion but it should at least be higher than ambush right considering paradrops are preventable.

Anyhow, great changes to the game. Thanks you for the work!
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nikitazero678
post 7 Mar 2015, 6:32
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QUOTE (NightFighter @ 7 Mar 2015, 4:34) *
Hey nikitazero678, great job on the patch! I really enjoyed playing with it.

One interesting thing I noticed though is that the tech airfield paradrop for tank general drops minigunners and double barrel tank hunters and for infantry general it is the default infantry.

Also I thought the paradrop numbers for general powers overall were a bit low considering how much general points you spent? Maybe that's just part of the balance discussion but it should at least be higher than ambush right considering paradrops are preventable.

Anyhow, great changes to the game. Thanks you for the work!


Thank you so much, I really appreciate it.

About the paradrop, for Infantry General I assume, it was done because there's a problem with the paradrop itself if it drops 15 infantry at Rank 3, so the number of paradropped infantry in this manner was readjusted to 4/8/12 to fix this problem.
About the Tech Airfield, I guess there's a slight mistake with the coding, so I guess I'll release the new version ASAP to fix those issues.

Anyway, thanks for playing my patch and your support too.
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NightFighter
post 8 Mar 2015, 5:30
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Awesome, that will be great.

As well, I was thinking of making a few changes to the game myself such as adding range to the advanced ECM tank. Which files do I edit for this? The weapons file only have one ECM, and I am not sure if it applies to advanced as well.
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nikitazero678
post 8 Apr 2015, 18:57
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Version 1.1d is out! Check the first page for details and download links.
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Shockwavelover84
post 9 Apr 2015, 19:42
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Thanks for taking the time and effort to make this.

I'd probably hold off though on using this since it'll likely cause mismatches in PVP, and since the team's planning on releasing an official patch soon (probably incorporating a lot of the fixes from this patch into it).
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Shockwavelover84
post 9 Apr 2015, 22:36
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As far as suggestions go - I'd recommend increasing the cost of USA Scout Drones for vehicles, to help give factions like GLA or Stealth General a better fighting chance against USA; as it stands most of those two GLA factions' anti-tank forces are useless against USA factions utilizing lots of PDL units (especially Laser General), leaving Hijackers as a more viable anti-vehicle option. But being able to pop out a Scout drone for only $100 renders it pretty useless; it also causes the USA's other stealth detection abilities to be underused.

I might even suggest only making the Scout Drones usable after a researching an upgrade at the Strategy Center.

This post has been edited by Shockwavelover84: 9 Apr 2015, 22:37
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nikitazero678
post 18 May 2015, 7:20
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After a long time of absence, I'll release version 1.1e sometime in the next month - June. The changelog can be seen in the first page.
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red_hootie
post 4 Jun 2015, 19:33
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If it hasn't been used already and you are able, could you replace Towne's railgun voice set (currently the prism tank from Red Alert 2) with the beam cannon voice from C&C 3? In my opinion, it would be a much better fit.

I can't help but feel it's already been used, though.
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nikitazero678
post 5 Jun 2015, 9:30
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Version 1.1e has been relased! Sadly, this will be the patch's final version because of ShW's imminent new update and the fact that I have a life to do. Check the first page for details and download link.

Anyway, thank you for everyone who have downloaded my patch and supported the development this far. Let's hope that ShW's new version will be much better than my fan patch.
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nikitazero678
post 18 Aug 2015, 10:43
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I have a good news - I have decided to resume the patch's development after many considerations and might also include it on the ModDB, although the development now might take a while at least to keep up with the fact that ShW will soon have a new update.

As usual, if you have any suggestions for the patch and comments, please don't be shy to let me know here.
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nikitazero678
post 30 Oct 2015, 18:13
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Version 1.1f was released... and this time I'm serious, this will be the final version.

Thank you for your support to this patch.
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