Printable Version of Topic

Click here to view this topic in its original format

SWR Productions Forum _ Frontline News _ ROTR 1.87 Update 1

Posted by: The_Hunter 13 Apr 2016, 18:50

Hello again everyone,
Today we're presenting you the first update of many to come updates for ROTR version 1.87.



The Bloodhound is a Panhard VBL equipped for scout operations. It utilizes infrared and sonic scanners to detect even the most well-concealed infiltrators and is armed with a 20mm autocannon (compatible with anti-personnel flechette rounds and standard rounds) and anti-personnel fragmentation grenades to eliminate threats. Reasonably well armored versus small arms and artillery fragments, it relies on chaff dispensers to evade anti-tank missiles. Fortunately, the chaff dispensers can also be used to shield heavier targets from missiles, making the Bloodhound a valuable addition to ECA armored divisions.

And further more some cool screenshots showing off some new stuff:
http://rotr.swr-productions.com/images/screenshots/Screenshot_187_01.jpg http://rotr.swr-productions.com/images/screenshots/Screenshot_187_02.jpg

In the first screenshot we can see the Grizzlies using their new ability called "Frag Burst".
This ability will fire several frag grenades directly above the Grizzly which shower the surrounding area with lethal shrapnel.
This proves devastating to nearby infantry for both friend and foe but does not have any effect on vehicles.
It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use.

Second screenshot shows off the new model for the Littlebird which has been improved with a three-barrelled rotary cannon that can pitch downwards unlike the old model.


Also this upcoming sunday we will be doing a live stream of our internal beta of version 1.87
https://www.twitch.tv/pauljongejans

Countdown for the stream: http://goo.gl/JbYKLH

Be sure to tune in if you wish to see a sneak peak of some of the new stuff we've shown and more!

http://rotr.swr-productions.com/ http://forums.swr-productions.com/index.php?showforum=22 http://www.moddb.com/mods/rise-of-the-reds https://www.facebook.com/pages/Rise-of-the-Reds/346701942043959 http://www.twitch.tv/pauljongejans http://www.youtube.com/channel/UCvJeeOZsZN_NG42LAGO8aXA http://generalsrotr.wikia.com/wiki/Rise_Of_The_Reds_Wiki

Posted by: Comrade M.P 13 Apr 2016, 18:58

Made to piss off Bruce I8.gif

Posted by: (USA)Bruce 13 Apr 2016, 19:00

https://www.youtube.com/watch?v=WZ2dQmzMHAQ

Posted by: Maelstrom 13 Apr 2016, 19:15

QUOTE ((USA)Bruce @ 13 Apr 2016, 20:00) *
https://www.youtube.com/watch?v=WZ2dQmzMHAQ


Or, for the complete version, you can go https://soundcloud.com/gaetan-cione/rise-of-the-reds-eca-bloodhound wink.gif

Posted by: Sam 13 Apr 2016, 19:44

The secret to the Marksman's previous name, Bloodhound being removed is finally revealed! tongue.gif

Posted by: Emin96 13 Apr 2016, 19:58

Excelent work guys smile.gif waiting for more

Posted by: NikCaputnic 13 Apr 2016, 20:09

I guess that Bloodhound will replace Marksman for other generals in 2.0 8llaniflip.gif

About Littlebird: You removed my precious miniguns? My little 6-barreled beauties?!


Also: the number-plate 8Ip.png

Posted by: GeneralAziz 13 Apr 2016, 20:40

20 MM is all you need to please somebody
oh god hahah

Maelstrom is an amazing voice actor cool.gif

this is awesome ! cant wait for 187 !!!!

Posted by: katmoda12 13 Apr 2016, 20:48


i'm so happy about every time there is a new update.

-i have a question for bloodhound;

if it is a dedicate stealth detector, will be the end for mobile sensor array?
What niche does it fill? it is similar to pandur, anti infantry vehicles?


thanks

Posted by: Maelstrom 13 Apr 2016, 20:56

QUOTE (NikCaputnic @ 13 Apr 2016, 21:09) *
I guess that Bloodhound will replace Marksman for other generals in 2.0 8llaniflip.gif


Marksman is not replaced. Bloodhound is a completely new vehicle

QUOTE (katmoda12 @ 13 Apr 2016, 21:48) *
-i have a question for bloodhound;

if it is a dedicate stealth detector, will be the end for mobile sensor array?
What niche does it fill? it is similar to pandur, anti infantry vehicles?


Same. Bloodhound does not replace anything. And as stated in the description, it's a scout vehicle with good anti-infantry capabilities.

Posted by: Mizo 13 Apr 2016, 21:07

Keep in mind that this unit has been added to give ECA some mobile options, in addition to missile countermeasures via chaffs. This helps also against factions that rely on missile based damage like GLA.

Posted by: GDIZOCOM 13 Apr 2016, 22:16

I dig those plate numbers.

Posted by: Zion 13 Apr 2016, 22:22

QUOTE (Mizo @ 13 Apr 2016, 15:07) *
Keep in mind that this unit has been added to give ECA some mobile options, in addition to missile countermeasures via chaffs. This helps also against factions that rely on missile based damage like GLA.

created cuz mizo keeps losing to aziz tongue.gif

Posted by: (USA)Bruce 13 Apr 2016, 22:34

Its actually made to piss me off as the chaff works on balistic missles as well as normal ones...Of any kind

Posted by: {Lads}RikerZZZ 13 Apr 2016, 22:37

QUOTE (NikCaputnic @ 13 Apr 2016, 21:09) *
I guess that Bloodhound will replace Marksman for other generals in 2.0 8llaniflip.gif

About Littlebird: You removed my precious miniguns? My little 6-barreled beauties?!


nope. Everyone gets to enjoy the bloodhound party.
as for the old miniguns, bro, they look and work way better now in game. You'll love them more smile.gif

QUOTE (katmoda12 @ 13 Apr 2016, 21:48) *
if it is a dedicate stealth detector, will be the end for mobile sensor array?
What niche does it fill? it is similar to pandur, anti infantry vehicles?


Its basically a light support vehicle. It was originally added to deal with late game gla issues, but its role was expanded.
You'll be using a lot of these things as much of ECA has been rebalanced around their effects and so they aren't really filling niches as they are becoming the meta.

QUOTE (Zion @ 13 Apr 2016, 23:22) *
created cuz mizo keeps losing to aziz tongue.gif


shit, the truth is out tongue.gif

Posted by: Comrade M.P 13 Apr 2016, 23:06

QUOTE (Zion @ 14 Apr 2016, 1:52) *
created cuz mizo keeps losing to aziz tongue.gif

OMG XD

Posted by: re_simeone 14 Apr 2016, 0:25

Oh new update,I already like this new vehicle.
Shame it is not a Polish driver,we need more Poles on ECAs side.Good French VO tbh.

What is going to happen to Italian stealth detecting truck ?

Posted by: SoraZ 14 Apr 2016, 0:42

QUOTE (re_simeone @ 14 Apr 2016, 1:25) *
What is going to happen to Italian stealth detecting truck ?

Nothing whatsoever mindfuck.gif

Posted by: Arc 14 Apr 2016, 7:13

So Grizzly has a super-powered manual activated, ECA shrapnel burst now...

Posted by: kwendy 14 Apr 2016, 8:39

I thought (hoped) before reading it was active defence on Griz. Won't grenade be functionally identical to some ECA abilities?

Posted by: X1Destroy 14 Apr 2016, 9:48

Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one?

I wish it's the former and not the later.

Posted by: mr_Skittles 14 Apr 2016, 9:51

QUOTE (X1Destroy @ 14 Apr 2016, 9:48) *
Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one?

I wish it's the former and not the later.


Automatic

Posted by: XAOC-RU- 14 Apr 2016, 9:53

QUOTE (The_Hunter @ 13 Apr 2016, 22:50) *
Hello again everyone,
Today we're presenting you the first update of many to come updates for ROTR version 1.87.



The Bloodhound is a Panhard VBL equipped for scout operations. It utilizes infrared and sonic scanners to detect even the most well-concealed infiltrators and is armed with a 20mm autocannon (compatible with anti-personnel flechette rounds and standard rounds) and anti-personnel fragmentation grenades to eliminate threats. Reasonably well armored versus small arms and artillery fragments, it relies on chaff dispensers to evade anti-tank missiles. Fortunately, the chaff dispensers can also be used to shield heavier targets from missiles, making the Bloodhound a valuable addition to ECA armored divisions.

And further more some cool screenshots showing off some new stuff:
http://rotr.swr-productions.com/images/screenshots/Screenshot_187_01.jpg http://rotr.swr-productions.com/images/screenshots/Screenshot_187_02.jpg

In the first screenshot we can see the Grizzlies using their new ability called "Frag Burst".
This ability will fire several frag grenades directly above the Grizzly which shower the surrounding area with lethal shrapnel.
This proves devastating to nearby infantry for both friend and foe but does not have any effect on vehicles.
It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use.

Second screenshot shows off the new model for the Littlebird which has been improved with a three-barrelled rotary cannon that can pitch downwards unlike the old model.


Also this upcoming sunday we will be doing a live stream of our internal beta of version 1.87
https://www.twitch.tv/pauljongejans

Countdown for the stream: http://goo.gl/JbYKLH

Be sure to tune in if you wish to see a sneak peak of some of the new stuff we've shown and more!

http://rotr.swr-productions.com/ http://forums.swr-productions.com/index.php?showforum=22 http://www.moddb.com/mods/rise-of-the-reds https://www.facebook.com/pages/Rise-of-the-Reds/346701942043959 http://www.twitch.tv/pauljongejans http://www.youtube.com/channel/UCvJeeOZsZN_NG42LAGO8aXA http://generalsrotr.wikia.com/wiki/Rise_Of_The_Reds_Wiki


Thats amazing. Well done guys! So now ECA have anti-missle protection like USA and China. Very good addition. Looking forward for open beta coz I really want to play new patch with testers team smile.gif



Posted by: SiR Chaff 14 Apr 2016, 9:55

QUOTE (kwendy @ 14 Apr 2016, 15:39) *
I thought (hoped) before reading it was active defence on Griz. Won't grenade be functionally identical to some ECA abilities?


It's think its more akin to Sentinel Arena shrapnel, just manually-activated and doesn't destroy missiles... Unlike ECA canister weaponry where you can pick whoever you want to target..

QUOTE (X1Destroy @ 14 Apr 2016, 16:48) *
Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one?

I wish it's the former and not the later.


QUOTE
It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use.

Posted by: BobbyGold 14 Apr 2016, 10:18

QUOTE (SiR Chaff @ 14 Apr 2016, 9:55) *
It's think its more akin to Sentinel Arena shrapnel, just manually-activated and doesn't destroy missiles... Unlike ECA canister weaponry where you can pick whoever you want to target..


Read well first, the manual ability is about the grizzly. Dont mix it up.

Posted by: 3rdShockArmy 14 Apr 2016, 10:30

Looks awesome, guys! biggrin.gif
And knowing this is just a beginning. smile.gif

Posted by: __CrUsHeR 14 Apr 2016, 14:12

More support vehicles, yeah! wink.gif

I love the new Bloodhound, both desing and its function; ECA really needed more versatility and detection against the GLA in the Lgame to not become something 'monotonous'.

The Littlebird always had a great potential for the USA, however its effectiveness always fell short of expectations, so now I think that finally Littlebird shine in the skies.

The new Grizzly ability looks good; now is in fact specialized, worthy of a true IFV.

I hope to check the next stream, will be interesting.

Posted by: SiR Chaff 14 Apr 2016, 14:22

QUOTE (BobbyGold @ 14 Apr 2016, 17:18) *
Read well first, the manual ability is about the grizzly. Dont mix it up.

I did read it well, i didn't state it was exactly the same as Sentinel Arena, was only referring to the friendly fire shrapnel effect of it and it's a manual ability for the grizzy instead of being a passive one

Posted by: Mizo 14 Apr 2016, 15:14

QUOTE (XAOC-RU- @ 14 Apr 2016, 10:53) *
Thats amazing. Well done guys! So now ECA have anti-missle protection like USA and China. Very good addition. Looking forward for open beta coz I really want to play new patch with testers team smile.gif


There's not gonna be an Open Beta , you'll have to wait until the patch is done.

Posted by: Emin96 14 Apr 2016, 18:53

I think ECA need more italian units biggrin.gif

Posted by: granitba 14 Apr 2016, 22:14

They need more eastern European units.

Posted by: re_simeone 14 Apr 2016, 22:29

There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards,
some Scandinavians,yet there will be just one Polish unit that can be built once at the time.
#justiceforpoland

More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ?
It gets shot down really easily.

Posted by: {Lads}RikerZZZ 14 Apr 2016, 23:17

QUOTE (re_simeone @ 14 Apr 2016, 23:29) *
There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards,
some Scandinavians,yet there will be just one Polish unit that can be built once at the time.
#justiceforpoland

More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ?
It gets shot down really easily.


Because they simply don't need it. They survive in other ways now, and Chaff won't really help them much

Posted by: Composite armour 14 Apr 2016, 23:57

QUOTE (re_simeone @ 14 Apr 2016, 22:29) *
There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards,
some Scandinavians,yet there will be just one Polish unit that can be built once at the time.
#justiceforpoland

More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ?
It gets shot down really easily.

There's no Irish unit. That's the real deal breaker.

Posted by: re_simeone 15 Apr 2016, 0:33

QUOTE (Composite armour @ 15 Apr 2016, 0:57) *
There's no Irish unit. That's the real deal breaker.

supply track is supposed to be one.
dont know whats the deal with grenadier,UK have so many accents,cant catch up

Posted by: mr_Skittles 15 Apr 2016, 0:48

QUOTE (re_simeone @ 15 Apr 2016, 0:33) *
supply track is supposed to be one.
dont know whats the deal with grenadier,UK have so many accents,cant catch up



yeah we have 56 main accents.
apparently the gren is scottish

Posted by: SoraZ 15 Apr 2016, 1:18

Grenadiers are Scottish, but I'm sure they don't have eye patches.

Posted by: Arc 15 Apr 2016, 7:23

I wonder how broken it would be if the Harrier chaff was automatic tongue.gif

Posted by: {Lads}RikerZZZ 15 Apr 2016, 7:52

QUOTE (Arc @ 15 Apr 2016, 8:23) *
I wonder how broken it would be if the Harrier chaff was automatic tongue.gif


honestly, it would probably be more of a pain than a broken. What makes the chaff good is the players control over the timings.
You remove that, and you're at the mercy of sage. And nobody wants to be at the mercy of sage

Posted by: Mizo 15 Apr 2016, 8:05

^
This

Posted by: katmoda12 15 Apr 2016, 9:07


I've seen in you tube description that the bloodhound has also 2 seats for passenger.
since grizzly has the same semms to me that there will be the introduction of a new class of vehicles:
half troop transport (since 2 seats is really low transport capacity) half anti infantry, it is that so?

russia: Troop>BMP Anti-infantry: tunguska\buratino
ECA: Troop>lynx Anti-infantry: pandur/gepard

new class: bloohound and grizzly

Posted by: Mizo 15 Apr 2016, 11:35

Well if you put it this way , sure. Nevertheless that's not really the inteniton of the unit, nor the mentioned new unit class. It's a legit support unit that will be quiet essential in ECA Attack Formations.

Posted by: AtoMaki 16 Apr 2016, 6:44

Is the Bloodhound Tier 1 or Tier 2? Also, does it benefit from any of the Protocols?

Posted by: Mizo 16 Apr 2016, 6:53

QUOTE (AtoMaki @ 16 Apr 2016, 7:44) *
Is the Bloodhound Tier 1 or Tier 2? Also, does it benefit from any of the Protocols?


No Fishing.

Posted by: AtoMaki 16 Apr 2016, 7:30

QUOTE (Mizo @ 16 Apr 2016, 6:53) *
No Fishing.


Just askin' because a double-Engineer driveby at T1 looks like a game-winning move.

Posted by: mr_Skittles 16 Apr 2016, 8:54

QUOTE (AtoMaki @ 16 Apr 2016, 7:30) *
Just askin' because a double-Engineer driveby at T1 looks like a game-winning move.



if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence

Posted by: {Lads}RikerZZZ 16 Apr 2016, 9:08

QUOTE (mr_Skittles @ 16 Apr 2016, 8:54) *
if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence


Literally this. As an individual unit they aren't THAT amazing

Posted by: AtoMaki 16 Apr 2016, 9:17

QUOTE (mr_Skittles @ 16 Apr 2016, 8:54) *
if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence


You gotta admit, spreading anti-infantry base defense all around your buildings is not exactly priority 1 against ECA. Then, if you do, it could be all wasted money because the ECA still has the option to not do the drive-by: so it is like you lose the game because of the drive-by, or you lose the game because of the snowball effect of flushing 2000+$ down in the drain (that's as much as 2-3 less units in the next engagement or a delayed T2). Hell, depending on the cost of the Bloodhound, just faking a drive-by might worth it.

Of course, if the Bloodhound is T2 then the drive-by tactic is 'meh' unless the vehicle benefits from the Manticore speed boost in which case it might just work.

Posted by: Mizo 16 Apr 2016, 9:31

Just have one main battle tank and a couple 2 or 3 basic infantry. That's gonna cost you less than 1k ( BMP + 3 conscripts if youre Russia )
If you loose the game because of engineers then you simply got outplayed.

Posted by: Comrade M.P 16 Apr 2016, 9:39

Let's face it. You say having anti infantry stuff in your base isnt the top priority when you're fighting ECA. Ok you're right. So that means you go for MBTs instead. But did u know that MBTs can do the same job for u? You just have to crush the engineer.

Let's say you're playing Russia, Russia is the slowest faction and it's extremly vulnurable to early game rushes. Tell me how hard is getting a BMP and killing the engineer and the Bloodhound?

Posted by: Arc 16 Apr 2016, 9:47

QUOTE (Mizo @ 16 Apr 2016, 15:53) *
No Fishing.

Sure, half of it is kinda of fishing.
But:
QUOTE
Yep this is a new T0 ECA unit.
-The Hunter


Posted by: TimeBurner 16 Apr 2016, 10:01

WTF guys. Engineer rush is a problem now? Since when?

Fuckin synths = Fuckin engineers

Posted by: AtoMaki 16 Apr 2016, 10:15

QUOTE (Comrade M.P @ 16 Apr 2016, 9:39) *
Tell me how hard is getting a BMP and killing the engineer and the Bloodhound?


If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard wink.gif. I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro.

You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers.

QUOTE
If you loose the game because of engineers then you simply got outplayed.


Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is.

Posted by: TimeBurner 16 Apr 2016, 10:24

Engineer rush at tier 1? Who does that? and who loses to that?

Posted by: Comrade M.P 16 Apr 2016, 10:28

I just lol'd when i read your statement dude. Go home and play some games, and you'll see how easy is dealing with ninjaneers.

Posted by: AtoMaki 16 Apr 2016, 10:32

QUOTE (TimeBurner @ 16 Apr 2016, 10:24) *
Engineer rush at tier 1? Who does that? and who loses to that?


I guess nobody, as the key unit in the tactic is not the Engineer but the Bloodhound. This whole "sneaky Engineers" thing gets into a whole different light when you have a fast and reliable transport for those guys that can slip through T1 defenses (Chaff) and cover the Engineers with more than a feeble machine gun.

QUOTE
Go home and play some games, and you'll see how easy is dealing with ninjaneers.


I will, as soon as 1.87 comes out. Though, I'm just a dirty casual, so I don't expect much laugh.gif .

Posted by: TimeBurner 16 Apr 2016, 10:33

MP,get za supersecretrusianthingy on ze field and watch for those damn cursed engineerz!

Posted by: Mizo 16 Apr 2016, 10:36

QUOTE (AtoMaki @ 16 Apr 2016, 11:15) *
If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard wink.gif. I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro.

You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers.



Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is.


I can assure you that engineer rush wont break any faction unless there is a huge skill gap between the 2 players. You take one building, suppose the opponent sells it before you capture it , then what? ( " Our Building is being Captured" should be enough to grab his/her attention). So your opponent lost one building, so what? He'll just be more attentive next time, while you just wasted cash on an attack that only killed one building, cash that could've been used on something much more useful in the long run. Besides doing that early game is a huge investment and you often need to follow up with it by a lynx infantry rush or tigers, otherwise you are compromising your forward defensive foothold.

And I wouldn't consider this as GLA-level sneaky , it's just typical flanking, any faction can do that ( flanking part, not the capture part) , nevertheless, ECA does have sneaky tactics in the form of Frank Jeager and the commando teams, so saying that " sneaky tactics isn't very ECA-ish isn't fully true, seeing as them having 2 highly sneaky units.

Posted by: Comrade M.P 16 Apr 2016, 10:41

If you're playing Russia, You can get at least 2 BMPs to deal with the bloodhound. FC's build time is longer than a WF (You both get your FC and WF at the same time causr you have to build a PP too). And also you have to build the engineers too which are pretty expensive and have lengthy buildtime.

There's nothing wrong with the Bloodhound-engineer combo. It's just you saying that.

EDIT: Add what mizo said too

Posted by: mr_Skittles 16 Apr 2016, 10:57

erm dude the entire engi rush is screwed by just haveing 1 unit in your base

bmp as russia
quad/scorp as gla
gat tank as china
Humvie, viper or just a well placed firebase as usa
guard tower/cheetah/gepard as eca

as with every pvp game you should be actively watching for a rush comeing and be prepared to deal with it, this is also eca were talking about there rush options consist of lynx with units in, a cupple of gepards, or a bloodhound its not exactly rocket science to deal with them.

Getting rushed/flanked even by one unit is not a gla thing every faction can do it

Posted by: AtoMaki 16 Apr 2016, 11:11

QUOTE (Comrade M.P @ 16 Apr 2016, 10:41) *
FC's build time is longer than a WF


Wait, the Bloodhound is a FC unit? I thought it will be coming from the VAD...

Posted by: Hanfield 16 Apr 2016, 11:41

By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault.

Posted by: AtoMaki 16 Apr 2016, 11:52

QUOTE (Hanfield @ 16 Apr 2016, 11:41) *
By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault.


I assumed that the Bloodhound was coming from the AVD. Obviously, if it comes from the FC, then the Engineer trick will suddenly become far less viable in my eyes.

Posted by: TimeBurner 16 Apr 2016, 12:02

Even if it comes from AVD,there's no real reason to be concerned about it. A light vehicle can easily take care of any incoming engineer drive by. It's just a matter of being vigilant

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)