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What kind of role will infantry have in GLA?
BrutalOrange
post 25 Apr 2012, 21:49
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They were absolutely useless in Zero Hour. Jarmen Kell was lame, Rebels had no use other than capturing buildings (even with camouflage), RPG troopers were weak when compared to the other factions, Hijackers were cool but took too much time and money to train a good amount of them, Mobs were devastating till that flashbang/toxic weapon/flame thrower/helicopter came along, terrorists were slow and died too easily, and it was impossible to get a sabatour into a well built base. The only reason I built a GLA barracks in Zero Hour is to unlock defenses and train rebels to capture buildings.

Will they be buffed to have a more solid role in ROTR's GLA? And can we have a hint on some of the changes will they have? Finally, will any GLA general have unique infantry unit?

Thanks.


BTW, are we close?
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Mr.Kim
post 25 Apr 2012, 23:16
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First, check this last update: http://forums.swr-productions.com/index.ph...t=0&start=0

Second, they don't buffed(or nothing change) and don't have any unique infantries(in my opinion). However, most GLA Infantries are change models and have some new addtions(if my guess right) I8.gif

Specially, Jarmen Kel.

This post has been edited by MR.Kim: 25 Apr 2012, 23:17


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Comr4de
post 26 Apr 2012, 0:33
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They're a lot scarier for a good reason I don't want to state right now.



All I can say is that stealth now is - a whole lot better.


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SpiralSpectre
post 26 Apr 2012, 13:14
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QUOTE (Comr4de @ 26 Apr 2012, 5:33) *
They're a lot scarier for a good reason I don't want to state right now.



All I can say is that stealth now is - a whole lot better.

You aren't gonna add Contra style stealth detector classifications and nerf the stealth detector units in the process, are you?
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MARS
post 26 Apr 2012, 19:53
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As far as I remember, the one core change is that we took out stealth detection from most static defences, meaning that you'll have to complement your defensive line with stealth detection units.
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SpiralSpectre
post 26 Apr 2012, 20:12
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^That probably hurts Russia good, hmm? Ironic that they're on a "Conscripts having IR goggles is unfair" discussion (or rather a plain rant) back on ModDB.

Won't hurt US that much, they got their drones.

Probably won't hurt China at all, since they can easily have a stealthed stealth detector with a wide line of sight right behind their defenses. And even if they manage to sneak around the base for a bit, they're bound to pop a few mines sooner or later. UI8.gif
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Shiro
post 26 Apr 2012, 20:50
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QUOTE (SpiralSpectre @ 26 Apr 2012, 21:12) *
^That probably hurts Russia good, hmm? Ironic that they're on a "Conscripts having IR goggles is unfair" discussion (or rather a plain rant) back on ModDB.


Russian defenses never detected stealth to begin with and besides who cares about rantings?
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MARS
post 26 Apr 2012, 20:51
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Yeah, I just read that exchange on ModDB. Maybe someone should pass them the memo that "higher tier infantry" such as Shock Troopers and VDV will later become exclusive to two different generals, which is why the IR Goggles
will remain with the Conscripts due to them being available to all, cheap and pretty darn versatile since you can also put them into other stuff which gives you stealth-detecting Hinds, BMPs, garrisons and other fun, useful goodies.
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SpiralSpectre
post 26 Apr 2012, 21:04
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^The convo won't stop unless one of you guys say that. Dunno even if that would be enough. Apparently some people get offended bigtime by the fact that cannon fodders are detecting US stealth aircraft. smile.gif

None of the Russian defenses detected stealth? Didn't really know that, the only one I ever really built is the Tesla Coil. Oh wait, I just remembered RotR Listening Outpost doesn't detect stealth either... this might get tricky after all.
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MARS
post 27 Apr 2012, 6:17
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As far as I know, Troop Crawlers do detect stealth for China.
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Comr4de
post 27 Apr 2012, 7:01
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QUOTE (MARS @ 27 Apr 2012, 0:17) *
As far as I know, Troop Crawlers do detect stealth for China.

Actually the do mindfuck.gif


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Casojin
post 27 Apr 2012, 8:51
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There is only one detector unit remains for each faction; conscript, sentry drone, troop crawler.

So, GLA stealth infantry would be a lot more useful.


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Comr4de
post 27 Apr 2012, 9:00
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QUOTE (Casojin @ 27 Apr 2012, 2:51) *
There is only one detector unit remains for each faction; conscript, sentry drone, troop crawler.

So, GLA stealth infantry would be a lot more useful.

A lot.


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MARS
post 27 Apr 2012, 9:11
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Actually, the US have some additional options IIRC: Sentry Drones, the Satellite Scan and the Pathfinder binoculars ability.
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RocketMan
post 27 Apr 2012, 9:41
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QUOTE (MARS @ 26 Apr 2012, 20:53) *
As far as I remember, the one core change is that we took out stealth detection from most static defences, meaning that you'll have to complement your defensive line with stealth detection units.


So generally, which static defenses have stealth detection?


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IPS
post 27 Apr 2012, 10:09
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In the next version, I think non.


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The_Hunter
post 27 Apr 2012, 11:58
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Only russian air raid towers do.


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Dangerman
post 27 Apr 2012, 12:47
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QUOTE (MARS @ 26 Apr 2012, 19:53) *
As far as I remember, the one core change is that we took out stealth detection from most static defences, meaning that you'll have to complement your defensive line with stealth detection units.


Ooooh, that sounds interesting since guessing the GLA will be more stealth based and you'll have to be more worried about infilitration by hero units or other stealth units.
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SpiralSpectre
post 27 Apr 2012, 13:54
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QUOTE (Casojin @ 27 Apr 2012, 13:51) *
There is only one detector unit remains for each faction; conscript, sentry drone, troop crawler.

So, GLA stealth infantry would be a lot more useful.

Technically there are more. US has the Pathfinder, China has Speaker Tower Overlord (pretty sure they could detect stealth in 1.5), Russia can garrison Conscripts in different vehicles like Mishka, Hind, BMP.
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The_Hunter
post 27 Apr 2012, 17:57
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Chinese overlords can detect stealth yes, pathfinders however cannot.


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