Can I simulate a "beam" using missileAI projectile? |
Can I simulate a "beam" using missileAI projectile? |
26 Feb 2019, 11:59
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#1
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
I am tryiung to adjust dragon tank's weapon to a beam-swipe looking weapon that cause flame and radiation damage, and leave radioactive dust when hit on target or at its biggest range(by chance on this situation).
Everything looks fine, except I can't make that beam looking part right... By the way, the idea itself is inpired by UAWEA, that allien invation force's walker, so anyone have played that game should be able to understood me better. |
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4 Mar 2019, 8:29
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
You can use this method: http://forums.swr-productions.com/index.php?showtopic=12949
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