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So lets talk about fortifications Discussion of the Week #1, How interactions dont play out as well as they used to.
(USA)Bruce
post 5 May 2017, 18:10
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Sooo with the latest internal beta Fortifications now cost from 100 to...0?

Thats great now aint it?

Well sorta, Now that they are for free the way we use and look at things have changed.



Usually I went with this layout, and I forgot to mention in that image that;

Tank traps do not give garrison bonuse

Now with the changes the Tank trap barricade doesnt have a reason other then to fuck around with pathfinding and honestly thats not a valid reason to exist.
Thats like saying we should allow something in the game because the particles add more lag into the game.

It now doesnt have much of a place to stand on its own.

Now comes to the issue connected to this; The medic outpost upgrade as you dont have a reason to build tank traps and heal exposed/outside Infantry then why would you build this?
Well that comes to two reasons and maybe three
1-Your pushing/Defending so you Need the healing for making the most for your troops and upgrade it to the medic outpost.
2-You need it to keep the longevity of your heavy snipers as they trade shots agaisnt buggys firing on the move.(It isnt alot of damage but without this they'll die eventually)
3-You didnt go for prepared defences upgrade (Which right now is really meta and you see it very often)


My ideas to fix both issues;
1-Allow Infantry in tank traps to be stealthed when not firing which would allow you to provide an ambush on any sneaky beaky fellas that didnt expect to encounter you.
(Im looking at you stealth commanche raids)
2-Allowing the medic outpost to call in a pegasus chopper.This would Allow the player to recyle the investment if the outpost is overrun and allow ECA reinforce their heavy sniper postions by quickly replenishing the funds for it.

Then theres another issue I want to bring up and its not as big of an issue but still ODD

Theres currently an open top upgrade for fortifications that allow pineers and grenediers to garrison them, making them immune to toxin weapons and snipers and the such.

With the latest changes Grenediers have been shifted from being "Just a panzerfaust but good cause you can use them vs paladins" to an anti building unit/Anti infantry
Given the secondary weapon it has and the fact that its main weapon switched to Auora bomb which does damage agaisnt buildings and infantry more.

Now it used to make sense for this fortification to house one guy thats biggest weakness was to getting sniped with ease.Now hes got a shield of sorts to protect himself.
Why would you want AU bomb damage on the front line? Are you pushing with theese fortifications with grenediers somehow?
Its not as big of an issue but if possible, the grendier to have a more fitting damage type perhaps? Im not an ECA Player

So I'd like to hear from you, the playerbase about this issue and what you think would be the right way to go.
Tester and devs can comment to (Otherwise the main two ECA's Skitt/Mizo would be blocked out )

This post has been edited by (USA)Bruce: 18 May 2017, 0:38


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Posts in this topic
- (USA)Bruce   So lets talk about fortifications Discussion of the Week #1   5 May 2017, 18:10
- - Knjaz.   1) Tank Traps are... not dedicated garrisons? They...   5 May 2017, 20:53
- - Mizo   Tank traps are not garrisons but rather just, a wa...   5 May 2017, 21:10
- - SoraZ   I find it more amazing how Tank Traps went from ...   5 May 2017, 22:06
- - {Lads}RikerZZZ   If i could describe tank traps in one word it woul...   6 May 2017, 0:49
|- - Knjaz.   QUOTE ({Lads}RikerZZZ @ 6 May 2017, 2:49)...   6 May 2017, 16:47
|- - Zeke   QUOTE (Knjaz. @ 6 May 2017, 23:47) Would ...   7 May 2017, 11:01
- - Mizo   QUOTE If i were trying to design a working useful ...   6 May 2017, 1:16
- - Zeke   Well I haven't played ROTR in a long time, so ...   6 May 2017, 1:53
|- - jl319   QUOTE (Zeke @ 6 May 2017, 8:53) If it wer...   8 May 2017, 15:11
|- - Logica   QUOTE (Zeke @ 6 May 2017, 2:53) The only ...   3 Jul 2017, 21:24
- - LeBrute   The thing that I always liked about ECA Tank Trap ...   6 May 2017, 3:06
- - rey   same as Zeke i always used traps as shield for def...   6 May 2017, 8:46
- - RedDeadSmeg   Personally I very rarely use Tank Traps in skirmis...   6 May 2017, 8:55
- - ZunZero97   i think tank traps are decoration.   6 May 2017, 9:49
- - Hanfield   i think tank traps are traps for tanks   6 May 2017, 10:38
|- - Scud   QUOTE (Hanfield @ 6 May 2017, 6:38) i thi...   8 May 2017, 4:57
|- - Zion   and quote of the day goes to QUOTE (Hanfield ...   8 May 2017, 14:02
- - Skitt   QUOTE ((USA)Bruce @ 5 May 2017, 18...   6 May 2017, 12:00
- - __CrUsHeR   Maybe the tank traps might be a bit more bigger, b...   6 May 2017, 13:11
- - {Lads}RikerZZZ   Holy crap zeke, that idea shits all over mine, tha...   6 May 2017, 14:24
- - X1Destroy   Make them garrisonable by heavy snipers. It will s...   7 May 2017, 5:37
- - Skitt   ^^ that ones new to me, never seen them do that.   7 May 2017, 9:16
- - Knjaz.   Would it be possible to place buildings on top of ...   7 May 2017, 15:10
|- - Zeke   QUOTE (Knjaz. @ 7 May 2017, 22:10) Would ...   7 May 2017, 15:40
- - rey   with all said i'd say current traps should los...   7 May 2017, 16:45
- - The_Hunter   i haven't read all the comments but i'm ju...   7 May 2017, 22:11
- - (USA)Bruce   I wonder if theres any otherthing else to add to t...   17 May 2017, 22:35
- - {Lads}RikerZZZ   You sneak Logica... I like it That idea is actual...   6 Jul 2017, 11:47
- - rey   @Zeke please add and upload for those interested t...   9 Jul 2017, 9:23
- - {Lads}RikerZZZ   Well, he would need to make it to begin with, and ...   9 Jul 2017, 11:38


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