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Ride of the Valkirys, toggle it off?
wew1994
post 22 Jun 2009, 22:19
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I played the restored version of USA #3 made by accomplice
So I built the combat Nook and used his Siren

and that thing really annoyes after a couple of minutes but I couldnt find a button to stop the song.
Is that really so or am I just dumb? tongue.gif


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Lucid
post 22 Jun 2009, 22:29
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it is really so


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wew1994
post 22 Jun 2009, 22:38
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oh, thats a shame sad.gif
it doesnt sound nice when you have the normal music an the music from Bach(IIRC)


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Lucid
post 22 Jun 2009, 22:47
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well, it's fun. also, its Wagner, not Bach


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accomplice
post 22 Jun 2009, 23:54
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You don't have to toggle them on, I have included a script which will play the nook music when you're at 80% of the goal smile.gif

Otherwise, when you have turned on the victory tune too soon, your only way is to shoot down that nook tongue.gif

This post has been edited by accomplice: 22 Jun 2009, 23:54
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Mr.Kim
post 23 Jun 2009, 0:08
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Well, I don't use it so much. I8.gif


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Pickysaurus
post 23 Jun 2009, 1:11
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Causes lag for me. Especially if more than one are playing it in range of each other


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CCCD
post 25 Jun 2009, 14:13
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I have included a script which will play the nook music when you're at 80% of the goal
QUOTE

??
please explain


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Pickysaurus
post 25 Jun 2009, 16:00
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QUOTE (CCCD @ 25 Jun 2009, 11:13) *
QUOTE
I have included a script which will play the nook music when you're at 80% of the goal

??
please explain


I believe accomplice is referring to his mission posted in another topic, as the Chinook plays the music after defeating the penultimate wave.


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NergiZed
post 27 Jun 2009, 11:49
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I had suggested this be a toggle function, that idea fizzled out though.

I'll bring this issue back to the surface if it's still present in the next internal Beta.


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accomplice
post 27 Jun 2009, 13:45
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I have asked the same question in the old forum a couple of weeks ago, and the answer back then was, that it's coded in a way that the music can only be toggled on, but not off. There was no other way of implementing it, they said.
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Nem
post 27 Jun 2009, 15:01
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Using the ENEMY_NEAR condition as a music trigger is a better choice then toggle in my opinion. I8.gif


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Pickysaurus
post 27 Jun 2009, 15:27
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QUOTE (accomplice @ 27 Jun 2009, 10:45) *
I have asked the same question in the old forum a couple of weeks ago, and the answer back then was, that it's coded in a way that the music can only be toggled on, but not off. There was no other way of implementing it, they said.


Well I can't see how that works.
Unless you just get it to do one cycle of the track and switch off... the rocket buggy horn isn't always on


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wew1994
post 27 Jun 2009, 22:07
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QUOTE (NergiZed @ 27 Jun 2009, 9:49) *
I had suggested this be a toggle function, that idea fizzled out though.

I'll bring this issue back to the surface if it's still present in the next internal Beta.


Thanx smile.gif


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