Cyclops, Cyclops cant target jumpjet |
Cyclops, Cyclops cant target jumpjet |
29 Sep 2017, 15:59
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#1
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Group: Members Posts: 7 Joined: 5 June 2017 Member No.: 15408 |
Americas Cyclops laser cant target jump jets and the patriot defence does little damage. Every other factions base defence can target them. is it a bug?
This post has been edited by Walking2: 29 Sep 2017, 16:03 |
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1 Mar 2018, 0:28
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#2
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
CODE ;------------------------------------------------------------------------------ Weapon PatriotMissileWeapon; Protector PrimaryDamage = 35.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 AttackRange = 275.0 MinimumAttackRange = 50.0 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 1 ; locomotor specifies speed. ProjectileObject = PatriotMissile ProjectileExhaust = PatriotMissileTrail FireSound = PatriotBatteryWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 250 ; time between shots, msec ClipSize = 4 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 2000 ; how long to reload a Clip, msec AutoReloadWhenIdle = 2100 AutoReloadsClip = Yes AntiAirborneVehicle = No AntiAirborneInfantry = No AntiGround = Yes AntiBallisticMissile = No ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation RequestAssistRange = 200 ProjectileCollidesWith = STRUCTURES AcceptableAimDelta = 180 WeaponBonus = BATTLEPLAN_SEARCHANDDESTROY RANGE 80%; To prevent defences from becoming better than they are supposed to be WeaponBonus = BATTLEPLAN_BOMBARDMENT DAMAGE 80%; To prevent defences from becoming better than they are supposed to be End ;------------------------------------------------------------------------------ Weapon PatriotMissileWeaponAir PrimaryDamage = 25.0 PrimaryDamageRadius = 5.0 AttackRange = 275.0 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 1 ; locomotor specifies speed. ProjectileObject = PatriotMissileAir ProjectileExhaust = PatriotMissileTrail FireSound = PatriotBatteryWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 250 ; time between shots, msec ClipSize = 4 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 2000 ; how long to reload a Clip, msec AutoReloadWhenIdle = 2100 AutoReloadsClip = Yes AntiAirborneVehicle = Yes AntiAirborneInfantry = Yes AntiGround = No AntiBallisticMissile = Yes ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation RequestAssistRange = 200 ProjectileCollidesWith = STRUCTURES AcceptableAimDelta = 180 WeaponBonus = BATTLEPLAN_SEARCHANDDESTROY RANGE 80%; To prevent defences from becoming better than they are supposed to be WeaponBonus = BATTLEPLAN_BOMBARDMENT DAMAGE 80%; To prevent defences from becoming better than they are supposed to be End Good thing Protectors don't do INFANTRY_MISSILE damage. This post has been edited by Serialkillerwhale: 1 Mar 2018, 0:39 -------------------- |
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