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Cyclops, Cyclops cant target jumpjet
Walking2
post 29 Sep 2017, 15:59
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Americas Cyclops laser cant target jump jets and the patriot defence does little damage. Every other factions base defence can target them. is it a bug?

This post has been edited by Walking2: 29 Sep 2017, 16:03
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Serialkillerwhal...
post 1 Mar 2018, 0:28
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Orcinius Genocidalus
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No, you move.



CODE
;------------------------------------------------------------------------------
Weapon PatriotMissileWeapon; Protector
  PrimaryDamage               = 35.0
  PrimaryDamageRadius         = 5.0
  ScatterRadiusVsInfantry     = 10.0
  AttackRange                 = 275.0
  MinimumAttackRange          = 50.0
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  WeaponSpeed                 = 1    ; locomotor specifies speed.
  ProjectileObject            = PatriotMissile
  ProjectileExhaust           = PatriotMissileTrail
  FireSound                   = PatriotBatteryWeapon
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots           = 250        ; time between shots, msec
  ClipSize                    = 4             ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 2000    ; how long to reload a Clip, msec
  AutoReloadWhenIdle          = 2100
  AutoReloadsClip             = Yes
  AntiAirborneVehicle         = No
  AntiAirborneInfantry        = No
  AntiGround                  = Yes
  AntiBallisticMissile        = No
  ProjectileDetonationFX      = WeaponFX_RocketBuggyMissileDetonation
  RequestAssistRange          = 200
  ProjectileCollidesWith      = STRUCTURES
  AcceptableAimDelta          = 180
  WeaponBonus = BATTLEPLAN_SEARCHANDDESTROY RANGE  80%; To prevent defences from becoming better than they are supposed to be
  WeaponBonus = BATTLEPLAN_BOMBARDMENT      DAMAGE 80%; To prevent defences from becoming better than they are supposed to be
End

;------------------------------------------------------------------------------
Weapon PatriotMissileWeaponAir
  PrimaryDamage               = 25.0
  PrimaryDamageRadius         = 5.0
  AttackRange                 = 275.0
  DamageType                  = EXPLOSION
  DeathType                   = EXPLODED
  WeaponSpeed                 = 1    ; locomotor specifies speed.
  ProjectileObject            = PatriotMissileAir
  ProjectileExhaust           = PatriotMissileTrail
  FireSound                   = PatriotBatteryWeapon
  RadiusDamageAffects         = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots           = 250        ; time between shots, msec
  ClipSize                    = 4             ; how many shots in a Clip (0 == infinite)
  ClipReloadTime              = 2000    ; how long to reload a Clip, msec
  AutoReloadWhenIdle          = 2100
  AutoReloadsClip             = Yes
  AntiAirborneVehicle         = Yes
  AntiAirborneInfantry        = Yes
  AntiGround                  = No
  AntiBallisticMissile        = Yes
  ProjectileDetonationFX      = WeaponFX_RocketBuggyMissileDetonation
  RequestAssistRange          = 200
  ProjectileCollidesWith      = STRUCTURES
  AcceptableAimDelta          = 180
  WeaponBonus = BATTLEPLAN_SEARCHANDDESTROY RANGE  80%; To prevent defences from becoming better than they are supposed to be
  WeaponBonus = BATTLEPLAN_BOMBARDMENT      DAMAGE 80%; To prevent defences from becoming better than they are supposed to be
End


Good thing Protectors don't do INFANTRY_MISSILE damage.

This post has been edited by Serialkillerwhale: 1 Mar 2018, 0:39


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