Did rate of fire buff apply to clip reload time ? |
Did rate of fire buff apply to clip reload time ? |
21 Feb 2018, 4:08
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#1
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
Because some people tell me in ROTR 187, claymore howizer will cool down quicker if they a promoted
But claymore howizer's real cap of fire is its clip reload but not delay between shoots, and in ROTR unit promotion only apply buff on rate of fire and damage |
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21 Feb 2018, 14:25
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#2
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
like you say veteran don't make clip relad fast
you can see that on GameData.ini WeaponBonus = VETERAN RATE_OF_FIRE 120% WeaponBonus = VETERAN DAMAGE 110% WeaponBonus = ELITE RATE_OF_FIRE 140% WeaponBonus = ELITE DAMAGE 120% WeaponBonus = HERO RATE_OF_FIRE 160% WeaponBonus = HERO DAMAGE 130% this one is ROTR 1.87 v3 also the bonus from the ECA Marksman: WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 150% ; If shooting at someone marked with Faerie Fire, shoot faster (we don't miss ever, so can't hit easier) Claymore weapon use a different bonus attualy: WeaponBonus = BATTLEPLAN_BOMBARDMENT PRE_ATTACK 80% ;Bombardment mode gives artillery 20% fast WeaponBonus = VETERAN PRE_ATTACK 80% WeaponBonus = ELITE PRE_ATTACK 70% WeaponBonus = HERO PRE_ATTACK 60% so yes , claymore shoot fast if ranked but only from this setting , clip don't reload fast from "hero" promotion -------------------- |
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21 Feb 2018, 15:14
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#3
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
like you say veteran don't make clip relad fast you can see that on GameData.ini WeaponBonus = VETERAN RATE_OF_FIRE 120% WeaponBonus = VETERAN DAMAGE 110% WeaponBonus = ELITE RATE_OF_FIRE 140% WeaponBonus = ELITE DAMAGE 120% WeaponBonus = HERO RATE_OF_FIRE 160% WeaponBonus = HERO DAMAGE 130% this one is ROTR 1.87 v3 also the bonus from the ECA Marksman: WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 150% ; If shooting at someone marked with Faerie Fire, shoot faster (we don't miss ever, so can't hit easier) Claymore weapon use a different bonus attualy: WeaponBonus = BATTLEPLAN_BOMBARDMENT PRE_ATTACK 80% ;Bombardment mode gives artillery 20% fast WeaponBonus = VETERAN PRE_ATTACK 80% WeaponBonus = ELITE PRE_ATTACK 70% WeaponBonus = HERO PRE_ATTACK 60% so yes , claymore shoot fast if ranked but only from this setting , clip don't reload fast from "hero" promotion Yeah, I completely agree with you opinion, but werid thing is that a player for ROTR187 insist that claymore will "obviousily" cooldown its barrage faster, and yet I coundn't find anything in the code to support this. |
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22 Feb 2018, 14:52
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#4
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
so i simply try make 2 claymore shoot at same time (1 rank 3) and (1 regual)
the resul are the elite one shoot fast and run out of ammo faster , so the elite start reload vs the regual one keep shoot (2 bullet at rank 2 and 3 bullet at rank 3) so elite claymore take less to get ready for the next barrage -------------------- |
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17 Mar 2018, 8:00
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#5
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
RATE_OF_FIRE actually applies to reload time. It's actually rather obvious once you look into the weapon files.
Take for example, CrusaderTankGun CODE Weapon CrusaderTankGun PrimaryDamage = 60.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 150.0 DamageType = ARMOR_PIERCING DeathType = NORMAL WeaponSpeed = 400 ; dist/sec WeaponRecoil = 5 ; angle to deflect the model when firing ProjectileObject = GenericTankShell FireFX = WeaponFX_GenericTankGunNoTracer VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation FireSound = CrusaderTankWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS ClipSize = 1 ClipReloadTime = 2000 ProjectileCollidesWith = STRUCTURES WALLS WeaponBonus = PLAYER_UPGRADE RATE_OF_FIRE 125%;For the targeteer drone End CrusaderTankGun has no actual "delay" between shots. It's in effect, firing, then immediately reloading, and firing again. Despite this, a Heroic Crusader fires 60% faster than a regular non-heroic one. So we can conclude that yes, Veterancy does increase reload speed. -------------------- |
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