Suggestions and requests., Ihave a request about the shellmap. |
Suggestions and requests., Ihave a request about the shellmap. |
14 Aug 2010, 1:50
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#1
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Group: Members Posts: 7 Joined: 15 October 2009 From: Mexico Member No.: 490 Es mejor morir de pie que vivir una vida arrodillado.Emiliano Zapata |
Suggestions and requests.
Hey Look I have a suggestion and request a time. Turns out I love the shellmap the version 1.5, is epic. And I suppose that as the project progresses it will change. The point is that some people like this shellmap, others like to see the GLA causing chaos or E. C. A. Russia fiercely fighting and maybe U.S.A. Fending off the hordes of Chinese on their own soil. The point is why not leave shellmap and make only a small patch changing the shellmap, because some did not like russia to other GLA or other U.S. and so each person would choose how you want to start the game. |
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14 Aug 2010, 2:14
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#2
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Group: Leader Posts: 272 Joined: 3 June 2009 From: Loznica, Serbia Member No.: 13 Projects: SWR Productions |
We have some other plans for the shell map, but at the moment working on the shell map is not a priority and even when we get to that it will depend on how much time I'll have to work on it because last time it took me almost one month to finish it.
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14 Aug 2010, 4:26
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#3
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Besides, what you're asking can be put together by a fan anyway. Just by taking the shellmap from 1.5 and swapping it out for any later ones that may be in future releases.
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20 Aug 2010, 4:44
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#4
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
HI I would like ROTR will similar to Boss Generals mod:
There are not any generals, and it's only possible to chose 5 sides like GLA, USA, RF, ECA and PRC but in the game player could chose any "corporate" strategy ( any general) for his faction and could use units of some generals instead of some general's ability like carpet bombing and so... The Game would be more unpredictable and multivariate! And strategy of development will add some interesting moments in a game (remember Diablo ) This post has been edited by Joac: 20 Aug 2010, 4:45 |
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20 Aug 2010, 5:46
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#5
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
...and that's exactly what RotR is.
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20 Aug 2010, 22:16
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#6
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
HI I would like ROTR will similar to Boss Generals mod: There are not any generals, and it's only possible to chose 5 sides like GLA, USA, RF, ECA and PRC but in the game player could chose any "corporate" strategy ( any general) for his faction and could use units of some generals instead of some general's ability like carpet bombing and so... The Game would be more unpredictable and multivariate! And strategy of development will add some interesting moments in a game (remember Diablo ) Your idea is late. -------------------- |
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23 Aug 2010, 1:59
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#7
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
Guys, Could U clarify:
my idea would be realized in the Rotr or it's to late to propose it ? |
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23 Aug 2010, 2:56
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#8
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OH, F***! Group: Members Posts: 137 Joined: 26 July 2009 From: MapleWorld. :P Member No.: 295 Inferno shells, anyone? ;) |
Guys, Could U clarify: my idea would be realized in the Rotr or it's to late to propose it ? The idea would be realized. They just thought it out quicker than you. -------------------- Hello, comrades.
Before I start, I must ask one question: how do you think battles are won? If you answered "It just take a lot of men", then I may suggest you to leave the academy. Why will I say that? It is because battles are not won just by simply shooting down your enemies: it also takes emotions to fight a battle. Hope, courage, pride, honor, love: these are the main emotions that it takes to win a battle. Yes, your equipment, your skills, and your genetics are very important, but it all boils down to one thing: Do you have the WILL to fight? Class is dismissed. WARNING: Watching this may result in losing your manliness. Yep: I'm a rusty sword. VERY rusty. :/ |
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23 Aug 2010, 14:28
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#9
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
Clear Guys ))
Thanks ))) And I with my band wait ROTR 2.0 on September 1 )) And what about ROTR on engine CNC3 ? |
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23 Aug 2010, 16:37
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#10
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
Only in your wildest dreams.
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23 Aug 2010, 20:34
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#11
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
Only in your wildest dreams. That, or a crew insane enough to actually try it (and also have the permission from the RotR leaders) -------------------- |
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25 Aug 2010, 10:27
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#12
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Group: Members Posts: 12 Joined: 6 August 2009 Member No.: 331 |
I dont care about the shell map, im just happy to know you guys still exist.
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25 Aug 2010, 16:56
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#13
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Group: Members Posts: 4 Joined: 15 August 2010 Member No.: 1101 |
I dont care about the shell map, im just happy to know you guys still exist. QFT; I dug up and reinstalled my ZH after almost 2 years of it collecting dust just to play this mod. Also first post and very good job team! I realise your priority atm is SHW 1.0, but am solely looking forward to the progression of ROTR. This post has been edited by joezeffer: 25 Aug 2010, 16:57 |
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25 Aug 2010, 21:12
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#14
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
We're very glad to have all this support from you guys even after this long hiatus. We'll try our best to meet your expectations for our next ROTR release.
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26 Aug 2010, 4:01
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#15
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Group: Members Posts: 4 Joined: 15 August 2010 Member No.: 1101 |
Haha personally I can only hope to motivate, but ofcourse, when it's done, it's done.
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26 Aug 2010, 7:58
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#16
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
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29 Aug 2010, 3:35
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#17
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BUTTS Group: Members Posts: 51 Joined: 27 July 2009 From: InterTUUBES Member No.: 296 I am a jerk. |
lolno
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30 Aug 2010, 16:59
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#18
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
Why did u europian units so funny and cartoon
I mean : Lynx Combat Personnel Carrier - http://www.moddb.com/mods/rise-of-the-reds...nsport#imagebox (alternative - http://en.wikipedia.org/wiki/Puma_(IFV) ) ECA Jagdmammut Tank Destroyer - http://www.moddb.com/mods/rise-of-the-reds...troyer#imagebox (alternative - Challenger2/Leclerc ) Goshawk - http://www.moddb.com/mods/rise-of-the-reds...pt-art#imagebox (alternative - Eurofighter Typhoon/Dassault Rafale/Saab JAS 39 Gripen) Claymore Howitzer - http://www.moddb.com/mods/rise-of-the-reds...witzer#imagebox (alternative - ARCHER Artillery System/Panzerhaubitze 2000/AS-90) |
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30 Aug 2010, 19:15
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#19
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
They look like that because unlike many other mods out there, we're going for ORIGINALITY, as in original designs with unique visual features instead of actual military hardware that shows up in every other mod. The Jagdmammut is a designated tank destroyer, so we went with a design that actually LOOKS like a tank destroyer, not just a standard rotating turret design. Same thing with the Goshawk. It's a pure ground attack plane - much like the American A-10 - which is a lot more interesting than just using a boring multi-role fighter plane with an anti-ground loadout.
Originality > realism |
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30 Aug 2010, 20:00
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#20
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
I know only 1 mod with real military hardware )) Cold War Crisis
(and Middle East Crisis sure) and in all other mods we can see only dreamed up hardware I do not think that is a good idea that one faction is very different. Moreover I think the Originality must be NOT IN 3d-models but in THE GAMEPLAY, IN AN UNIT ABILITY AND IN MULTI-VARIANT APPROACH ))) And military hardware like Archer and Puma are very original Don't forget about funs)) Europeans would play in mod much more willingly with them native units)) I tell you as a russian we all play for our muther rusian ))) you can draw fans from German, Sweden, France and UK. I wouldn't play for Russian Federation with dreamed up hardware like Goshawk and Jagdmammut at all and all my friends sorry but ti's so )) Do not make mistake with dreamed up hardware try to achieve originality with native units I'm good at 3d-max and can help with 3d-models and textures for future units bro |
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30 Aug 2010, 20:06
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#21
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Well, it does have its gameplay implications, too. For example, if we replaced the Jagdmammut with the Challenger/Leclerc, we'd end up with another vehicle that looks like a regular MBT, and yet, for some reason, the game says that its more suited to take on tanks than the actual MBT of the faction. This may confuse people and we want our faction designs to be not just original but also comprehensible, i.e. without redundant units with no clear purpose. With the Jagdmammut, you can tell by a single look that this IS a tank destroyer. A front-heavy vehicle with two massive cannons that annihilate other tanks. Sure, Leclerc tanks would be fanservice for our French folks, but if you look at it next to the Leopard MBT, you'd just see another similar looking tank and wonder what exactly makes it different from that other tank. Plus, this mod is also a semi-futuristic science fiction scenario. Restricting ourselves only to RL military units makes it boring AND would not fit with the rest of the game. After all, we don't want to change the core look & feel of the game. That's also the reason Paladin tanks will NOT be turned into M1s or something similar. All the ingame factions have weapons and vehicles that are at least partly BASED on real life quipment. Having ONLY real weapons for Europe would make them stand out like a sore thumb.
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30 Aug 2010, 21:10
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#22
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Plus, this mod is also a semi-futuristic science fiction scenario. Restricting ourselves only to RL military units makes it boring AND would not fit with the rest of the game. After all, we don't want to change the core look & feel of the game. QFT Rise of the Reds is, in my opinion, the best mod to act as a sequel/expansion for Zero Hour because it keeps with the Generals theme of both unit style and gameplay. -------------------- |
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31 Aug 2010, 0:15
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#23
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Ill definately say it keeps the generals theme , but in a player game the gameplay is a bit broken ^^
QFT
Rise of the Reds is, in my opinion, the best mod to act as a sequel/expansion for Zero Hour because it keeps with the Generals theme of both unit style and gameplay. |
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31 Aug 2010, 2:58
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#24
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Ill definately say it keeps the generals theme , but in a player game the gameplay is a bit broken ^^ Well once it's done it'll be better -------------------- |
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31 Aug 2010, 4:36
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#25
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
Well, it does have its gameplay implications, too. For example, if we replaced the Jagdmammut with the Challenger/Leclerc, we'd end up with another vehicle that looks like a regular MBT, and yet, for some reason, the game says that its more suited to take on tanks than the actual MBT of the faction. This may confuse people and we want our faction designs to be not just original but also comprehensible, i.e. without redundant units with no clear purpose. With the Jagdmammut, you can tell by a single look that this IS a tank destroyer. A front-heavy vehicle with two massive cannons that annihilate other tanks. Sure, Leclerc tanks would be fanservice for our French folks, but if you look at it next to the Leopard MBT, you'd just see another similar looking tank and wonder what exactly makes it different from that other tank. Alright, I agree with u )) Challenger Leclerc and Leopard are very similar to each other But we could find something more heavy like MBT Revolution there are interesting perspective hardware here and here QUOTE Plus, this mod is also a semi-futuristic science fiction scenario. Restricting ourselves only to RL military units makes it boring AND would not fit with the rest of the game. ok but it doesn't mean all european models should be funny and cartoon )) I prefer perspective real military hardware from NEAR FUTURE. It look more attractive and solid QUOTE After all, we don't want to change the core look & feel of the game. I'll do models with pleasure for u and project. As I know scripts will be the same This post has been edited by Joac: 31 Aug 2010, 4:37 |
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