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WEA Feature overload? And some tipps, could help., Or why it seems the WEA have way to much faction traits
Die Hindenburg
post 31 Oct 2014, 19:55
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Ok, i dont want to critize you or asking for changes, but i feel the WEA somehow has way too many inbuilt features,

what i mean, is that they have the following:

A recycle system, that also is a secondary economy
A lot of Drones
Almost any unit has individual upgrades
EMP Damage included for several of their units
Mobile Powerplants
Two types of powerplants (and even a mobile one, making them three actually)
Versitale infantry
Versitale Aircraft
A versitale heavy tank (notice the pattern here?)

Basically they have the best shit from all ZH/Whatever ZH-Mod's faction, and seem to have none real weakness.

And how gonna the other factions look like, i mean when you then begin on we say the AC, you would either let that faction with fewer features as the WEA to spare them for the last four, the ADF and the GLF, or you would add things that will seem out of place.

Ok to explain, if you contiue to ramp up the WEA, will they literally have anything while the other factions get only some shit, like the fcking abrams (seriously, what happened to the old AC designs, like the arbiter?)
Explaining it with the subfactions is not a explaination, even then the feature blownout is too noticble.


To show how you should contiue read this:

These units were well executed, both in idea and design as well as their planned function (remember these when designing new units:
http://www.moddb.com/mods/deep-impact/imag...arient#imagebox
http://www.moddb.com/mods/deep-impact/imag...e-mass#imagebox
http://www.moddb.com/mods/deep-impact/imag...bomber#imagebox
http://www.moddb.com/mods/deep-impact/imag...stator#imagebox
http://www.moddb.com/mods/deep-impact/imag...trider#imagebox
http://www.moddb.com/mods/deep-impact/imag...-atlas#imagebox
http://www.moddb.com/mods/deep-impact/imag...tinel1#imagebox
http://www.moddb.com/mods/deep-impact/imag...hemoth#imagebox
MORE OF THESE! tongue.gif


These were not good, in design, also in their planned function seemed to lack, with explanations and suggestions if you ever try redoing these concepts again:
http://www.moddb.com/mods/deep-impact/imag...-cobra#imagebox This one looked to much like a raped sioux. And it did not looked as strong as it actually was. As idea, you should add a huge ass cannon turret like the one of the real life havoc, that and add a second cannon to it, make not the cannons come out from its body.
http://www.moddb.com/mods/deep-impact/images/uan-v5#imagebox basically a prettier nuke-scud, nice design but it sucked hard in the beta. If you redo it: Make it stronger and more difficult to get! Such a thing is like a lightsaber, to awesome to use casually.
http://www.moddb.com/mods/deep-impact/imag...imitar#imagebox while the design had some nice features, it was a overrated tank destroyer, and the complete green skin looked adwark. Less green and a bit more frightening in looks should help.
http://www.moddb.com/mods/deep-impact/imag...sioux1#imagebox Badass looking, but the cannons looked way to out of place, make it like for the blackhawk's minigun and spectre gunship's howitzer, from the SIDE!!! That would be FUCKING BADASS, you would not even need to worry about looking strange, because a sidedoor cannon would beat the shit out of other designs (do it that way, it will really look badass) to compensate, it would be a ability, either switching or a reloading special attack with the howitzer.
http://www.moddb.com/mods/deep-impact/imag...n-tank#imagebox as if we did not have enough railguns already. Take clues from the wave force cannon and the pandora or basilisk and other long sized (not tall, but long) artillery. It will work much better, trust me.
http://www.moddb.com/mods/deep-impact/imag...ire-aa#imagebox the design was nice, but i would do an incendiary based anti air for the ADF, it perhaps just firing incendiary rounds instead of contras fireball launcher...
http://www.moddb.com/mods/deep-impact/imag...igator#imagebox the glasses looked really akward and strange, woudl have fitted the WEA more. Perhaps a straight flush typ of radar, or even better, a mobile radar dome will be fucking badass
http://www.moddb.com/mods/deep-impact/imag...knight#imagebox nice design but it the wheels, it should have been a halftrack like the arbiter for design consistencly... or a tripple cannon? tongue.gif

But hey, you did not even started on the AC, so dont take it so seriously, but just dont overload one faction with all the nice shit and leave the other factions underdeveloped.

This post has been edited by Die Hindenburg: 31 Oct 2014, 19:58
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