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My particle effects, If you are sensitive to brutal explosions, quit.
Pav3d
post 9 Jul 2009, 22:56
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Textures* maybe tongue.gif


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Failure
post 10 Jul 2009, 0:47
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I can't.
But I have high experience of ripping them from Crysis and other nice games tongue.gif


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Boidy
post 10 Jul 2009, 2:02
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I like your most recent tactical nuke the most. The final colors seem a bit off - a bit dirty looking.

I want to see you have a hand at some smaller things. Though biggies are fun.

I'll be honest, a lot of your work here reminds me of some of my own later work. =P

This post has been edited by Rorschach: 10 Jul 2009, 2:09
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Failure
post 10 Jul 2009, 16:25
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Everyone's learning smile.gif
Check my YT profile, I have some exhausts and smaller explo's there.


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Mcbob
post 10 Jul 2009, 19:33
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QUOTE (Failure @ 9 Jul 2009, 15:04) *
See previous posts for countermeasures.
Pink, what do you mean?
I can do some gun shoots but wtf is texchar?


The secret to getting the flares to fire and glide smoothly is in the particle itself? I would imagine that it would be a combination of the mass of the object and the countermeasure settings such as the VolleyArcAngle and VolleyVelocityFactor.

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Failure
post 10 Jul 2009, 20:47
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No mate tongue.gif
It's just particle, and decreased fire rate value of flares in aircraft file.
It's just this smile.gif


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Boidy
post 10 Jul 2009, 20:58
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Just a quick note on exhausts: You ought to make the smoke transparent for the first part, it shouldn't overlap with the flame, it kinda looks weird. Maybe that's just me though.
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Mcbob
post 10 Jul 2009, 21:38
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QUOTE (Failure @ 10 Jul 2009, 18:47) *
No mate tongue.gif
It's just particle, and decreased fire rate value of flares in aircraft file.
It's just this smile.gif


Interesting
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Failure
post 11 Jul 2009, 0:56
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Thanks for help Rorschach, I'd fix it smile.gif

I've seen your VGO work, how did you made those napalm smoke arms/trails ? They are small but aren't laggy like mine, and overkill in particle number.


Fixed the damage radius and added flame and burn death type's.

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Boidy
post 11 Jul 2009, 4:55
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I believe I used "streaks" instead of "particles". Streaks would be like the missile defender exhaust. It is definitely easier on the system than normal particles, and moreover, it is a smoother line (whereas particles are choppy).

As for you incendiary bomb, I'd recommend that with your offshoots, you make them more flame-colored toward the ends of the streak (toward the middle of the effect). Pair that with a faint lenseflare and you should get an effect that looks like the flame really is causing some glow.

A lasting flare might also make the flame particles look more tied-together.

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Failure
post 1 Aug 2009, 22:44
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Death fx for non upgraded nuclear tanks.

Also Rorschach, do you have any video of your VGO battleship shells exploding? I have only seen the smoke and arms they left after explosion, and I can't get the mod itself to work on my computer to see it.
Criticism welcome.



Wip

Bah, no comments?
Please, I'm waiting whole day to see if someone respond smile.gif

This post has been edited by Failure: 5 Aug 2009, 21:35


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Sgt. Damien
post 15 Aug 2009, 19:40
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These effects are the most awesome I ever had seen before I wish I had that whole mod on my computer =P


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Failure
post 16 Aug 2009, 1:20
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New version of nuke cannon


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Sgt. Damien
post 16 Aug 2009, 1:45
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Is your mod released? Or could I edit it myself also?


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Failure
post 16 Aug 2009, 2:17
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It isn't relased yet, but I will give you a download as soon as it will look better than it looks now.


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Sgt. Damien
post 16 Aug 2009, 2:57
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QUOTE (Failure @ 16 Aug 2009, 0:17) *
It isn't relased yet, but I will give you a download as soon as it will look better than it looks now.

Thanks man smile.gif


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Sgt. Damien
post 21 Aug 2009, 1:24
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Any updates?


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Failure
post 21 Aug 2009, 20:55
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No.


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Shiro
post 21 Aug 2009, 21:33
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Wonder why I have not comment all your great particle effects. Well, now I have: they are awesome.
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Pickysaurus
post 21 Aug 2009, 22:04
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Have you created new particles since joining SWR? Or will we look forward to some of yours from here in game?

This post has been edited by Pickysaurus: 21 Aug 2009, 22:05


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Failure
post 22 Aug 2009, 13:13
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No, I'm an lazy ass and I'm only taking the place in the team tongue.gif
The new nuke cannon shell fx is mine, but I think I've could improve it, if you have anything about it you can post it here.
Atm I'm having a little break from particle making and I think it will elongate to next holidays since it is an important class now and I can't really be bothered to do that much things at a time, however when I will feel fine to do this I will post updates here.

Thanks KamuiK biggrin.gif


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Shiro
post 22 Aug 2009, 15:12
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QUOTE (Failure @ 22 Aug 2009, 11:13) *
Thanks KamuiK biggrin.gif

For what? If anything, we should thank you for this wonderful new Nuke Cannon shell explosion mindfuck.gif
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Frostyarmy
post 22 Aug 2009, 22:56
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THIS IS SO COOL!
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Failure
post 25 Aug 2009, 13:15
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QUOTE (KamuiK @ 22 Aug 2009, 13:12) *
For what? If anything, we should thank you for this wonderful new Nuke Cannon shell explosion mindfuck.gif

It could be better anyway.


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Shiro
post 25 Aug 2009, 13:49
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QUOTE (Failure @ 25 Aug 2009, 11:15) *
It could be better anyway.

I as a perfectionist say it looks awesome as it is wink.gif
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