Microtransactions |
Microtransactions |
13 Oct 2015, 19:41
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#1
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
They've been circulating awhile and it seems almost every triple-A game that comes out in the nearby months are gonna feature them. They've been in mobile games for years and even longer in F2P games since, well that's how their devs make money, but what is your opinion? Menacing marketing scheme or harmless optionals?
Personally, IDGAF. They're optional, and always will be, as is the purpose of microtransactions. I see some cosmetic I can buy for $1 I'm like "Meh" and just continue along. If its for singleplayer only then I really don't care. Let idiots spend $120 on a single game if they want to - doesn't ruin my experience. Besides, paying money to make the game easier is boring. No challenge. -------------------- |
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13 Oct 2015, 20:27
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#2
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
I have no problem with them in an F2P game. But in a 60€ retail game? That's just disgraceful. Not counting things like addons/large DLCs, like ANno 2070's Deep Ocean, or Mass Effect 2's Shadow Broker.
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13 Oct 2015, 20:35
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#3
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
At least DLCs add something relevant. That I'd pay for.
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1 Nov 2015, 4:56
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#4
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Group: Members Posts: 246 Joined: 6 June 2009 From: Canada Member No.: 21 Projects: ShockWave |
Personally, IDGAF. They're optional, and always will be, as is the purpose of microtransactions. I see some cosmetic I can buy for $1 I'm like "Meh" and just continue along. If its for singleplayer only then I really don't care. Let idiots spend $120 on a single game if they want to - doesn't ruin my experience. Besides, paying money to make the game easier is boring. No challenge. The issue is that it affects all gamers, not just those that pay. There will always be companies that push consumers to the very limit of what they're willing to pay. When they see that gamers are willing to shell out money, this degrades standards that have been in place for so long. That is why we have day 0 DLCs, $10 DLCs for minor skin/map packs, and so many P2W microtransactional games. Luckily there is now a bit more push back against such practices, but triple A games are still easily able to get away with it due to the hype/marketing they receive. |
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21 Nov 2015, 1:25
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#5
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Group: Members Posts: 179 Joined: 5 September 2015 From: New York/ The Path of The Gods Member No.: 12033 |
Microtransactions are becoming a big problem wheter people realize it or not. Halo 5's multiplayer is ruined for me because you need to pay for card packs just to have a percent chance of getting a vehicle to drive in warzone. You can pay for these card packs with either in-game currency or actual money. To get a gold pack (the card pack that gives you anything worthwhile), you can either play about six games to get enough credits or pay 3 USD. Right now, the card packs give you complete trash regardless of which one you buy. This has led some people to just drop 100 USD on card packs in the hope of getting something good. (They even put it on Youtube).
There is also a big problem even with people complaining about microtransactions now too. Now, when people start complaining about them, the companies will simply look at the revenue that they have recieved from microtransactions (because so many people have been buying it) and say that the community is pleased with the new addition. In other words- they will look at the numbers and say that clearly, the only people who oppose it constitute a small minority because so many others have bought it. Chromehounds did it right. In that game, you could get a whole pack of weapons or armour for about .8 USD. It was a great value and they felt worth every penny. This post has been edited by chemisthypnos: 21 Nov 2015, 1:29 -------------------- |
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21 Nov 2015, 13:08
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#6
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Group: Members Posts: 285 Joined: 9 May 2012 Member No.: 9109 |
A good example on why we should get rid of microshit and DLC over zerking is payday 2
They fucked that game up with their DLC money whoring greed by introducing paid skins and the cs go key , safe system just write down crimefest 2015 for the details and backlash Oh and im back hows it goin fellas -------------------- DOZER move aside !
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22 Nov 2015, 7:59
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#7
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Group: Members Posts: 179 Joined: 5 September 2015 From: New York/ The Path of The Gods Member No.: 12033 |
I think that DLC is generally good in most games. Halo 5 was ruined by microtransactions, and I do not want to see many microtransactions on console games or anywhere else for that matter. I think that they have real game ruining potential.
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23 Nov 2015, 3:40
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#8
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Micro-transactions are only good for cosmetics/things that don't effect the game you play in any gameplay sort of way and expansion packs. Anything else is usually bullshit.
-------------------- Your feeling of helplessness is your best friend, savage.
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23 Nov 2015, 7:05
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#9
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Group: Members Posts: 179 Joined: 5 September 2015 From: New York/ The Path of The Gods Member No.: 12033 |
Usually that is true. Chromehounds did them right though. If you want to help support the game and the producers, I would not mind buying a pack of weapons for my mech for about .8 USD. The weapons were not overpowered. They were just different, and there were only about 6 packs in total.
Microtransactions are, in modern gaming, starting to invade console games from f2p and pc games. I can only hope for the future of console gaming that the gaming community puts up at least as much resistance to the concept as I do. -------------------- |
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