A problem with Pitbull's turret (Voxel made by me) [TS Cilent], Help please. |
A problem with Pitbull's turret (Voxel made by me) [TS Cilent], Help please. |
12 Jan 2019, 10:39
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#1
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Group: Members Posts: 3 Joined: 12 January 2019 Member No.: 19254 |
So, the problem is... turret doesn't turn right. Instead of turning 360 degrees all around the location it is located in. It spins around the vehicle instead.
And no, i followed all the steps that i followed back when i made voxels for RA2. Here is the code in Rules.ini ; Pitbull [BULL] Name=Pitbull Prerequisite=GDIFACTORY Primary=HoverMissile Category=Recon Strength=200 Armor=wood Turret=no IsTilter=yes TechLevel=5 Sight=5 Speed=8 CrateGoodie=yes Owner=GDI Cost=800 Points=25 ROT=8 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Elite=HoverMissile EliteAbilities=VEIN_PROOF Turret=yes PipScale=Passengers And here is the code in Art.ini [BULL] Voxel=yes Remapable=yes PrimaryFireFLH=0,0,100 This post has been edited by NeoTS: 12 Jan 2019, 10:42 |
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12 Jan 2019, 13:13
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#2
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Group: Members Posts: 3 Joined: 12 January 2019 Member No.: 19254 |
EDIT : It turns the fix was something simple, sorry for disturbing. However you guys can criticise how is the voxel for Pitbull.
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Lo-Fi Version | Time is now: 14 June 2024 - 16:02 |