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The Ultimate Anti-Stinger Site Chinese Weapon
accomplice
post 7 Jul 2009, 22:09
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As a pathetic single player focused person, I consider stinger sites relevant as in massed up defenses of a already built up AI opponent, as well as my own pathetic turtle shell against money cheating AIs wink.gif
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JJ
post 8 Jul 2009, 13:56
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QUOTE (Chyros @ 8 Jul 2009, 1:50) *
If you happen to have a replay at hand, please send it. Let's face it; it's really just the units in the tunnels. ZH has never had a defensive gameplay orientation. Units is what it's been about, always - defences had pathetic range, no flexibility of any kind and they were weak as well. That's why every single ZH player that plays seriously doesn't even consider any tactic that is not a rush.

GLA was good at turtling because of tunnels. By late game, you should have tunnels in pairs all over the place. Placing a Stinger Site in front of a pair can be very useful as it will either absorb the damage or damage the unit itself while they attempt to kill your tunnel units, which will probably fail because they will just go back in.
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Chyros
post 8 Jul 2009, 15:38
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QUOTE (JJ @ 8 Jul 2009, 11:56) *
Placing a Stinger Site in front of a pair can be very useful as it will either absorb the damage or damage the unit itself while they attempt to kill your tunnel units, which will probably fail because they will just go back in.
That sounds useful. I should give that one a try smile.gif .


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Sharpnessism
post 8 Jul 2009, 21:36
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QUOTE
The Stinger Site has absolutely no chance whatsoever against the following air units:
-Raptors (metre-thick armour & countermeasures or PDL creates an impenetrable barrier, especially for Stingers)
-Stealth fighters (not even gonna bother to explain that one tongue.gif)
-Auroras (though more vulnerable than Raptors, they are still invulnerable)
-Stealth & Laser Comanches (Adv. Countermeasures makes them way too tough and PDLs will make Laser Comanches impervious to Stinger fire)
-MiGs when upgraded (though even unupgraded Stinger Sites can't save themselves from destruction)
-Helixes (way too well-armoured and will kill the Stinger Sites extremely quickly)
-Black Widows (typically Ironside - way too well-armoured)
-F16XLs (way too armoured AND specialised against base defences)
-Blacksharks that are either grouped or have an ECM variant with it


Stingers are used to help quads against air not to be used alone. Against ground units, they're semi effective depending on the match up.

QUOTE
If you happen to have a replay at hand, please send it. Let's face it; it's really just the units in the tunnels. ZH has never had a defensive gameplay orientation. Units is what it's been about, always - defences had pathetic range, no flexibility of any kind and they were weak as well. That's why every single ZH player that plays seriously doesn't even consider any tactic that is not a rush.


Almost every ZH player uses defenses in games over 5 minutes. China bunkers or gattcannons depending on match up. USA firebases (if SWG EMP pats, if lazer maybe lzr pats, regular ones are basically as effective as a firebase but cost power and more $$$). GLA tunnels, stingers if facing air units (MiGs/Lix/Stealthmanches) or to force enemies to focus it instead of a tunnel, since you cannot pop units out of a tunnel being attacked without losing most of them or having them damaged.

QUOTE
If you happen to have a replay at hand, please send it. Let's face it; it's really just the units in the tunnels. ZH has never had a defensive gameplay orientation. Units is what it's been about, always - defences had pathetic range, no flexibility of any kind and they were weak as well. That's why every single ZH player that plays seriously doesn't even consider any tactic that is not a rush.


It's easy to camp in ZH with any GLA just with tunnels, units, and stingers. Against other GLAs it turns it into a super weapon war. Against Chinas you're disadvantaging yourself since you can probably win without camping but this also turns it into a super weapon war. Only against USA, who can just overwhelm you with vees you'll probably want to harass but even then, the general gameplay of a standard GLA is defensive with some harassing.

You want replays? I could send to a whole pack of replays of players using defenses to cover flanks or simply for defense when playing defensive but I have no idea how to upload replays on this forum (or any kind of file). Why do you not see replays of people playing defensive? Because they're boring. No one wants to watch a super weapon war between GLAs, or a USAF just spamming firebases and relying on KRs to finish off a China. I don't know where you come up with your ZH information since you haven't really shown any competitive ZH playing.

This post has been edited by Sharpnessism: 8 Jul 2009, 21:39
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BlitzGeneral
post 18 Jul 2009, 22:55
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I've always found Stinger Sites to be pretty lacluster in the anti-ground role, especially against infantry.

Deathstrike EASILY has the best base defences of any GLA general, maybe in the entire game due to the Hornets which work against infantry as well as tanks, and those pesky SA-2s. >__<
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Destiny
post 19 Jul 2009, 1:34
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QUOTE (Sharpnessism @ 9 Jul 2009, 1:36) *
since you cannot pop units out of a tunnel being attacked without losing most of them or having them damaged.

Well I wonder what the Bunkster upgrade is for I8.gif But then again SFs never lived long enough after firing...


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Sgt. Damien
post 17 Aug 2009, 19:56
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I use most of the time to beat out enemy base defences some stealth fighters from the airforce general. Just 2 stealth fighters is eneough for the GLA base defences because of the bunker buster option.


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Nidmeister
post 17 Aug 2009, 21:12
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The thing I find works really well is a Combat Chinook loaded up with 3 pathfinders and 3 missile defenders.
Pathfinders are excellent at neutralising them, while the MDs do the heavy lifting.
Of course that's only if you're playing AFG

This post has been edited by Nidmeister: 17 Aug 2009, 21:12


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Erik
post 5 Sep 2009, 13:36
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As afg? Why bother with it? get Stealth fighters with ammo upgrade and they one shot stingers. Better spend the genpoint on a spectre and level half the opponents base tongue.gif


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Pickysaurus
post 5 Sep 2009, 15:14
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You might not be able to keep on top of the stinger sites though.
Stealth strikes have quite a long time between them. By the time you take down 2-3 the first one can be rebuilt.

At least with a 'nook you've got some assurance that the site isn't coming back.


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JJ
post 5 Sep 2009, 18:32
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Just keep Comanches nearby. Attack when you feel they are out of range of other Stinger Sites. They are stealthed anyway so they are relatively safe.
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