Posted by: Neo 22 Aug 2016, 8:44
So I made an Airstrike type SW. How do I prevent the IE when Al uses it ? And also I checked Ares' website so I could know how to make it.
Here is the Eip -> 004145BD'
Edit= I solved the problem but only problem is that the plane that appears doesn't fire it's weapon, do you know how to fix it ? And how to change SW's action into airstrike ?
Posted by: Graion Dilach 23 Aug 2016, 10:55
I've already noticed you're not the brightest mind when it comes to modding, but the missing-hva crash is a really nice start.
The Ares manual explains the SpyPlane.Mission tag at Type=SpyPlane. If you'd read it, you've realized on your own, you need to set it to Attack.
Posted by: Neo 23 Aug 2016, 11:02
QUOTE (Graion Dilach @ 23 Aug 2016, 10:55)
I've already noticed you're not the brightest mind when it comes to modding, but the missing-hva crash is a really nice start.
The Ares manual explains the SpyPlane.Mission tag at Type=SpyPlane. If you'd read it, you've realized on your own, you need to set it to Attack.
I already did that.
Here is the code of SW.
CODE
[MOABSpecial]
UIName=Name:MOAB
Name=Mother of All Bombs
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8
Type=SpyPlane
Action=SpyPlane
SidebarImage=MOABICON
ShowTimer=no
DisableableFromShell=no; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
SpyPlane.Type=B-2
SpyPlane.Count=1
SpyPlane.Mission=Attack
And also code of plane's weapon.
CODE
[MOAB]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=B1HE
Report=KirovAttack
OmniFire=no; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)
Anim=NUKE2ANIM
EDIT = The problem was the weapon have BlimpBombP and have short range. Silly me.