Sarge's art-pile of art-stuff. |
Sarge's art-pile of art-stuff. |
9 Oct 2014, 2:06
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#126
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Why are old planes so freakin' cool? Group: Members Posts: 107 Joined: 5 August 2014 From: Fort Belvoir, Virginia Member No.: 10578 |
Quick question, but whats the 4 white flying things around the ship?
-------------------- "Air superiority is the key to any modern war, but its the grunts on the ground that unlock the door to peace" - Oldschool22
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9 Oct 2014, 2:08
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#127
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Dummy targets.
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9 Oct 2014, 2:16
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#128
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Why are old planes so freakin' cool? Group: Members Posts: 107 Joined: 5 August 2014 From: Fort Belvoir, Virginia Member No.: 10578 |
ok
-------------------- "Air superiority is the key to any modern war, but its the grunts on the ground that unlock the door to peace" - Oldschool22
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10 Oct 2014, 4:29
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#129
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
I wanna see those ships in the 2.0 version of Rise of the Reds.
Especially the one with the bow that looks like it can ram an enemy ship. |
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10 Oct 2014, 11:45
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#130
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Not going to happen, sorry.
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12 Oct 2014, 2:11
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#131
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
This is the Leviathan. The ship class that makes Battleships look like RHIBs:
96 40mm cannons on 24 turrets, 20 8" cannons on 10 turrets, and 16 18" guns on 4 turrets as well as a (not yet modeled) VLS and 2 helipads. Additionally, 4 flare launchers and 8 SeaRAMs. Powered by two Sodium-Potassium cooled TOKAMAK reactors driving 4 water jets through steam turbines and 2 electrically. about 320 meters long and a little over 100 meters wide. This post has been edited by Sargeant Rho: 12 Oct 2014, 2:12 -------------------- |
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12 Oct 2014, 7:21
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#132
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
That looks crazy-awesome. I really do like your futuristic military designs. They have a good balance between being stylistically distinct and videogamey on the one hand and technically believable within whatever setting they may belong in on the other. I'm really curious as to what you might end up using these for and what kinda factions it would have.
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12 Oct 2014, 11:48
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#133
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Mm-mm, sexy! I these will be in a game I can't wait to use them!
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12 Oct 2014, 12:49
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#134
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
This is the Leviathan. The ship class that makes Battleships look like RHIBs: 96 40mm cannons on 24 turrets, 20 8" cannons on 10 turrets, and 16 18" guns on 4 turrets as well as a (not yet modeled) VLS and 2 helipads. Additionally, 4 flare launchers and 8 SeaRAMs. Powered by two Sodium-Potassium cooled TOKAMAK reactors driving 4 water jets through steam turbines and 2 electrically. about 320 meters long and a little over 100 meters wide. Only misses a fixed-mount gigantic wave force cannon. |
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12 Oct 2014, 14:34
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#135
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Thanks guys!
All these ships are for a Naval RTS game. I'm going to properly announce it when we have some gameplay to show off. As of right now, only one faction is planned, with a possible second one after the first one is completed. -------------------- |
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27 Oct 2014, 13:16
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#136
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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27 Oct 2014, 14:30
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#137
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Sweet Jebus. THat looks awesome.
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27 Oct 2014, 16:48
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#138
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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28 Oct 2014, 23:54
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#139
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
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29 Oct 2014, 8:08
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#140
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
I think it was about 470m long.
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3 Nov 2014, 21:37
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#141
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
I'm stuck with the mother ship, so I touched up the cruiser (base model by Tank50us, railings, small details, VLS, and some work on the superstructure by me). Also: Ships. Ships everywhere.
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4 Nov 2014, 11:01
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#142
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
I'm stuck with the mother ship, so I touched up the cruiser (base model by Tank50us, railings, small details, VLS, and some work on the superstructure by me). Also: Ships. Ships everywhere. I always love how much detail you put into these... don't forget me on Skype! I miss our chats! -------------------- |
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5 Nov 2014, 15:58
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#143
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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5 Nov 2014, 16:17
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#144
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Cool and all but if there's interplanetary travel involved what's the point of making a small cargo hauler? There's nothing limiting size in space so just make it as big as a freaking skyscraper and you've got yourself a damn good transport.
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5 Nov 2014, 16:30
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#145
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
That's a common misconception. The heavier your ship, the more expensive it is to build, the more fuel it needs, and usually accelerates more slowly. While large freighters exist - for instance, those carrying Helium 3 from Uranus to the inner solar system - they are usually purpose-configured for their intended trips. Those large freighters also can't *land* on planets. They normally also use Hohmann transfer orbits, taking months to travel between Earth and Mars...while this thing takes a week to get there due to its Brachistochrone flight path that consists of firing the engines continuously for the entire trip in such a way that your top speed peaks shortly after the half-way point of your trip.
So these small haulers are mostly used for urgent and courier deliveries, passenger flights, and as shuttles between the surface and orbit. Interstellar ships, specially colony ships, drag one or two of these around as well, since they can shuttle between the surface and orbit several times without refueling, and can just land next to a river or other large body of water, or skim through a gas giant, to gather propellant for its fusion torch engines. Another thing this shuttle allows is delivering perishable goods, like fresh fruits or meat from industrialized planets to colonies that don't have the kind of carrying capacity needed to produce either yet. This post has been edited by Sargeant Rho: 5 Nov 2014, 16:32 -------------------- |
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5 Nov 2014, 17:05
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#146
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
That's a common misconception. The heavier your ship, the more expensive it is to build, the more fuel it needs, and usually accelerates more slowly. While large freighters exist - for instance, those carrying Helium 3 from Uranus to the inner solar system - they are usually purpose-configured for their intended trips. Those large freighters also can't *land* on planets. They normally also use Hohmann transfer orbits, taking months to travel between Earth and Mars...while this thing takes a week to get there due to its Brachistochrone flight path that consists of firing the engines continuously for the entire trip in such a way that your top speed peaks shortly after the half-way point of your trip. So these small haulers are mostly used for urgent and courier deliveries, passenger flights, and as shuttles between the surface and orbit. Interstellar ships, specially colony ships, drag one or two of these around as well, since they can shuttle between the surface and orbit several times without refueling, and can just land next to a river or other large body of water, or skim through a gas giant, to gather propellant for its fusion torch engines. Another thing this shuttle allows is delivering perishable goods, like fresh fruits or meat from industrialized planets to colonies that don't have the kind of carrying capacity needed to produce either yet. Very interesting. What is the hull composition? I assume some strong material due to the need to travel through the atmosphere at great intervals would cause quite some damage to the hull. I always assumed that the bigger the ship, the bigger the engines you can build thus eliminating the slow acceleration process. Do these ships have artificial gravity? -------------------- |
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5 Nov 2014, 17:48
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#147
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Sort of. It's possible to rotate the ship, producing a small amount of gravity. About 0.15g at 2.3 rpm, which is half mars gravity. It's not exactly optimal, but it is better than no gravity. It's possible to tether 2 of these together, producing Earth gravity without becoming the Vomit Comet 2.0.
The heat shield is made of a lightweight ceramic material that covers the entire craft's surface except for the magnetic nozzle extension of the combined cycle fusion rocket. The air frame itself is partially made of composite materials, and parts that may be exposed to reentry plasma are made of a titanium super-alloy. The windows are made of three layers, the outer layer is sapphire glass, while the inner layer is made of lead glass with a polymer layer in between, while the hull of the pressure vessel of the crew section is a sandwich of titanium, polyethylene, water, polyethylene and again titanium. The water tanks in the middle of that sandwich add radiation shielding and serve as fresh water tanks, with the waste water tank being behind the crew section. Additionally, lead shutters can be deployed over the windows if it has to fly through high radiation zones, like Jupiter's radiation belts. You can build big ships with big engines, but that's going to require more fuel. Square-cube law is a bitch, even when you're using fusion engines with their absurdly high specific impulse values. If you build a bigger ship, you need more fuel and bigger engines to get the same acceleration values, which requires you to carry even more fuel, since you have to not only accelerate the heavier ship, but all the extra fuel as well. Dropship variant: Has 12 heavy guided missiles, 2 retractable auto cannons in reentry-hardened pods in the wings, as well as enhanced sensors, and a pulse laser in a sapphire cupola under the nose. This post has been edited by Sargeant Rho: 5 Nov 2014, 18:48 -------------------- |
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5 Nov 2014, 19:20
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#148
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Sort of. It's possible to rotate the ship, producing a small amount of gravity. About 0.15g at 2.3 rpm, which is half mars gravity. It's not exactly optimal, but it is better than no gravity. It's possible to tether 2 of these together, producing Earth gravity without becoming the Vomit Comet 2.0. Centrifugal gravity, right? Interesting, but I do wonder do these small craft really need to be manned? Aren't they more effective as remote-controlled/unmanned drones? QUOTE The heat shield is made of a lightweight ceramic material that covers the entire craft's surface except for the magnetic nozzle extension of the combined cycle fusion rocket. The air frame itself is partially made of composite materials, and parts that may be exposed to reentry plasma are made of a titanium super-alloy. The windows are made of three layers, the outer layer is sapphire glass, while the inner layer is made of lead glass with a polymer layer in between, while the hull of the pressure vessel of the crew section is a sandwich of titanium, polyethylene, water, polyethylene and again titanium. The water tanks in the middle of that sandwich add radiation shielding and serve as fresh water tanks, with the waste water tank being behind the crew section. Additionally, lead shutters can be deployed over the windows if it has to fly through high radiation zones, like Jupiter's radiation belts. Oh, I thought something like graphene would be a suitable material since it's lightweight, nigh-indestructible and asuming this takes place in the future would be relatively easy to mass-produce. But I don't know jack shit about your universe so I could be mistaken. This is one of the gripes I have with futuristic settings: it always have to look futuristic yet recognizable, otherwise it would just be a mess for us. QUOTE You can build big ships with big engines, but that's going to require more fuel. Square-cube law is a bitch, even when you're using fusion engines with their absurdly high specific impulse values. If you build a bigger ship, you need more fuel and bigger engines to get the same acceleration values, which requires you to carry even more fuel, since you have to not only accelerate the heavier ship, but all the extra fuel as well. Dropship variant: Has 12 heavy guided missiles, 2 retractable auto cannons in reentry-hardened pods in the wings, as well as enhanced sensors, and a pulse laser in a sapphire cupola under the nose. Sexy dropship! You are a texture artist, too, right? Cause I would love to see these vehicles in their final glory. -------------------- |
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5 Nov 2014, 19:28
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#149
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Centrifugal gravity, right? Interesting, but I do wonder do these small craft really need to be manned? Aren't they more effective as remote-controlled/unmanned drones? It can fly unmanned, like any self-respecting spacecraft should. But usually it's flown by freelancers, kind of like Serenity, flying all sorts of stuff around. It only has to spin on longer trips though, on a flight from Earth to Mars or Earth to Venus, it's constantly accelerating along its axis, providing the illusion of gravity as well. Oh, I thought something like graphene would be a suitable material since it's lightweight, nigh-indestructible and asuming this takes place in the future would be relatively easy to mass-produce. But I don't know jack shit about your universe so I could be mistaken. This is one of the gripes I have with futuristic settings: it always have to look futuristic yet recognizable, otherwise it would just be a mess for us. Graphene is used for a number of things - such as the heat shield of the fusion engine's magnetic nozzle extension, as well as electronics. But it's far more economical to use metals and ceramics for the hull. Sexy dropship! You are a texture artist, too, right? Cause I would love to see these vehicles in their final glory. Yeah, but I won't be texturing these before I finished all those ships I showed earlier. This post has been edited by Sargeant Rho: 5 Nov 2014, 19:40 -------------------- |
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5 Nov 2014, 19:58
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#150
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
How in-depth is your universe already? Or are you just making this up as you answer to my questions?
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Lo-Fi Version | Time is now: 23 April 2024 - 14:54 |