The changelog has arrived! |
The changelog has arrived! |
20 Oct 2010, 0:39
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#51
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello ShockWave fanatics!
As promised in the previous update this update will include the changelog for our release altho i ask you all to keep in mind that this is still a work in progress and thus it may differ from the final. Additionaly beta testing is still going at full to ensure you the best game experince we can provide. As a by product of this the beta testers have token time to make a few screenshots to share with you all: And now onto the change log which some of you have been expecting! CODE ShockWave 1.0 change log AI -Air Force General utilises the Stealth Comanche upgrade. -AI has been added for the new generals (Leang, Ironside and Deathstrike) -Base factions no longer hear loss music when they lose or sell a vital structure. -Retaliation settings returned to ZH defaults. -Some of the AI opponents were using only 6 of their 7 Generals Points. Now they use their points to the maximum. -Superweapon General AI now uses the correct Spectre Gunship science. New voices -Added four new attack voices to the Air Force General's Stealth Fighter. -Added new ambient loops to the Shatterer. -Added new attack voice to the Ravage Tank. -Added new create voice to the Laser General's Stealth Fighter. -Added new unique create voice to the Air Force General's Stealth Fighter. -Added new movement voice to the F16XL Bomber. -Added new movement voice to the Support Stealth Fighter. -Added new selection voice to the Alpha Aurora Bomber. -Added new selection voice to the Machine Gun Red Guard. -Added new selection voice to the Support Stealth Fighter. -Added new voices to the Rocket Sniper. -Added new voices to the Shatterer Tank. -Added new voices to the Tank Destroyer. -Added new voices to the Tiger. -Added new voice set to the blue arrow defender. New effects/features -Added new particle effect to a destroyed Helix when it impacts. -Added new sound effect when radiation is present on screen. -Added new Suicide infantry (Terrorists and Fundamentalists) receive a new gore death animation when exploding -Added new quickstart background -Removed Start units (often coused confusion and missmatch errors) Bugs and general fixes -Added a Guard Command to the Support Crawler. -Demolitions Ability cameo removed from the Terrorist. -Fixed the bug that allowed Rangers to target SA-2 Sites with their Flash Bangs -Fixed the bug that allowed the Armor General's Colonel Burton to fire and remain stealthed. -Fixed the bug that allowed the Tank General's ECM Tank to shut down air units when the weapon was switched back from the hold fire mode. -Fixed the bug that allowed the Stealth General's Palace to remain cloaked while its occupants fired from the inside. -Fixed the bug that caused the Battlefortress's chaingun to stop firing before it reached the maximum revolutions. -Fixed the bug that caused the Comanche's tail section to "bleed" a shadow. -Fixed the bug that caused the Demo General's BRDM1 to be immune to ECM Tanks when it reached heroic veterancy. -Fixed the bug that caused the Demo General's ZSU to be immune to ECM Tanks when it reached heroic veterancy. -Fixed the bug that caused the Reaper Tank to be immune to ECM Tanks. -Fixed the bug that caused the Salvage General's Soyuz Missile to be invulnerable to Microwave and Advanced ECM Tanks after it was upgraded with the Fortified Structures upgrade. -Fixed the bug that caused the Scout Drone to prevent its parent vehicle from firing when it was directly above an enemy unit. -Fixed the bug that caused the Special Weapons General's TOS-1 to be immune to ECM Tanks when it reached heroic veterancy. -Fixed the bug that caused the Special Weapons General's Support Crawler to not give away experience when it was destroyed. -Fixed the errors with the Support Stealth Fighter using wrongly named voice sets. -GLA Hijacker now has uncloaking sounds when he moves and pauses. -GLA Demo General Terrorist explodes when it is run over. -Laser Lock StartAbilityRange decreased from 230.0 to 200.0. -Projectile Armor resistance to JET_MISSILES increased from 100% to 0%. -Restored the missing Gattling Tank voice. -Restored the missing Spectre Gunship voices. -Support Crawler can gain experience. Maps -Added new map Coastal Conflict (2 player). -Added new map Desert Combat (4 player). -Added new map Fallen Empire Classic. (The original Generals version of Fallen Empire.) -Added new map Hard Winter (2 player). -Added new map Homeland Rocks (2 player). -Added new map Lagoon (2 player). -Added new map Maguso (4 player). -Added new map Melting Snow (2 player). -Added new map Natural Threats (2 player). -Added new map The Path (2 player). -Added new map Tournament Desert Classic. (The original Generals version of Tournament Desert.) -Added new map Unity A (4 player). -Added new map Unity B (6 player). -Deactivated the civilian cars on Tournament Desert. -Fixed the right side of Fallen Empire. It is now possible for units to pass under the arch on that side. -Removed the Tech Machine Gun Bunkers from Barren Badlands. -BALANCE AND GAMEPLAY CHANGES- Global armour changes -Avenger damage taken by RADIATION increased from 20% to 100%. [ZH settings] -Tanks damage taken from INFANTRY_MISSILE decreased from 100% to 80%. -Tanks damage taken by POISON decreased from 25% to 15%. -Gattling Tank damage taken by RADIATION increased from 50% to 100%. [ZH settings] -Infantry damage taken by POISON decreased from 100% to 60%. -Humvee damage taken by RADIATION increased from 50% to 100%. [ZH settings] -LOSAT damage taken by RADIATION increased from 20% to 100%. -Microwave Tank armour resistance to INFANTRY_MISSILE decreased from 30% to 50%. [ZH settings] -Nuke Chem Suit damage taken by RADIATION increased from 0% to 5%. -Quad Cannon and its variants damage taken by RADIATION increased from 50% to 100%. [ZH settings] Rank Levels modified: -Points needed to gain a new Generals Promotion decreased from 1000 to 800. -Points needed to gain a new Generals Promotion decreased from 1700 to 1500. -Points needed to gain a new Generals Promotion decreased from 2700 to 2500. -Points needed to gain a new Generals Promotion decreased from 5200 to 5000. (Restored to ZH 1.04 settings at all levels.) Tech buildings -Tech Flak Bunker requires line of sight before it can fire. -Tech Machine Gun Bunker requires line of sight before it can fire. -Tech Machine Gun Bunker weapon damage decreased from 20.0 to 10.0. -Tech Machine Gun Bunker weapon range decreased from 260.0 to 225.0. -Tech Radio Jam weapon decreased from 40 seconds to 20 seconds. All USA Generals -Added new cameo for the Leaflet Drop. -Added new Field Repairs upgrade (requires Strategy Center). -Added new Spectre gunship model -Avenger is available without the prerequisite of a Strategy Center. -Avenger missile weapon damage increased from 25.0 to 30.0. -Chinook health increased from 225.0 to 300.0. -Chinook resource gathering rate decreased from 2300 to 3000. -Chinook supply warehouse gathering rate decreased from 1200 to 1250. -Chinook will appear to move in the air when it is stationary instead of looking like it is rooted (includes AFG's Combat Chinook). -Colonel Burton OICW weapon grenade range decreased from 300.0 to 275.0. -Comanche Hellfire missile weapon damage decreased from 65.0 to 50.0. -Comanche unupgraded armour damage taken from INFANTRY_MISSILE decreased from 120% to 100%. -Comanche unupgraded armour damage taken from SMALL_ARMS decreased from 120% to 100%. -Comanche unupgraded armour damage taken from GATTLING decreased from 120% to 100%. -Comanche Rocket Pod minimum fire range decreased from 40.0 to 0. -Comanche Rocket Pod weapon range decreased from 280.0 to 200. -Comanche will appear to move in the air when it is stationary instead of looking like it is rooted. -Firebase healing amount decreased from 50 to 1. -Firebase projectile speed increased from 350.0 to 500.0. -Firebase shells will track any target that moves below a speed of 40. -Firebase weapon range decreased from 300.0 to 275.0. -Flash Bang secondary weapon damage decreased from 40.0 to 20.0. -Global Hawk minimum movement speed decreased from 50 to 30. -Global Hawk movement speed decreased from 70 to 30. -Global Hawk movement speed when damaged reduced from 100 to 25. -Hellfire Drone weapon range decreased from 190.0 to 150.0. -Leaflet Drop delivery plane changed from a B52 to a Cargo Plane -Marine C4 weapon damage decreased from 1200.0 to 300.0. -Marine experience levels increased from 0 | 30 | 50 | 80 to 0 | 50 | 100 | 200. -Marine weapon range decreased from 160.0 to 150.0. -Microwave Tank primary damage radius decreased from 160.0 to 130.0. -Missile Defender Laser Lock weapon damage type changed from INFANTRY_MISSILE to ARMOR_PIERCING. -Missile Defender Laser Lock weapon range decreased from 330 to 300. -Missile Defender weapon range decreased from 190.0 to 175.0. -Paradrop Generals Reinforcement Power Ranks modified: 1: 5 Rangers, 2 Missile Defenders decreased to 3 Rangers, 2 Missile Defenders. 2: 10 Rangers, 4 Missile Defenders decreased to 6 Rangers, 4 Missile Defenders. 3: 20 Rangers, 8 Missile Defenders decreased to 9 Rangers, 6 Missile Defenders. -Pathfinder no longer requires the Strategy Center as a prerequisite. -Pathfinder weapon damage decreased from 100.0 to 25.0. -Ranger Capture Building ability delay increased from 10 seconds to 15 seconds. -Ranger weapon range decreased from 120.0. to 110.0. -Raptor build time decreased from 20.0 to 15.0. (Does not include the Air Force King Raptor.) -Sentry Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN. -Spectre Gunship health decreased from 1000.0 to 600.0. -Stealth Fighter build time decreased from 25.0 to 20.0. (Does not unclude the Air Force General's Stealth Fighter.) -Stealth Fighter Laser-Guided Missile damage decreased from 156.25 to 100.0. -Strategy Center Hold the Line Battleplan increased from 15% to 20%. -Paradrop delay decreased from 05:00 to 04:00. USA (Base faction) -Aurora Bomber cost decreased from $2500 to $2000. -Colonel Burton recloak time decreased from 2500 to 2000. (Equalised with the Colonel Burtons of the Generals.) -Crusader Tank Hover Drive upgrade cost decreased from $300 to $250. -Crusader Tank Hover Drive upgrade research time decreased from 15 seconds to 12 seconds. -Crusader Tank Hover Drive speed decreased from 60.0 to 45.0. -Crusader Tank speed decreased from 35.0 to 30.0. -Crusader Tank weapon range decreased from 165.0 to 150.0. -Hornet Strike jet bomb primary weapon damage decreased from 55.0 to 40.0. (The goal of these changes was to ensure that the Hornet Strike can no longer one-shot China Airfields and bring it into line with the first level Thunderbolt strike.) -Hornet Strike jet health decreased from 400.0 to 200.0. -Hornet Strike jet missile primary weapon damage decreased from 35.0 to 30.0. -Little Bird cost increased from $800 to $900. -Little Bird gains fireports. -LOSAT missile can be PDLed. -Paladin Tank Composite Armor health decreased from 250.0 to 150.0. -Paladin Tank cost increased from $1200 to $1400. -Paladin Tank health decreased from 520.0 to 500.0. -Paladin Tank PDL range decreased from 100.0 to 65.0. -Paladin Tank PDL turret rate of turn speed increased from 360 to 2160. -Paladin Tank PDL turret pitch rate increased from 360 to 2160. -Paladin Tank PDL weapon damage against infantry increased from 35.0 to 100.0. -Paladin Tank weapon damage decreased from 80.0 to 70.0. -Paladin Tank weapon range decreased from 170.0 to 160.0. -Patriot Missile System weapon delay between shots against ground increased from 150 to 250. -Patriot Missile System weapon range against ground decreased from 275.0 to 225.0. -Patriot Missile System weapon damage against air decreased from 32.0 to 30.0. -Patriot Missile System weapon delay between shots against air increased from 150 to 250. -Patriot Missile System Assist weapon range decreased from 500.0 to 450.0. -Patriot Missile System Assist weapon delay between shots increased from 150 to 250. -Pillbox build time increased from 8.0 to 10.0. -Pillbox cost increased from $200 to $300. -Pillbox experience levels decreased from 200 | 200 | 200 | 200 to 75 | 75 | 75 | 75. -Pillbox requires a Barracks before it can be built. -Spectre Gunship Level 3 moved to Rank 5. -Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 to 250.0. USA Armor General -Armor Burton's upgraded weapon special ability gains a small shockwave. -Armor Ranger weapon range decreased from 150.0 to 130.0. -B52 Cruise Missile Strike weapon damage changed from EXPLOSION to AURORA_BOMB. -B52 Cruise Missile Strike weapon damage decreased from 300.0 to 80.0. -Black Widow weapon damage decreased from 100.0 to 75.0. -Black Widow Laser-Guided Missiles upgrade damage decreased from 125.0 to 100.0. -Black Widow Laser-Guided Missiles upgrade range decreased from 420.0 to 380.0. -Bradley Paradrop Generals Reinforment Promotion Power payload modified: 1: 3 Armor Rangers, 2 Javelin Soldiers decreased to 2 Armor Rangers, 1 Bradley. 2: 6 Armor Rangers, 4 Javelin Soldiers decreased to 4 Armor Rangers, 2 Bradleys. 3: 9 Armor Rangers, 6 Javelin Soldiers decreased to 6 Armor Rangers, 3 Bradleys. -Bradley armour type changed from TankArmor to HumveeArmor. -Bradley experience levels increased from 0 | 100 | 150 | 300 to 0 | 200 | 300 | 600. -Bradley passengers emerge with 50% of their original health when it is destroyed. -Bradley weapon damage decreased from 22.0 to 15.0. -Colonel Burton's knife attack ability removed. -Destroyed Command Center Armor Ranger count decreased from 10 to 6. -Destroyed War Factory Armor Ranger count decreased from 5 to 4. -F16XL weapon damage decreased from 210.0 to 200.0. -Gladiator ground weapon damage decreased from 4.0 to 3.0. -Gladiator AA weapon projectile minimum speed increased to 750.0. -Guardian Defense Turret clip reload time increased from 1600 to 2000. -Guardian Defense Turret weapon damage decreased from 100.0 to 80.0. -Guardian Defense Vulcan Turret weapon range decreased from 260.0 to 225.0. -Guardian Defense Vulcan weapon damage decreased from 15.0 to 10.0. -Howitzer experience levels increased from 0 | 100 | 200 | 400 to 0 | 200 | 400 | 800. -Sabre Missiles upgrade moved from the Strategy Center to the War Factory. -Sabre Missiles upgrade research time increased from 30.0 to 45.0. -Spectre Gunship Level 3 moved to Rank 5. -Starlifter armour equalised with the Spectre Gunship's. -Starlifter armour resistance to ARMOR_PIERCING increased from 100% to 60%. -Starlifter health increased from 400.0 to 500.0. -Starlifter is immune to EMP. -Starlifter experience value increased from 50.0 to 100.0. -Stryker can no longer self repair. (other strikers may still repair each other) -Supply Truck cost decreased from $900 to $700. -Supply Truck maximum number of boxes carried per load decreased from 6 to 5. -Vulcan Tank resistance to INFANTRY_MISSILE increased from 50% to 30%. -Vulcan Tank resistance to SMALL_ARMS, Gattling and COMANCHE_VULCAN equalised with TankArmor: 1. SMALL_ARMS increased from 50% to 25%. 2. Gattling increased from 50% to 10%. 3. COMANCHE_VULCAN increased from 50% to 25%. -Vulcan Tank weapon damage decreased from 10.0 to 4.0. -Vulcan Tank weapon damage type against vehicles changed from SMALL_ARMS to Gattling. -Vulcan Tank weapon damage type against structures changed from SMALL_ARMS to Gattling. -Vulcan Tank weapon damage type changed from SMALL_ARMS to SNIPER. -Wraith Tank speed decreased from 35.0 to 30.0. -Wraith Tank weapon damage decreased from 70.0 to 60.0. -Wraith Tank weapon delay increased from 1800 to 2000. (Equalised with the Crusader Tank.) USA Air Force General -Added new medivac model -Acoylte Drone auto heal rate decreased from 8 to 1. -Acoylte build time decreased from 10 to 8. -Acoylte Drone cost decreased from 650 to 350. -Acoylte Drone weapon damage changed from 6.5 to 6.0. -Acoylte Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN. -Acoylte Drone weapon range decreased from 225.0 to 200.0. -Airborne Missile Defender Laser Lock weapon damage type changed from INFANTRY_MISSILE to ARMOR_PIERCING. -Airborne Missile Defender weapon range decreased from 190.0 to 175.0. -Airborne Ranger grenade launcher weapon range decreased from 230.0 to 175.0. -Aircraft Ammo upgrade cost decreased from $1800 to $1400. -Advanced Patriot Missile System anti-air weapon damage decreased from 32.0 to 30.0. -Advanced Patriot Missile System weapon delay between shots against ground increased from 150 to 250. -B1 Lancer has a ground attack icon. -Combat Chinook build time increased from 20.0 to 25.0. -Combat Chinook health increased from 260 to 300. -Combat Chinook requires a War Factory and Helipad before it can be built. -Combat Chinook resource gathering rate decreased from 2300 to 3000. -Hurricane Missile Launcher cluster weapon damage decreased from 30.0 to 15.0. -Hurricane Missile Launcher weapon damage decreased from 175.0 to 150.0. -Hypersonic Aurora cost decreased from $2200 to $2000. -King Raptor cost decreased from $1200 to $1100. -King Raptor Laser-Guided Missiles weapon upgrade damage decreased from 125% to 112%. -King Raptor unupgraded payload damage increased from 125.0 to 156.25. -Medivac health increased from 200.0 to 300.0. -Pilot Veteran Training Generals Promotion Power no longer confers veterancy to the Comanche and Combat Chinook. -Sheridan Tank speed decreased from 43 to 35. -Sky Crane health increased from 150.0 to 300.0. -Sky Crane speed increased from 60.0 to 70.0. -Stealth Comanche upgrade cost decreased from $1800 to $1000. -Stealth Comanche upgrade is available at the Airfield. -Stealth Fighter Aircraft Ammo upgrade damage decreased from 156.25 to 75.0. -Stealth Fighter cost decreased from $1600 to $1500. USA Laser General -Added new Laser Paladin Model -Added new Railgun Model Model -Battledrone PDL upgrade build time decreased from 50.0 to 45.0. -Hellfire Drone range decreased from 190.0 to 150.0. -Hellfire Drone targetting laser range decreased from 190.0 to 150.0. -Humvee Laser weapon range decreased from 170.0 to 150.0. Equalised with the TOW Missile. -Laser Comanche pitches forward slightly as it accelerates. -Laser Crusader speed equalised with the base USA Crusader. -Laser Paladin cost decreased from $1200 to $1100. -Laser Turret anti-air weapon damage decreased from 140.0 to 35.0. -Laser Turret can shoot down ballistic missiles. -Laser Turret clip increased from 1 to 3. -Laser Turret weapon damage decreased from 140.0 to 40.0. -Laser Turret weapon range decreased from 230.0 to 225.0. -Laser Turret Focusing Crystal upgrade anti-air weapon damage decreased from 140.0 to 40.0. -Laser Turret Focusing Crystal upgrade weapon damage decreased from 140.0 to 45.0. -Laser Turret Focusing Crystal upgrade weapon range against ground decreased from 270.0 to 250.0. -Railgun now uses a laser based weapon instead of a projectile based one -Missile Defender build time decreased from 6.0 to 5.0. -Missile Defender cost decreased from $350 to $325. -Missile Defender damage decreased from 50.0 to 45.0. -Missile Defender laser targetting weapon range decreased from 190.0 to 175.0. -Missile Defender weapon range decreased from 190.0 to 175.0. -Paladin Tank health decreased from 520.0 to 500.0. -Point Defense Laser upgrade cost decreased from $2000 to $1200. -Point Defense Laser upgrade research time decreased from 60.0 to 45.0. -Spectre Gunship Level 3 moved to Rank 5. -Removed Laser Sentry Drone. USA Superweapon General -Added new downdraft effect to the Shatterer Hover Tank. -Added new Enforcer Tank model. -Alpha Aurora Bomber build time increased from 20.0 to 30.0. -Alpha Aurora Bomber bomb damage increased from 40.0 to 400.0. -Alpha Aurora Bomber fuel bomb weapon damage type changed from JET_MISSILES to EXPLOSION. -Alpha Aurora Bomber bomb primary weapon damage radius decreased from 20.0 to 5.0. -Alpha Aurora Bomber explosion primary damage radius decreased from 60.0 to 30.0. -Alpha Aurora Bomber explosion secondary damage radius decreased from 100.0 to 50.0. -Combat Vest upgrade is available at the Barracks. -Enforcer Tank Cost increased from $1200 to $1500. -Enforcer Tank Gains a teleport abbility -Enforcer now requires a 1 star unlock -Humvee Mini-Gun ground weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN. -Humvee Mortar weapon range decreased from 190.0 to 175.0. -Hypersonic Cruise Missile moved from Rank 3 to Rank 5. -Leaflet Drop moved from Rank 5 to Rank 3. -Lockdown MRLS Comet missile weapon preferred height damping increased from 0.0 to 0.7. -Lockdown MRLS EMP missile effect duration increased from 0 to 3 seconds. -Medic Drone crusher level increased from 0 to 1. (It can crush infantry.) -Medic Drone heal radius decreased from 100.0 to 75.0. -Medic Drone heal rate decreased from 4 to 1. -Medic Drone healing delay decreased from 1000 to 33. -Medic Drone health decreased from 300.0 to 240.0. -Missile Defender EMP attack ability weapon damage type changed from SUBDUAL_UNRESISTABLE to SUBDUAL_VEHICLE. (This means it can no longer be used to shut down structures or aircraft.) -Missile Defender EMP attack ability weapon range decreased from 220.0 to 175.0. -Missile Defender Laser Lock ability restored. -Particle Cannon cost increased from $2500 to $4000. -Patriot Missile System anti-air weapon damage decreased from 32.0 to 30.0. -Patriot Missle System anti-air weapon delay decreased from 180 to 100. -Patriot Missile System can request assistance from nearby Patriots. -Patriot Missle System weapon uses EMP. -Patriot Missile System weapon damage decreased from 20.0 to 15.0. -Plasma Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 to 250.0. -Repair Drone requires a Strategy Center before it can be produced. -Repair Drone self-healing decreased from 6 to 1. -Rods from God orbital strike has a new announcement/warning sound. -Rods from God orbital strike will appear from the map's edge at the furthest distance from the target. -Shatterer cost decreased from $1800 to $1600. -Shatterer speed decreased from 70 to 40. -Shatterer transport slot count increased from 3 to 6. (This means it takes up more slots in a Chinook.) -Shatterer No longer require a generals point -Stealth Fighter infantry healing amount decreased from 6 to 1. -Stealth Fighter infantry healing delay decreased from 1000 to 33. All China Generals -Added new armour type for Listening Outposts to decrease their resistance to INFANTRY_MISSILE and POISON. -Added new Bullfrog scout unit. -Added new Helix model. -Dragon Tank attack range decreased from 110.0 to 75.0. -Dragon Tank health decreased from 320.0 to 280.0. -Flare Mortar delay decreased from 30000 to 15000. -Frenzy Generals Promotion Power can no longer be used to reveal shroud. -Hack Vans are stealthed while not moving. -Hack Van build time increased from 15.0 to 30.0. -Hack Van cost increased from $1000 to $1600. (Excludes the Infantry and Tank Generals.) -Hack Van requires a Barracks, Internet Center, and Propaganda Center before it can be built. -Hack Van starts with two Hackers. (Excludes the Infantry General.) -Helix Bomb delay removed. When a Helix Bomb is upgraded, it will be available for use instantly. -Helix Gattling Cannon shot delay increased from 125 to 250. -Helix Gattling Cannon upgrade range decreased from 250.0 to 225.0. -Helix Gattling Cannon upgrade weapon damage type changed from SMALL_ARMS to Gattling. -Helix rate of turn increased from 160 to 180. -Helix weapon damage decreased from 10.0 to 6.0. -Napalm Blob pre-fire delay decreased from 2 seconds to 1 second. -Nationalism cost increased from $1000 to $1500. -Nuclear Tanks upgrade research time decreased from 60.0 to 45.0. -Overlord Gattling Cannon can detect stealth. -Overlord Radar removed. -Red Guard Capture Building ability delay increased from 10 seconds to 15 seconds. -Red Guard weapon range decreased from 120.0 to 110.0. -Speaker Tower is available without the prerequisite of a Propaganda Center. -Subliminal Messaging upgrade cost increased from $1000 to $1500. -Tank Hunter weapon range decreased from 190.0 to 175.0. -Siege Soldiers start with Flare Mortars. -Siege Soldiers may now enter none-fireported transports -System Hack Demo Traps replaced by Phosphorus Strike. China (base faction) -Autoloader damage increased from 45.0 to 50.0. -Autoloader research time increased from 40.0 to 60.0. -Autoloader upgrade cost increased from $1500 to $2000. -Battlemaster Tank experience value decreased from 100 | 100 | 200 | 400 to 80 | 80 | 150 | 300. -Battlemaster Tank health decreased from 420.0 to 400.0. -Battlemaster Tank Mass Production upgrade cost decreased from $2000 to $1500. -Battlemaster Tank Mass Production upgrade research time decreased from 60.0 to 45.0. -Flame Tower build time increased from 10.0 to 15.0. -Flame Tower cost increased from $700 to $1000. -Flame Tower power consumption decreased from 1 to 0. -Gattling Cannon building construction time increased from 15.0 to 20.0. -Gattling Cannon building cost increased from $900 to $1000. -Listening Post Tower cost increased from $800 to $1000. -MiG cost increased from $1200 to $1400. -MiG Bomber EMP disable duration decreased from 15000 to 8000. -MiG Bomber EMP field duration decreased from 20000 to 5000. -MiG Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100 | 200. -MiG Bomber weapon damage increased from 80.0 to 100.0. -Propaganda Truck cost decreased from $600 to $500. -Tiger Gunship armour damage taken from INFANTRY_MISSILE decreased from 110% to 100%. -Troopcrawler Autocannon cost decreased from $400 to $250. China Infantry General -Assault Helix construction time increased from 20.0 to 30.0. -Assault Troopcrawler cost increased from $2000 to $2300. -Assault Troopcrawler health decreased from 390 to 240. -Attack Outpost cost increased from $1000 to $1150. -Attack Outpost health increased from 240 to 280. -Attack Outpost passenger capacity increased from 4 to 6. -Attack Outpost starts with three Tank Hunters. -Battlefortress experience levels decreased from 0 | 400 | 600 | 1200 to 0 | 300 | 600 | 900. -Berzerker MLRS rapid fire weapon damage increased from 40.0 to 50.0. -Berzerker MLRS weapon damage increased from 50.0 to 75.0. -Frenzy Level 1 moved to Rank 1. -Gattling APC anti-air weapon damage decreased from 12.0 to 8.0. -Gattling APC anti-air weapon range decreased from 350.0 to 230.0. -Gattling APC cost increased from $700 to $800. -Gattling APC ground weapon damage decreased from 15.0 to 10.0. -Gattling Cannon building construction time increased from 15.0 to 20.0. -Gattling Cannon building cost increased from $900 to $1100. -Hack Van passenger capacity increased from 4 to 6. -MiG cost increased from $1200 to $1400. -Mini-Gunner cost increased from $450 to $550. -Paradrop Generals Reinforcement Power payload modified: 1: 5 Mini-Gunners, 2 Tank Hunters decreased to 3 Mini-Gunners, 2 Tank Hunters. 2: 10 Mini-Gunners, 4 Tank Hunters decreased to 6 Mini-Gunners, 4 Tank Hunters. 3: 20 Mini-Gunners, 8 Tank Hunters decreased to 9 Mini-Gunners, 6 Tank Hunters. -Red Guard build time increased from 10.0 to 14.0. -Tank Hunter Barrage weapon damage decreased from 35.0 to 20.0. -Tank Hunter Barrage weapon damage type changed from INFANTRY_MISSILE to ARMOR_PIERCING. -Tank Hunter Barrage weapon range decreased from 190.0 to 175.0. -Tank Hunter Elite Training removed. -Tank Hunter gains TNT ability. -Tiger Shark Propaganda radius increased from 60.0 to 90.0. China Nuke General -Battlemaster Tank build time increased from 7.0 to 12.0. -Battlemaster Tank cost increased from $700 to $800. -Battlemaster Tank Fusion Reactors speed increased from 45.0 to 50.0. -Battlemaster Tank health decreased from 420.0 to 400.0. -Battlemaster Tank speed increased from 37.0 to 45.0. -Cluster Nuke Strike delay decreased from 500000 to 210000. (It is now 3 1/2 minutes). -Devastator Tank armour increased against EXPLOSION from 100% to 80%. -Devastator Tank build time increased from 16.0 to 18.0. -Devastator Tank cost increased from $1500.0 to $1600.0. -Devastator Tank shells create a medium-sized radiation field. (Equalised with the Nuke Cannon.) -Devastator Tank death weapon damage increased from 110.0 to 150.0. -Devastator Tank unupgraded weapon damage decreased from 64.0 to 60.0. -Devastator Tank weapon range decreased from 150.0 to 130.0. -Isotope Stability research time increased from 20.0 to 60.0. -Gattling Cannon building construction time increased from 15.0 to 20.0. -Gattling Cannon building cost increased from $900 to $1100. -Gattling Cannon energy consumption increased from -3 to -4. -Listening Outpost cost increased from $800 to $900. -MiG Bomber build time decreased from 25.0 to 20.0. -MiG Bomber cost decreased from $1700 to $1600. -MiG Bomber experience levels increased from 0 | 100 | 200 | 400 to 0 | 125 | 250 | 500. -MiG Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100 | 200. -Nuclear Reactor cost increased from $1000 to $1200. -Nuclear Reactor energy bonus increased from 8 to 9. (When the Nuclear Reactor is overcharged.) -Nuclear Reactor energy production increased from 16.0 to 18.0. -Nuke Cannon SSNR ball damage decreased from 100.0 to 70.0. -Nuke Cannon SSNR weapon range decreased from 410.0 to 350.0. -Nuke MiG unupgraded weapon damage type changed from EXPLOSION to JET_MISSILES. -Overlord Tank Fusion Reactors speed increased from 40.0 to 45.0. -Overlord Tank speed increased from 30.0 to 40.0. -R.A.D. Tank build time increased from 8.0 to 10.0. -R.A.D. Tank cost increased from $700 to $800. -R.A.D. Tank exposed core radiation field life decreased from 30000 to 10000. -R.A.D. Tank gains from the Fusion Reactors upgrade. -R.A.D. Tank health decreased from 420.0 to 280.0. -R.A.D. Tank spray weapon range decreased from 140.0 to 75.0. -Red Guard cost decreased from 350 to 300. -Red Guard Radiation Grenade weapon damage increased from 15.0 to 25.0. -Red Guard Radiation Grenade weapon range decreased from 220.0 to 175.0. -Red Guard rifle weapon damage decreased from 22.0 to 20.0. -Siege Cannon cost increased from $900 to $1000. -Siege Cannon SSNR ball weapon damage decreased from 80.0 to 40.0. -Siege Cannon historic bonus count decreased from 4 to 3. (This means three Siege Cannons can create an SSNR.) -Siege Soldier upgraded weapon radiation field changed from RadiationFieldVerySmall to RadiationFieldSmall. -Tank Hunter cost increased from $300 to $350. China Special Weapons General -Added New Supply Center Model -Anvil Seismic Tank acceleration decreased from 60.0 to 30.0. -Anvil Seismic Tank crushable level increased from 2 to 3. (It cannot be crushed.) -Anvil Seismic Tank crusher level increased from 2 to 3. (It can crush other vehicles.) -Anvil Seismic Tank cost increased from $1200 to $1600. -Anvil Seismic Tank earthquake changed from earthquake large to earthquake medium. -Anvil Seismic Tank health increased from 500.0 to 1100.0. -Anvil Seismic Tank rate of turn decreased from 90.0 to 30.0. -Anvil Seismic Tank resistance to EXPLOSION damage increased from 100% to 80%. -Anvil Seismic Tank speed increased from 30.0 to 55.0. -Badger Bomber health decreased from 400.0 to 300.0. -Beetle Targetting Computer upgrade moved to the Propaganda Center. -Black Shark Autocannon upgrade research time increased from 10.0 to 15.0. -Black Shark experience levels increased from 0 | 250 | 400 | 600 to 0 | 300 | 600 | 900. -Black Shark is available without the prerequisite of a Propaganda Center. -Dragon Tank experience levels increased from 0 | 100 | 150 | 300 to 0 | 150 | 300 | 600. -Dragon Tank health decreased from 350.0 to 320.0. -Dragon Tank Fireball weapon range decreased from 170.0 to 150.0. -Earthshaker reload time increased from 05:00 to 06:00. -Gattling Cannon building construction time increased from 15.0 to 20.0. -Gattling Cannon building cost increased from $900 to $1200. -Grenadier Tank Hunter gains TNT ability. -Grenadier Tank Hunter weapon range decreased from 190.0 to 175.0. -Hellstorm Cannon construction time increased from 18.0 to 20.0. -Hellstorm Cannon is available after a Coal Power Plant is produced. -Hellstorm Cannon weapon range decreased from 300.0 to 275.0. -Machine Gun Red Guard cost increased from $300 to $325. -Machine Gun Red Guard weapon range decreased from 180.0 to 130.0. -MiG cost increased from $1200 to $1500. -Phoenix Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100 | 200. -Phoenix Bomber cost increased from $1600 to $1800. -Phoenix Bomber unupgraded weapon damage increased from 100.0 to 120.0. -Phoenix Bomber Stingray Missiles upgrade damage increased from 110.0 to 130.0. -Phoenix Bomber Stingray Missiles upgrade range decreased from 600.0 to 500.0. -Pyro requires a War Factory before he can be built. -Ravage Armor cost decreased from $2500 to $2000. -Ravage Tank cost increased from $800 to $900. -Ravage Tank machine gun weapon damage type changed from GATTLING to MELEE. -Sentinel Gattling Cannon build time increased from 15.0 to 25.0. -Supply Helicopter passenger capacity increased from 4 to 5. (It can transport Dozers but not Advanced Dragon Tanks or Anvils.) -Support Crawler can no longer self repair. -Support Crawler cost decreased from $800 to $700. -TOS-1 minimum attack range increased from 110.0 to 140.0. -White Napalm upgrade moved to the Propaganda Center. -White Napalm upgrade research time increased from 45.0 to 60.0. China Tank General -Added new Advanced ECM Tank model. -Added new Troopcrawler model. -Added new Watch Tower -Removed Tank Bunker -Advanced ECM Tank cost increased from $800 to $900. -Advanced ECM Tank weapon damage decreased from 30.0 to 24.0. -Advanced ECM Tank weapon range decreased from 310.0 to 225.0. -Advanced ECM Tank starts as veteran. -Autoloader upgrade restored to Zero Hour 1.04 defaults. -Battlemaster Tank build time increased from 9.0 to 10.0. -Battlemaster Tank damage decreased from 70.0 to 60.0. -Battlemaster Tank experience value inceased from 50 | 80 | 140 | 250 to 100 | 100 | 200 | 400. -Dragon Tank cost decreased from $800 to $700. -Elite Tank Training General's Promotion Point changed to Battlemaster Elite Training. -Emperor Overlord Tank experience levels increased from 0 | 400 | 600 | 1200 to 0 | 400 | 800 | 1400. -Gattling Cannon building construction time increased from 15.0 to 25.0. -Gattling Cannon building cost increased from $1200 to $1300. -Gattling Tank build time decreased from 15.0 to 10.0. -Hack Van cost increased from $1000 to $1800. -Hacker cost increased from $600 to $625. -Industrial Plant vehicle cost reduction decreased from 15% to 10%. -Large Supply Truck cost decreased from $900 to $800. -Large Supply Truck health increased from 300.0 to 350.0. -Large Supply Truck maximum number of boxes carried per load decreased from 6 to 5. -Listening Outpost cost increased from $900 to $950. -Razor Bomber requires 6 bombs to create a firestorm after it has been upgraded with Black Napalm. -Reaper Tank damage taken by EXPLOSION decreased from 100% to 80%. -Reaper Tank damage taken by SUBDUAL_UNRESISTABLE increased from 0% to 100%. -Reaper Tank experience value increased from 200 | 200 | 350 | 450 to 200 | 200 | 400 | 500. -Reaper Tank is no longer "EMP" hardened. -Reaper Tank weapon range decreased from 200.0 to 175.0. -Red Guard cost increased from $200 to $400. -Red Guard number increased from 1 to 2. -Tank Drop Generals Reinforcement Power modified: It no longer drops Gattling Tanks. -Tank Hunter cost increased from $350 to $375. -Warmaster Tank cost decreased from $1400 to $1250. -Warmaster Tank experience value increased from 50 | 100 | 150 | 250 to 100 | 100 | 200 | 400. -Warmaster Tank experience levels increased from 0 | 20 | 300 | 600 to 0 | 150 | 300 | 600. -Warmaster Tank no longer gains Horde Bonus when surrounded by other Warmaster Tanks or units that confer it. -Warmaster Tank no longer gains veterancy from the Elite Tank Training General's Promotion Point. All GLA Generals -Added new cameo for the Combat Cycle (excludes the GLA Demo General). -Angry Mob AK47 weapon range decreased from 160.0 to 130.0. -Angry Mob Molotov Cocktail weapon range decreased from 160.0 to 140.0. -Angry Mob nexus number decreased from 15 to 10. -Angry Mob pistol weapon range decreased from 105.0 to 100.0. -Angry Mob rock weapon range decreased from 125.0 to 120.0. -Jarmen Kell Kill Vehicle Pilot weapon range ability when upgraded with the KSVK Rifle upgrade increased from 225.0 to 250.0. -Jarmen Kell KVSK Rifle upgrade can no longer snipe airplanes. -Marauder Tank second salvage level delay between shots increased from 100 to 1000. -Marauder Tank second salvage level clip reload time decreased from 750 to 100. -Marauder Tank third level clip reload time increased from 500 to 1000. -Marauder Tank third salvage level clip reload time decreased from 750 to 100. -Mobile AT Gun speed increased from 13 to 20. -Rebel Ambush Strike Power: 1: Rank 1 4 Rebels, 1 RPG Trooper 2: Rank 2 6 Rebels, 2 RPG Troopers 3: Rank 3 8 Rebels, 4 RPG Troopers -Rebel Ambush delay decreased from 05:00 to 04:00. -Rebel weapon range decreased from 120.0 to 110.0. -RPG Trooper weapon range decreased from 190.0 to 175.0. -Technical first salvage level weapon damage type changed from GATTLING to COMANCHE_VULCAN. -Technical RPG weapon damage increased from 35.0 to 50.0. -Terrorist movement speed decreased from 35.0 to 25.0. -Toxin Tractor health decreased from 350.0 to 240.0. (Does not include the Toxin General's Toxin Tractor.) -Tunnel Network weapon range decreased from 190.0 to 175.0. -Tunnel Network rate of fire decreased from 180 to 250. GLA (Base faction) -Air Demo Trap can be moved. -Balloon cost increased from $600 to $625. -Balloon speed increased from 25 to 30. -Battlebus speed decreased from 75 to 70. (As per the Zero Hour 1.03 patch notes.) -Battlebus will appear to move from side to side as it drives along. -Camouflage upgrade cost decreased from $1000 to $800. -Chameleon rate of turn movement speed increased from 100 to 180. -Chameleon requires a Palace before it can be constructed. -Dozer movement speed increased from 30 to 45. -Extra Salvage cost increased from $1500 to $2000. -Extra Salvage research time increased from 40 to 55. -GPS Scrambler is a one point power available at the maximum level. -GPS Scrambler moved from Rank 3 to Rank 5. -Hijacker requires an Arms Dealer before he can be produced. -Junk Bunker build time decreased from 20.0 to 15.0. -Junk Bunker infantry heal rate decreased from 50 to 1. -Quad Cannon ground weapon damage increased from 8.0 to 10.0. -Quad Cannon weapon delay decreased from 110 to 100. -Rebel Capture Building ability delay increased from 10 seconds to 15 seconds. -RPG Trooper no longer gains stealth from the Camouflage upgrade. -Stinger Site weapon damage against ground based targets decreased from 35.0 to 30.0. -Stinger Site weapon range against ground based targets decreased from 250.0 to 225.0. -Stinger Site clip reload increased from 1900 to 2000. -Technical Anti-Tank Gun weapon damage increased from 35.0 to 50.0. -Technical experience levels increased from 0 | 50 | 75 | 150 to 0 | 60 | 120 | 240 GLA Demo General -Combat Cycles no longer gain from the Demolitions Ability. -BDRM1 build time decreased from 20.0 to 15.0. -Demo Saboteur Demo Charge weapon damage increased from 600 to 800. -Demolitions Ability restored to the Rebel, RPG Trooper and Worker (they will explode only when run over). -HE RPG upgrade weapon damage decreased from 150.0 to 60.0. -HE RPG upgrade weapon primary damage radius increased from 10.0 to 20.0. -HE Shells upgrade cost increased from $1000 to $1500. -Marauder Tank calliope weapon damage at salvage level one decreased from 10.0 to 5.0. -Marauder Tank calliope weapon damage at salvage level two decreased from 20.0 to 10.0. -Marauder Tank calliope weapon delay at salvage level two increased from 200 to 300. -Marauder Tank weapon damage equalised with the base faction's Marauder Tank. -Stinger Site displays Demolitions Ability cameo. -Stinger Site weapon range decreased from 250.0 to 225.0. -Tunnel Network displays Demolitions Ability cameo. -Tunnel Network weapon range decreased from 190.0 to 175.0. -Tunnel Network weapon damage against vehicles decreased from 40.0 to 35.0. -Angry Mobs now receive RPG's and Dynamite instead of AK's and Molotovs GLA Salvage General -Added New Desert Fly -Removed Smoke Grenade Upgrade (Scarabs simple start with this abbility now) -Basilisk Tank Generals Promotion Point Upgrade decreased from Rank 3 to Rank 1. -Basilisk Tank cost decreased from $2000 to $1800. -Basilisk Tank production time decreased from 20.0 to 15.0. -BDM1 health decreased from 300.0 to 250.0. -BDM1 phosphorus missile weapon range decreased from 190.0 to 150.0. -BRDM2 experience value increased from 25 | 25 | 50 | 100 to 30 | 30 | 60 | 120. -BRDM2 experience levels increased from 0 | 50 | 75 | 150 to 0 | 70 | 140 | 280. -BRDM2 weapon damage decreased from 15.0 to 12.0. -BRDM2 weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN. -Combat Buggy speed when damaged decreased from 80.0 to 30.0. -Combat Buggy rocket weapon range decreased from 220.0 to 175.0. -Hornet Nest Fortified Structures health upgrade decreased from 500.0 to 200.0. -Hornet Nest soldier weapon damage decreased from 35.0 to 30.0. -Hornet Launcher weapon range decreased from 290.0 to 275.0. -Jarmen Kell Buggy weapon rate of fire decreased from 500 to 750. -Junk Armor resistance to INFANTRY_MISSILE increased from 80% to 78% at Salvage Level One. -Junk Armor resistance to INFANTRY_MISSILE increased from 80% to 76% at Salvage Level Two. -Junk Armor resistance to POISON increased from 15% to 10% at Salvage Level Two. -Katyusha projectile minimum speed increased from 75.0 to 150.0. -Katyusha projectile speed increased from 275.0 to 350.0. -Katyusha reload time decreased from 5.8 seconds to 4 seconds. -Latrun Artillery shell speed decreased from 250 to 200. -Marauder Tank health increased from 430.0 to 500.0. (This equalises it with the health of the Marauder Tanks from the other GLA factions.) -Mi8 Hip experience value decreased from 300 | 400 | 600 | 900 to 100 | 150 | 200 | 250. -Mi8 Hip is available without the prerequisite of a Palace. -Quad Tank experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100 | 200. -Quad Tank experience levels increased from 0 | 100 | 150 | 300 to 0 | 100 | 200 | 400. -Quad Tank speed decreased from 42.0 to 35.0. -SA-2 Site Fortified Structures upgrade health increased from 400.0 to 500.0. -SA-2 Site health increased from 750.0 to 1000.0. -Salvage Drop is no longer a three level power. -Scavenged Salvage Generals Promotion Point upgrade increased from Rank 1 to Rank 3. -Scavenged Salvage upgrade cost decreased from $500 to $300. -Scavenged Salvage upgrade research time decreased from 15.0 to 10.0. -Tunnel Network cost decreased from $1000 to $800. GLA Stealth General -Assassin speed increased from 30.0 to 35.0. -Assassin weapon damage decreased from 100.0 to 50.0. -Battlebus camo-net ability removed. -Demo Trap cost decreased from $500 to $350. -Fundamentalist Uzi weapon damage decreased from 4.0 to 2.0. -Fundamentalist AK47 weapon damage increased from 7.0 to 8.75. -Fundamentalists can now be transported in none-fireported units -GPS Scrambler is a one point power available at the maximum level. -Hijacker build time decreased from 15.0 to 10.0. -Hijacker requires an Arms Dealer before he can be trained. -Mobile Supply Stash no longer requires a Palace before it can be built. -Radar Jammer upgrade moved from Black Market to Palace. -Radar Jammer upgrade research time increased from 20.0 to 25.0. -Machine Gun Nest health decreased from 1500.0 to 1000.0. -Machine Gun Nest build time increased from 10.0 to 15.0. -Machine Gun Nest experience value decreased from 200.0 to 150.0. -Rebel weapon range decreased from 130.0 to 120.0. -Rocket Sniper cost increased from $500 to $600. -Rocket Sniper is available without the prerequisite of a Palace. -Rocket Sniper Can now be transported in none-fireported units -RPG Trooper no longer starts with stealth. -RPG Trooper Stinger Missile upgrade weapon range decreased from 190.0 to 175.0. -Sniper Quad Cannon cost decreased from $780 to $750. -Sniper Quad Cannon weapon range decreased from 210.0 to 155.0. -Sniper Quad Cannon weapon range at Salvage Level One decreased from 210.0 to 160.0. -Sniper Quad Cannon weapon range at Salvage Level Two decreased from 210.0 to 165.0. -Tunnel Network cost decreased from $1000 to $800. GLA Toxin General -Jarmen Kell resistance to Toxins decreased from 5% to 20%. -Marauder Tank weapon damage equalised with the base faction's Marauder Tank. -ME-262 health decreased from 600.0 to 500.0. -Nerve Gas duration decreased from 30000 to 15000. -Python attack range decreased from 200.0 to 160.0. -Python cost decreased from $800 to $725. -Scorpion Tank transport slots restored. -Stinger Site cost decreased from $1100 to $1000. -Stinger Site weapon range decreased from 250.0 to 225.0. -Stinger Site weapon damage decreased from 35.0 to 30.0. -Stinger Site Anthrax Gamma weapon damage against ground increased from 35.0 to 40.0. -Toxin Grenadier resistance to Toxins decreased from 5% to 20%. -Toxin Jarmen Kell poison field weapon damage type changed from POISON to SURRENDER. -Toxin Jarmen Kell poison field weapon duration decreased from 10000 to 5000. -Toxin Jarmen Kell poison field weapon upgraded damage type changed from POISON to SURRENDER. -Toxin Jarmen Kell poison field weapon upgraded duration decreased from 10000 to 5000. -Toxin Rebel Nerve Gas grenade weapon range decreased from 190.0 to 175.0. -Toxin Rebel Nerve Gas grenade garrison clear count increased from 1 to 10. -Toxin RPG Trooper cost decreased from $350 to $325. -Toxin RPG Trooper Anthrax Gamma weapon damage against air increased from 40.0 to 45.0. -Toxin RPG Trooper Anthrax Gamma weapon damage against ground increased from 40.0 to 45.0. -Toxin RPG Trooper poison field weapon damage type changed from POISON to SURRENDER. -Toxin RPG Trooper poison field weapon upgraded damage type changed from POISON to SURRENDER. -Toxin RPG Trooper resistance to Toxins decreased from 5% to 20%. -Toxin Tractor health decreased from 550.0 to 450.0. -Toxin Tunnel Network Anthrax Beta weapon damage decreased from 10.0 to 8.0. -Toxin Tunnel Network Anthrax Beta weapon range decreased from 190.0 to 160.0. -Toxin Tunnel Network Anthrax Gamma weapon damage decreased from 12.5 to 10.0. -Toxin Tunnel Network Anthrax Gamma weapon range decreased from 190.0 to 160.0. -Toxin Tunnel Network cost decreased from $1000 to $850. -Viral Strike is no longer a three level power. -Viral Strike plane health decreased from 500.0 to 400.0. -Viral Strike plane number increased from 1 to 3. That's it for today stay tuned as the wait isn't much longer now Untill next time! The SWR team. -------------------- |
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Lo-Fi Version | Time is now: 13 June 2024 - 5:28 |