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Rise of the Reds Blog Update 18
The_Hunter
post 20 Sep 2014, 12:30
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As of 1.85, the ECA R&D Compound will be given a new model with a smaller footprint for easier deployment in confined spaces. It's functionality remains unchanged and you can rest assured that the old model will not go to waste, as it will likely find some new use on a future mission map.



In keeping with the ECA's doctrine of fortifications and mobile defence, the Vehicle Digout is a simple battlefield contraption that can be set up with the help of an Excavator. Once established, it provides additional protection for European Leopards and Gepards.




As always, we would like to remind all of you out there that there will be another stream on this Sunday:


Countdown until the stream starts



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Thelord444
post 20 Sep 2014, 12:37
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That research facility! Awesome!


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Svea Rike
post 20 Sep 2014, 12:50
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Mmm, sexy. I assume the green part will pop up and the super unit will move out of there? Oh and is the vehicle dugout exclusive to Wolfgang in 2.0?


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Oliver
post 20 Sep 2014, 13:14
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Does the research facility upgrades visually with the protocols? Looks simpler and more militarised.

These updates are just like a tv show or anime that you really like, gets you all excited for the release of the next new episode tongue.gif

This post has been edited by Oliver: 20 Sep 2014, 13:22
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Nemanja
post 20 Sep 2014, 13:22
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I am really glad that there will finally be Tank Bunkers in ZH.
Any plans for hosting more units in future ? It would be really epic putting Fenris inside...Best def line ever.
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Shiro
post 20 Sep 2014, 13:50
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QUOTE (Svea Rike @ 20 Sep 2014, 13:50) *
Mmm, sexy. I assume the green part will pop up and the super unit will move out of there?

You are certainly going to be elevated about how it works.

QUOTE (Oliver @ 20 Sep 2014, 14:14) *
Does the research facility upgrades visually with the protocols?

Yeah, there's even a new flag for each protocol.
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Thelord444
post 20 Sep 2014, 14:43
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QUOTE (SoraZ @ 20 Sep 2014, 15:50) *
You are certainly going to be elevated about how it works.

"Elevated"?

Hmm...


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katmoda12
post 20 Sep 2014, 14:46
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I will miss a lot the old R&D compound....
It was one of the most atonishing work so far.
Nevertheless i also like this one.

I hope TV, couch and pizza slices for Venom protocol private rooms won't be missed since they were in 1.85 R&D compound and never made their way to public realease....
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The_Hunter
post 20 Sep 2014, 14:55
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QUOTE (katmoda12 @ 20 Sep 2014, 15:46) *
I hope TV, couch and pizza slices for Venom protocol private rooms won't be missed since they were in 1.85 R&D compound and never made their way to public realease....


Those are actualy on the Telecom relay so no they won't be going anywhere wink.gif


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Drury
post 20 Sep 2014, 15:17
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I love the vehicle digout, reminds me of Shockwave intro.

Imagine trenches in the same vein, offers protection + crush immunity for infantry, vehicles just drive right over.


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katmoda12
post 20 Sep 2014, 15:23
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QUOTE (The_Hunter @ 20 Sep 2014, 15:55) *
Those are actualy on the Telecom relay so no they won't be going anywhere wink.gif


Are they already in 1.802? i didn't notice them... mellow.gif mellow.gif mellow.gif
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Basilisx
post 20 Sep 2014, 15:43
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Quick question to the Digout:

Do Leos and Gepards receive a range bonus like garnisoned infantry in structures ?

Can't wait to see some protocol units coming out of the new R&D, maybe I get lucky on the next stream tomorrow biggrin.gif


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Karpet
post 20 Sep 2014, 16:12
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More room for defenses now! Yus.


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__CrUsHeR
post 20 Sep 2014, 16:18
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The new R&D will be even more incredible than the old; more compact and less industrial, more style an experimental installation, it is certainly something that pleases me. mindfuck.gif


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PiratesYarrr
post 20 Sep 2014, 18:50
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The vehicle digout I am looking forward to, as I found Gepards too brittle when used defensively. It is quite jarring to see your defences weather the storm and your gepards die so very quickly. Also new R&D compound looks great, functional mobile units e.t.c. You may have mentioned it, but do the vehicles in the digout get any bonuses to their range, or is it just a buff to damage they can take. Oo and will Leopards be able to use their canister shell inside them?


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Mr.Kim
post 20 Sep 2014, 19:06
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QUOTE (Basilisx @ 20 Sep 2014, 10:43) *
Do Leos and Gepards receive a range bonus like garnisoned infantry in structures ?


Nope, it doesn't receive a range bonus.


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The_Hunter
post 20 Sep 2014, 19:14
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QUOTE (Mr.Kim @ 20 Sep 2014, 20:06) *
Nope, it doesn't receive a range bonus.



Uhm yes they do.


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Mr.Kim
post 20 Sep 2014, 19:20
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Huh.... I played few times and didn't give boost range much.

QUOTE (PiratesYarrr @ 20 Sep 2014, 13:50) *
Oo and will Leopards be able to use their canister shell inside them?


They do not able to use their canister shell when they garrison vehicle digout.


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Omnius64
post 20 Sep 2014, 19:57
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When will the last week stream be uploaded in Youtube?
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Mr.Kim
post 20 Sep 2014, 20:08
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According The_Hunter's comment in moddb, they couldn't uploading Youtube for some reasons.

Link: http://www.moddb.com/mods/rise-of-the-reds...ream-21-09-2014


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Karpet
post 20 Sep 2014, 20:08
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QUOTE (Mr.Kim @ 20 Sep 2014, 14:20) *
Huh.... I played few times and didn't give boost range much.



They do not able to use their canister shell when they garrison vehicle digout.


That was your mistake.


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The General
post 21 Sep 2014, 0:07
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Good work as always.

Anyway, when a vehicle enters, can it exit? If so, does the digout stay there?

P.S. Is that the EU flag on top of the Research Facility?


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Mr.Kim
post 21 Sep 2014, 0:12
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1.Yes, it can exit a vehicle.

2. Yup, it's the EU flag on top of the Research Facility.


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GDIZOCOM
post 21 Sep 2014, 4:06
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Future mission map? I'm excited.

First thing that came into my mind is it could be where they make neutron weapon-like arms


Great design overall UI8.gif


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Omnius64
post 21 Sep 2014, 18:35
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I couldnt see today stream.

Did the stream of today have been recorded without incidents?
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