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Invisible model?
Chappi55
post 15 Oct 2016, 9:39
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I'm trying to port most of natural content from BFME2 (rocks, shrubbery etc).
The process is not hard at all, but I've come across some models that are invisible in generals/zero hour.
Inside BFME2 they are all textured and proper, however in ZH they are simply invisible (the mesh is ok as they are casting proper shadows).
After importing to Renx/3dsmax 07 those models have no UV data at all even though in BFME2 they are allright.
After reexporting them, they are visible in ZH but obviously require UV'ing again which I'm not really pleased about.

I managed to get one (!) of those models working by simply re-exporting it with finalbig out of the BFME2 w3d .big file and it started working (visible, has UV).
This didn't work with other models sadly.

Could someone tell me what may be the reason for this? Maybe there is a neat trick to overcome this without UV'ing those models again xd


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Zeke
post 15 Oct 2016, 19:02
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Make sure the file names don't exceed 13 characters.


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Chappi55
post 15 Oct 2016, 21:00
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Sadly that's not the case here, even "random" models within model sets like within 20 similiar rocks, there are few models that are giving problems...


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