ReAdding deleted Animations, [Request Help] |
ReAdding deleted Animations, [Request Help] |
14 Sep 2018, 15:36
Post
#1
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
ReAdding deleted Animations
Does somebody know how to readd deleted Animations. Most notably the baikonur Rocket takeoff or Plane landings. Those were present in the Vanilla Generals but got deleted in RotR. I tried extract the W3D.big files and add them in to the RotR directory, but without success. I would appreciate any help |
|
|
14 Sep 2018, 22:23
Post
#2
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
you don't need to extract them from original game files just copy past their INI settings back in the the ROTR game code.
-------------------- |
|
|
15 Sep 2018, 12:34
Post
#3
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
you don't need to extract them from original game files just copy past their INI settings back in the the ROTR game code. You mean this from the Zero Hour CommandButton.ini into the RotR CommandButton.ini? CommandButton Command_LaunchBaikonurRocket Command = SPECIAL_POWER SpecialPower = SuperweaponLaunchBaikonurRocket Options = NEED_SPECIAL_POWER_SCIENCE SCRIPT_ONLY ButtonImage = SSScudStorm ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is End |
|
|
16 Sep 2018, 15:49
Post
#4
|
|
Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
animations are definitely not in CommandButton, but in building .ini or rocket itself.
|
|
|
16 Sep 2018, 17:05
Post
#5
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
animations are definitely not in CommandButton, but in building .ini or rocket itself. Yes, but you still need a button/Command to start the animation. I'm not that good with .ini editing, but is there a way to change the appearance of a building, let's say a scudstorm to an firing Baikonur Rocket? I think that would be the easiest way. |
|
|
16 Sep 2018, 17:39
Post
#6
|
|
Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
quick answer - no easy way here.
|
|
|
16 Sep 2018, 20:22
Post
#7
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
|
|
|
17 Sep 2018, 0:46
Post
#8
|
|
Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
theoretically it's easier to transfer that SW all together than try to make a mix of vanilla and ROTR one, but that still involves good knowledge of at least .ini modification. if you're not experienced in transfers better don't even bother, and don't expect anybody would do that fro you - everybody becomes a moder on his own starting from digging the code.
|
|
|
17 Sep 2018, 11:45
Post
#9
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
theoretically it's easier to transfer that SW all together than try to make a mix of vanilla and ROTR one, but that still involves good knowledge of at least .ini modification. if you're not experienced in transfers better don't even bother, and don't expect anybody would do that fro you - everybody becomes a moder on his own starting from digging the code. Well i know how to change the payload and delivery Plane of General Powers. I will experiment a bit. |
|
|
19 Sep 2018, 21:20
Post
#10
|
|
A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
You mean this from the Zero Hour CommandButton.ini into the RotR CommandButton.ini? CommandButton Command_LaunchBaikonurRocket Command = SPECIAL_POWER SpecialPower = SuperweaponLaunchBaikonurRocket Options = NEED_SPECIAL_POWER_SCIENCE SCRIPT_ONLY ButtonImage = SSScudStorm ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is End As you say CommandButton.ini, this only is the vommand bar when you click but aren't the animation, if you want some animations they are on each unit from the ROTR.INI, NOTE: It's not the same as INI file from ZEro hour and Generals, because all units are on his respective General(ZH),Faction(Generals) Use finalbig editor to edit-modify-delete the modules from "!Rotr_Intrnl_INI.gib", make a backup,because you will be unable to play in SWR.NET |
|
|
7 Oct 2018, 0:04
Post
#11
|
|
Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
As you say CommandButton.ini, this only is the vommand bar when you click but aren't the animation, if you want some animations they are on each unit from the ROTR.INI, NOTE: It's not the same as INI file from ZEro hour and Generals, because all units are on his respective General(ZH),Faction(Generals) Use finalbig editor to edit-modify-delete the modules from "!Rotr_Intrnl_INI.gib", make a backup,because you will be unable to play in SWR.NET I will try it out. Thank you very much |
|
|
Lo-Fi Version | Time is now: 19 April 2024 - 12:52 |