How to script AI to replace lost buildings...? |
How to script AI to replace lost buildings...? |
23 Dec 2009, 18:40
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#1
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
I've tried hard to learn how to make a mission and I'm stuck due to AI scripting.
I have prebuilt AI base and I wish to know how to make them replace destroyed building at the same spot. Is there anyway to do it? -------------------- CASOJIN
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23 Dec 2009, 19:00
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#2
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aka nipthecat Group: Members Posts: 14 Joined: 7 June 2009 From: Planet Nip Member No.: 44 |
Use the 'Build List Tool' in WB.
-------------------- It's ok for me to know that I could whenever I would
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24 Dec 2009, 6:27
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#3
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
Should I place the build-listed object on the existing building I gave to the AI?
-------------------- CASOJIN
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24 Dec 2009, 14:25
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#4
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aka nipthecat Group: Members Posts: 14 Joined: 7 June 2009 From: Planet Nip Member No.: 44 |
Should I place the build-listed object on the existing building I gave to the AI? No, you can use the Build List Tool to place the initial object. Check 'Structure Already Build' and chose the number of rebuilds and the angle from build list properties. But notice, the structures you placed with the Build List Tool cannot be scripted. For example, if you want the AI captures base structures you must use objects from Object List. This post has been edited by nip: 24 Dec 2009, 14:45 -------------------- It's ok for me to know that I could whenever I would
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