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The Art of European Conflict Part 1
mbob61
post 23 Feb 2010, 3:34
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Concepts by Anubis, Commentary by Jok3r


Today, we bring you something a little bit different for our update. Instead of renders for new units, we've got a few very, very hot concepts prepared by our artist Anubis, and ready for your viewing. For the most part, these units haven't been released to the public, so think of this as a little preview for the renders, and enjoy the art.



The Wraith is a WEA defence that's been in developer versions since I signed on the mod almost two years ago, but it's model has never quite matched up to this concept, so until a suitable version is available, here's a little sketch of what it's going to come out like.



This is the WEA's airfield. Now, almost every mod for Zero Hour has a very similar airfield structure: two runways, four hangars, either behind or to the sides of the runways. Now, this is partially due to SAGE concerns, but it's also due to lack of innovation. This one does have a render ready to drop, but for the moment be happy with the concept for what I'd call a unique airfield. I mean, take a look at it now, before the Starchildren are coming for you, guns blazing.



The AC tech centre. This one hasn't been around so long. There's no render waiting for release on this one yet, we've got placeholders in game until it gets modelled, but it's going to end up looking an awful lot like this. And it might just be me, but I think this is a damn fine way for it to end up looking.



The concept says Nemesis, but this bad boy is currently being called the 'Apollo Defensive Installation', and it's a WEA fortification designed to stand up to just about any threat. The concept shows the full turret, and close ups on each part: those aren't upgrades.

Now, here's the concepts for the two units we released last time, per fan request.



The Black Cobra.



And the V5 missile launcher.


We hope you enjoy the concepts.

EC Team, signing out.


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Thanks to Pav3d for the awesome sigs

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Raven
post 23 Feb 2010, 5:46
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Cobra and Wraith defence is quite awesome....the design/layout of the wraith kind of reminds me of the gattling defence for spec weapons gen in Shw...perhaps due to the seperate AA and Anti-ground cannons......


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Anubis
post 23 Feb 2010, 11:39
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As i said on fallout, the wraith mechanism is of 2 independent weapons, and given sage's limitations, there is so much you can do with a design. One way or the other, you are forced to share design lines with other mods when it comes to some mechanisms.
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Shock
post 23 Feb 2010, 13:12
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In case of that Wraith you should also know that as with the Shockwave Sentinel turret, the one of the two weapons on the upgraded wraith cannot be powered down by lack of power. An annoying bug.

Unless you guys find a solution...


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Anubis
post 23 Feb 2010, 20:08
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I know, and it's a bug we can live with. If games that come out of huge studios can live with a shit load of bugs, i think a no money involved mod can live with 1 or 2 tongue.gif . Plus ... we cant have everything perfect in this mod now can we tongue.gif .
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Shiro
post 27 Feb 2010, 1:40
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QUOTE (Shock @ 23 Feb 2010, 10:12) *
In case of that Wraith you should also know that as with the Shockwave Sentinel turret, the one of the two weapons on the upgraded wraith cannot be powered down by lack of power. An annoying bug.

Unless you guys find a solution...

Hence it is disguised as a feature, huh? mindfuck.gif Still, some bugs are really annoying indeed.
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