Battle Bus Death Behavior |
Battle Bus Death Behavior |
6 Mar 2010, 2:03
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#1
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
In some instances, Battle Buses are destroyed without moving to the bunker stage.
I've tried playing around with the ProbabilityModifier and ModifierBonusPerOverkillPercent values to prevent that from happening, but there's been no difference. How can I force the Battle Bus to always change into a bunker regardless of the damage taken? And can someone explain to me the relationship between ModifierBonusPerOverkillPercent and ProbabilityModifier? CODE Behavior = BattleBusSlowDeathBehavior ModuleTag_08
DeathTypes = ALL -CRUSHED -SPLATTED -EXTRA_4 ProbabilityModifier = 8 ModifierBonusPerOverkillPercent = 90% ; negative means less likely to pick this in the face of much damage, positive means more likely ; Part the first, uses when killed the first time from non-system (unresistable) damage FXStartUndeath = FX_BattleBusStartUndeath OCLStartUndeath = OCL_BattleBusStartUndeath FXHitGround = FX_BattleBusHitGround OCLHitGround = OCL_BattleBusHitGround ThrowForce = 100.0 PercentDamageToPassengers = 50% EmptyHulkDestructionDelay = 999999; If non-zero, msec of emptiness before we kill ourselves with Penalty damage ; Part the second, normal fields of a SlowDeathBehavior DestructionDelay = 0 DestructionDelayVariance = 200 FX = FINAL FX_BuggyNewDeathExplosion OCL = FINAL OCL_BattleBusDeath End |
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6 Mar 2010, 8:45
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#2
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
I think they will not leave the bunker when there is no occupants in it. Not sure though, never touched Battle Buses before.
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6 Mar 2010, 11:41
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#3
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
IIRC, the battlebus always turns into a bunke regardless of whether it's garrisoned or not.
I haven't had this bug yet, but you can try just deleting the probability modifers. -------------------- |
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7 Mar 2010, 11:09
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#4
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
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9 Mar 2010, 1:08
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#5
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
So far, no luck.
Ive been wondering if the problem is because the weapon used to destroy the bus exceeds it's 1st level of HP? Example: Bus has 800 HP in it's non-bunker form, and it is hit by a tank round that deals 900 damage, would the bus instantly die without becoming a bunker first? This post has been edited by Mcbob: 9 Mar 2010, 1:09 |
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9 Mar 2010, 13:36
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#6
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I would like to help you, but I never had this problem yet. The Battlebus normally always turns into bunker mode when garrisoned, but kills itself almost instantly when the bunker is empty. No idea what the problem is.
Edit: the damage should be irrelevant. I killed often Buses with superweapons for the fun (and they were in my way), and even e.g. a MOAB made a garrisoned bus a bunker. If it is empty, it does not obviously. This post has been edited by KamuiK: 9 Mar 2010, 13:37 |
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9 Mar 2010, 14:25
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#7
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I think buses are kinda glitchy anyway. Like, I had one recently (this thread made me want to play with buses) where when destroyed it turned into a bunker, but i couldn't get my infantry to exit it until about 5mins after I clicked "Evacuate"
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9 Mar 2010, 14:41
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#8
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
In an unrelated story, I once had a bus, clicked exit, and the infantry inside teleported over half the map.
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10 Mar 2010, 5:18
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#9
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
It's strange though.
In my mod: If the bus is killed by SMALL_ARMS, it turns into a bunker. If the bus is killed by EXPLOSION or ARMOR_PIERCING, it automatically dies and becomes a hulk. Perhaps it has to do with the BattleBusArmor? |
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10 Mar 2010, 13:16
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#10
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
I think this solves the problem.
CODE EmptyHulkDestructionDelay = 0;999999; If non-zero, msec of emptiness before we kill ourselves with Penalty damage
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14 Mar 2010, 20:17
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#11
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
I found the problem:
The armor values caused the bus to die without moving onto the bunker stage. Before I had EXPLOSION and ARMOR_PEIRCING at 150% -200%, I set then back down to 100% and now the bus never dies, with the exception of the passengers for some reason. |
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