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Help With Mapped Images
ed3891
post 24 Apr 2010, 3:03
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Stupid, stupid but real quick question, since I've been staring at my .ini files for the last hour and everything's beginning to look the same to me:

Let's assume I'm sick and tired of being limited on what house colors I have available to play as in Zero Hour. Adding new colors to select in skirmish was easy enough - the thing is I'm incredibly anal about detail, and have no idea how to change the pip color on the loader bar to correspond with any of the new colors.

I get that mapped textures for existing house colors are being called from SCmShellUserInterface512.ini, but where on earth are they being called to? I just can't find the appropriate file. Any help would be greatly appreciated.
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Zeke
post 24 Apr 2010, 5:07
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the texture is the same name as the ini IIRC


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ed3891
post 24 Apr 2010, 5:29
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QUOTE (Zeke @ 23 Apr 2010, 20:07) *
the texture is the same name as the ini IIRC


Nah, nah, nothing quite like that. Here's what I'm getting at:

This is an example pulled out of SCSmShellUserInterface512.ini:

MappedImage LoadingBar_ProgressCenter7
Texture = SCSmShellUserInterface512_001.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:418 Top:489 Right:421 Bottom:500
Status = NONE
End

Something somewhere is calling LoadingBar_ProgressCenter7 to tell the game to use that particular .tga texture for the corresponding house color defined in multiplayer.ini - my big problem is I can't locate what file is calling the entry.
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Zeke
post 24 Apr 2010, 8:19
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it's one of the menu .wnds located in Window folder in the ZH folder.

not exactly sure which one though...


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ed3891
post 24 Apr 2010, 12:46
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EDIT: Still no dice locating the appropriate file - anyone have any ideas on the specifics? :/

This post has been edited by ed3891: 24 Apr 2010, 13:59
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