Rise of Europe |
Rise of Europe |
18 Jun 2009, 22:54
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#2
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Group: Members Posts: 94 Joined: 13 June 2009 Member No.: 146 |
Damn shame about the Tiffy being cut. I hope ECA has some decent anti-air...
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18 Jun 2009, 23:15
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#3
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Group: Members Posts: 12 Joined: 16 June 2009 Member No.: 169 |
Thank you, Jester.
I found that pretty helpful. |
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18 Jun 2009, 23:20
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#4
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Yeah, that stuff is old. IMO, I wouldn't be surprised if half those units aren't in RotR and all the models that do make it will prolly be revamped. (Old Models/Textures are OLD).
I think the ECA aren't getting neutron weapons; I believe it was mentioned a while back somewhere. Also, something like the M.A.R.S. will probably not make it since that is probably the blandest of the bland in terms of military weapons. All the above is speculation btw. This post has been edited by NergiZed: 18 Jun 2009, 23:22 -------------------- |
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18 Jun 2009, 23:21
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#5
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
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18 Jun 2009, 23:34
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#6
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Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 |
nice pictures
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19 Jun 2009, 0:13
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#7
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Yeah, that stuff is old. IMO, I wouldn't be surprised if half those units aren't in RotR and all the models that do make it will prolly be revamped. (Old Models/Textures are OLD). I think the ECA aren't getting neutron weapons; I believe it was mentioned a while back somewhere. Also, something like the M.A.R.S. will probably not make it since that is probably the blandest of the bland in terms of military weapons. All the above is speculation btw. Yeah, take for example the PZH from those pictures. Claymore is what it is now. -------------------- |
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19 Jun 2009, 0:20
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#8
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Group: Members Posts: 147 Joined: 7 June 2009 From: Antwerp Member No.: 61 heehoohaa |
god some of those models+ skins where really awful =/
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19 Jun 2009, 0:20
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#9
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Either way its good to look back at the history... gives fans something to do between updates lol
Nice work Jester -------------------- |
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19 Jun 2009, 0:31
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#10
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Yeah, take for example the PZH from those pictures. Claymore is what it is now. The PZH-2000 will still be in RotR as General Wolfgang's artillery unit. -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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19 Jun 2009, 1:11
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#11
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
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19 Jun 2009, 2:41
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#12
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
The PZH-2000 will still be in RotR as General Wolfgang's artillery unit. Wont be what it appears there however, you should expect a totally new model/skin -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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19 Jun 2009, 2:58
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#13
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I guess the units will also be more blue colour as opposed to the blue/green shades in these images?
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19 Jun 2009, 5:22
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#14
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
I hope you guys don't mind me interjecting this, but because expectations can lead to problems on sites like ModDB where I have to deal with people who act like they're five years old and their favourite toy has just been taken away, I'd just like to forestall some wrong conclusions and expectations if any were or would be made. The important thing to remember when looking at these is that the European side from Rise of Europe served more as an inspiration for what is now the ECA rather than being the actual basis for it. AFAIK plans have evolved from what they were when the mods integrated, and while all these are interesting to look at and pose interesting questions I'd caution anyone against thinking that what you see here will automatically become part of Rise of the Reds, and on those which have, particularly the visuals will be completely updated from their originals (and often significant gameplay elements as well).
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19 Jun 2009, 12:51
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#15
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Group: Members Posts: 22 Joined: 11 June 2009 From: SLO Member No.: 128 |
Does anyone know what generals were planned for RoE (If there were any)?
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19 Jun 2009, 16:11
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#16
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
I have definitely heard about a Space General with space-capable Eurofighters, but I don't know either any details or any others.
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19 Jun 2009, 18:10
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#17
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Are there no members of the original ROE team with SWR then?
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19 Jun 2009, 18:17
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#18
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
Sir-Maddoc, RoE creator, is on the Rise of the Reds team.
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19 Jun 2009, 19:27
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#19
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
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19 Jun 2009, 19:58
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#20
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
I'm not sure, you'd have to get an answer from those who work with him. But as you have acknowledged, there is far more to contributing to a mod than making models and skins or code.
This post has been edited by CommanderJB: 20 Jun 2009, 6:13 -------------------- |
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19 Jun 2009, 20:50
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#21
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
There's also the publicity stuff
Which I believe is your role JB? -------------------- |
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19 Jun 2009, 23:01
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#22
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Actually, I'm the official 'Public Relations Manager', but basically anyone on the team can post on Moddb. Comr4de and JB usually post the stuff onto Moddb if I don't do it within the hour. (The June Updates and the Race to 1.5 updates were all launched while I was vacationing in the Maldives). I also have a small list of sites that I post news on when releases come out.
But yeah, there are many roles in the team. Mapping, Skinning, Modeling, Coding, SFX, GFX, etc. -------------------- |
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19 Jun 2009, 23:51
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#23
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
I have definitely heard about a Space General with space-capable Eurofighters, but I don't know either any details or any others. Yeah (those space-capable EF-2000s would have been the coolest thing ever), there was going to be a French "Space General" as well as a British "Special Forces General," a German "Siege General," and a "Neutron General." The info is from [url=http://www.cnc-inside.de/inhalt-page,Mod-Interviews--Rise-of-Europe-Interview,2,2033.html]here{/url]. It's in German so if you don't speak it you may be able to translate it via online translator. Also included is a discussion of the original General Powers for the ECA. Rank 1: Manticore Unlock, Pandur Veteran training, Spy Sattelite Rank 3: Rocket Strike (6 rockets fired from command center- leave mines behind after detonation), Drop Gun (3 levels- probably very similar to Super Weapon General's air-dropped turrets. Level 1 got you one MG turret, level 2 gives you two MG turrets and level 3 gives you four MG turrets.), Smart Bomb (3 levels of power- increasingly more powerful- level 3 apparently has a small nuclear warhead), Emergency Repair (same as for all factions) Rank 5: Neutron Bomb (kills infantry and vehicle pilots), APS (Anti-Projectile Shield; an energy shield is deployed around friendly units in the designated area), Ariane 5 (launches an Ariane rocket that reveals the entire map for a brief period of time). Of course, all of this is subject to change -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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20 Jun 2009, 0:01
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#24
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
That all sounds fairly balance in relation to Russia.
But I'm sure SWR can do better ^.^ -------------------- |
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20 Jun 2009, 9:03
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#25
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
How do you balance AA units arty and Tesla , oh yeah , you cant =/
these models need a make over ^^ This post has been edited by Zhao: 20 Jun 2009, 9:04 |
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Lo-Fi Version | Time is now: 25 April 2024 - 0:48 |