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Vanilla Missions, This Topic is dedicated to my Add-ons (GMC and ZMC)
deltaalpha650
post 5 Jun 2020, 1:14
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Member No.: 14430



Vanilla Missions Conversion

Description
My map Pack converts and overhauls the old Vanilla Generals and Zero Mission maps, so they are playable with RotR. You also have the option to start the missions from the main menu. I also added the lost third GLA mission "Black Sheep", that was completely done, but cut from the final game. My map pack includes three difficulty options (Easy, Medium and Hard). The differences between those difficulties are...;

On Easy the AI only uses T0 units (Rebels, Battlemasters etc.)

On Medium the AI uses T1 units (Rocket Buggies, WASP Hives etc.) and T1 Upgrades (AP Bullets etc.). Also, the AI now tries to counter Airforce and Stealth. And the AI uses General Powers and abilities like fortification.

On Hard the AI uses T2 units (Paladin Tanks, Grads etc.) and T2 Upgrades (Anthrax Beta etc.). The AI starts to react on your force (with a high amount of Tanks the AI starts building Units to counter them). Same for Infantry. And of course more General Powers.

If you have a suggestion feel free to leave a reply.

Links: GMC ZMC
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deltaalpha650
post 9 Jan 2021, 10:32
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Group: Members
Posts: 15
Joined: 28 January 2017
From: Germany
Member No.: 14430



Changelog for GMC
v.1.91
C_1
Some Intro fixes
Unused backdoor audio reenabled
Minor map fixes
C_2
Minor Map fixes
Alt version added
C_3
Minor Map fixes
C_4
Minor Map fixes
The Warfactory and the Propaganda Center is no longer "capturable" by Black Lotus and a Red Guard (Icon for that removed)
C_5
Bombs are now dropped in the Intro Bombingrun
C_6
Black Lotus readded
Massive FPS drops fixed
Minor Intro fixes
Easy
GLA now upgrades Observation Scaners
G_1
Border expansion disabled (Bomb Trucks no longer kill themselves when they enter and exit Tunnels)
Combat Drugs are now usable
The ending speech is now fully hearable
Bomb Trucks are no longer Preupgraded
Idling for too long will trigger the second phase early
If you discover the Armsdealer early, his cutscene will be skipped
Easy
Bunkers Removed
G_2
Minor Map fixes
Minor Intro fixes
Changed how Supply Crates are dropped by Plane (you won't see much of a difference)
Easy
Veteran Company GP removed
G_4
China Command Center is now no longer buildable
Easy
T1 and T2 tech removed
Medium
T2 tech removed
G_5
Minor Map fixes
G_6
Minor Map fixes
Minor Intro fixes
Unoptainable Units and Upgrades removed
G_8
Unoptainable Units and Upgrades removed
Easy
Remaining Bunkers removed
U_1
Minor Map fixes
Minor Intro fixes
Border expansion disabled
GLA builds less units and takes longer to rebuild lost teams
Changed how Paratroops are called (you won't see much of a difference)
U_2
Menu Hard and Medium
Airdefences reenabled
U_3
Technicals replaces with Limos
The mission now only fail if all 3 Pilots have been killed
Minor Map fixes
U_5
Bombs are now dropped in the bombing run (you can not imagine how long it took to fix that)
Moving too far east or idling for too long will trigger the second phase early
GLA Palace and Black Market are no longer prebuild
Two Stinger sites on the Hillbase are no longer prebuild
Changed the way how the GLA upgrades defences
If you destroy Yusuufs base before the bombing run, no Bombers will spawn. You get better reinforcements
If you attack Sulaymaans early, no cinematic will play (Bombers will still spawn) - and you also get better reinforcements
Tunnel team fixed
Hard
GLA Commandtruck will now enter the Palace after it has been build
U_6
If you idle too long, the GLA will destroy the Dam early
Hard
GLA now upgrades T1 Defences
U_8
Minor Intro fixes
Minor text fixes
Minor Map fixes
Battlebusses and Bombtrucks are now set to hidden
Demo Trucks are now buildable
Medium and Easy
T1 and T2 Units removed
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