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Heavy lags in skirmish
Zakhai
post 23 Jul 2010, 22:11
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As in topic title, I have heavy lags in skirmish, always if I play against or as USA
Shortly: USA s my computer very laggy.
At this moment I play as China against medium USA in Harbor 3 map (6-12 FPS, I've check it with fraps, normally I have 35-50).
I don't know which unit/building etc. do this. I don't know even which faction makes those lags!

My computer:
Ge-Force 9600GT 1gb ddr3
RAM 2 gb ddr2
CPU: Intel Core 2 Duo E7200 2,4

Any help? Maybe someone have same problem in past and can solve it.

This post has been edited by Zakhai: 23 Jul 2010, 22:54


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Pickysaurus
post 23 Jul 2010, 22:58
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Lag is probably down to hoards of units with bad pathfinding...


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Zakhai
post 23 Jul 2010, 23:22
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QUOTE (Pickysaurus @ 23 Jul 2010, 20:58) *
Lag is probably down to hoards of units with bad pathfinding...


Maybe. I nuked Crusaders with Drones, and FPS jump to 25.


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Dutchygamer
post 24 Jul 2010, 12:36
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Harbor is a map with horrible pathfinding unfortunately. Choose a different map is my suggestion.


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Blck
post 24 Jul 2010, 17:26
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TBH I have no idea what the problem is. I played plenty of matches against all factions when I was finishing the map and never had this come up. When I get a chance I'll try to figure out where the jam is and hopefully the next version won't have this issue.


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wangho1990
post 20 Sep 2010, 14:26
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It is best not to pick a map with a lot of valleys, cliffs, narrow paths, or all three. I made a map a while ago which has rivers dividing the center into 3 parts, that is a 2 players map, AND it lags when I played against the AI after about 5 mins. If you played on Twilight Flame, you'll know that this map lags on almost machines of any specs because it has a lot of valleys and cliffs.

This is also a note to map makers, it's best to avoid creating too many valleys and cliffs in your map.
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