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Which C&C faction that look boring and dull for you in term of aesthetic or playstyle or design?, You can pick any faction in any C&C mod or original game.
OrikoMikuni
post 12 Feb 2020, 4:47
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For me it was the Allied in RA3.

The Empire can satisfy the weeb like me because they still look cool with their fanatical suicide bombing, ultra hightech aesthetic and waifu with along other stuffs (yeah I know plenty of people hate RA3 for it's cartoony style and the amount of anime hater only make it worse, but still some people like me still like it). Empire being painted as evil does count since people also has a tendency to love bad guy more than the good guy, and not to mention that argument between the Emperor and his son for 2 conflicting philosophies or Yuriko vs Izumi duel are interesting to watch. The Empire also got interesting mechanic (no need for airfield, transformation, expand base through nano core instead of normal building) and tons of shiny stuff (energy weaponry, futuristic solarpunk of some sort), although some of it look too unpractical or way over the top but because RA3 are already designed with that kind of mindset so the Empire are still very fitting for it.

The Soviet are fan favorite in any kind of RA universe, they got simple brute tactic that satisfy casual and newbie. They also got menacing and edgy aesthetic that make people like them and being bad guy add up to their favorite despite of their boring but practical design aesthetic. There are so much thing for me and other to like the Soviet without much questioning, simple yet effective.

The Allied look dull for me for the fact they stuck in the middle of both side without much interesting thing to look at aside their advantage in competitive play. The Allied technology (chrono, cryo, etc...) and their cold grey aesthetic on their vehicle make them look like another high tech faction with less shiny and flashy stuff than the Empire but not enough menacing aesthetic or 'boring but practical' feeling like the Soviet even though the Allied carried the old building mechanic from RA2 while the other two get their new way of building their structure. And not to mention the amount of 'good guy technology' that doesn't kill enemy directly like cryo also lack a big splash damage like the Soviet and they lack big and meanie vehicle like Apocalypse Tank and King Oni (because plenty of casual players love big tank or big explosion). To add up to that they are designed as the main good guy in the game with tons of good guy technologies turn them into the most micro intensive faction because of it.

Basically for my own taste the RA3 Allied stuck in the sense where the other two factions look way more cool and easier to play for the casual and newbie and the Allied didn't have much things to make them feel interesting like them.

This post has been edited by OrikoMikuni: 12 Feb 2020, 4:54
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Kalamel
post 24 Sep 2021, 16:26
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Hello there. Didn't expect to be hooked to this post but it's interesting question indeed.
Aesthetically, I don't really like some design of RA2/YR soviet building. Iconic Tesla reactor and barrack with inspiring statue are indeed cool, but I don't think it's fitting for pragmatic soviet to build a Palace on a battlefield. Shipyard somehow seem like it needs to decorate top of towers with bricks. And bunker feel somewhat unfitting with other building's theme. Allies and Yuri feel more consistent, even with latter downright weird design. Remember, yuri faction supposed to be like a cult. But there is no complaint on units at all. All Soviets units in RA2 look great, totally opposite from RA3 sick green gleam. I don't like them. EA somehow make green iron in RA3 look worse than 2003 Chinese tank of general.

Playstyle-wise, bottom places are reserved for all non-vanilla American generals from ZH. I don't think I have to explain any further.
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