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Glow of Manticore in the back, and some questions
Oliver
post 1 Jul 2014, 23:18
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How do I give the exact same glow (or close one) as the manticore?



This post has been edited by Oliver: 6 Jul 2014, 16:18
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The_Hunter
post 3 Jul 2014, 8:17
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Saw your PM but might as well awser here:

it would recommend to simply put a bone on your train car and attach the manticore model to that in the same way the tecnical works.


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Oliver
post 6 Jul 2014, 14:37
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I will just make a model of a closed carriage, thanks anyway..

Also, this question is mostly for mappers I believe..

When you used too much waypoints (roads, sideways, etc), at some point the waypoint connections dissapear in WB and after a while in game.. I notice that this only happens when the connection is set only to tight or wide, the angle one isn't affected by this...

Did anyone have the same problem, if so did you manage to get around it or actually fixing it, or is just my computer?



This post has been edited by Oliver: 6 Jul 2014, 16:16
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Thelord444
post 6 Jul 2014, 15:22
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Weird, i never had that problem before.


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Evan
post 6 Jul 2014, 19:55
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Right. It's an odd buggy do - dad. But when you load the map for a game everything should be there.


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Oliver
post 6 Jul 2014, 23:17
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Yh, that happened with some previous maps, but this one, while ingame, some of the connections just randomly disappear when i move the camera... I'll just try to improvise it with angle connections and see how far it will handle it
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The_Hunter
post 7 Jul 2014, 10:32
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judging by the way you discribe it i'm guessing its because the terrain is clipping through the sidewalk (or vica versa) i'd recommend trying to tweak the terrain abit to see if that helps


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Oliver
post 7 Jul 2014, 13:40
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I even changed all the terrain to the same type, didn't worked... I'll just convert every wide connection into 2 angle ones
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Oliver
post 1 Aug 2014, 16:34
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Just in case, if anyone has the same problem:

- The problem was that there was way too much waypoints connections (tight or board) in the same area, and for some reason the game was only able to draw a few ones (in game)
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MyDude25
post 1 Aug 2014, 17:24
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QUOTE (Oliver @ 6 Jul 2014, 21:37) *
When you used too much waypoints (roads, sideways, etc), at some point the waypoint connections dissapear in WB and after a while in game.. I notice that this only happens when the connection is set only to tight or wide, the angle one isn't affected by this...

Did anyone have the same problem, if so did you manage to get around it or actually fixing it, or is just my computer?


I've encountered this before while updating some maps in C&C Untitled.

Luckily, EA coded a way to do a work around with that limit and here's how to do it:

1: Open GameData.ini

2: Find the following lines:
QUOTE
MaxRoadSegments = 4000
MaxRoadVertex = 3000
MaxRoadIndex = 5000
MaxRoadTypes = 100


3: Replace the numbers to some absurd amount, for example, this is what i use in C&C Untitled:
QUOTE
MaxRoadSegments = 20000
MaxRoadVertex = 20000
MaxRoadIndex = 20000
MaxRoadTypes = 20000


4: Save GameData.ini


5: ???

6: PROFIT.


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Oliver
post 5 Aug 2014, 12:33
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Oh man, this is too good to be true.. Have you encountered any side effects? Anyways, thanks

And btw, where do I increase the number of shadows to de shown in wb or replay mode (dont know if the ingame is affected by this)?

This post has been edited by Oliver: 5 Aug 2014, 13:11
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MyDude25
post 5 Aug 2014, 13:31
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QUOTE (Oliver @ 5 Aug 2014, 19:33) *
Oh man, this is too good to be true.. Have you encountered any side effects? Anyways, thanks


So far, i've encountered no side effects as of yet in my mod.


QUOTE (Oliver @ 5 Aug 2014, 19:33) *
And btw, where do I increase the number of shadows to de shown in wb or replay mode (dont know if the ingame is affected by this)?



Sadly, that part is hard coded and no way to change it.


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