Glow of Manticore in the back, and some questions |
Glow of Manticore in the back, and some questions |
1 Jul 2014, 23:18
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#1
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
How do I give the exact same glow (or close one) as the manticore?
This post has been edited by Oliver: 6 Jul 2014, 16:18 |
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3 Jul 2014, 8:17
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Saw your PM but might as well awser here:
it would recommend to simply put a bone on your train car and attach the manticore model to that in the same way the tecnical works. -------------------- |
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6 Jul 2014, 14:37
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#3
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
I will just make a model of a closed carriage, thanks anyway..
Also, this question is mostly for mappers I believe.. When you used too much waypoints (roads, sideways, etc), at some point the waypoint connections dissapear in WB and after a while in game.. I notice that this only happens when the connection is set only to tight or wide, the angle one isn't affected by this... Did anyone have the same problem, if so did you manage to get around it or actually fixing it, or is just my computer? This post has been edited by Oliver: 6 Jul 2014, 16:16 |
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6 Jul 2014, 15:22
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#4
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Group: Members Posts: 676 Joined: 19 June 2013 From: Saudi Arabia Member No.: 9986 |
Weird, i never had that problem before.
-------------------- "He who heard is not like he who saw"
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6 Jul 2014, 19:55
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#5
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Mapper Extraordinaire Group: Dev. Team Posts: 599 Joined: 17 December 2011 From: Albany, Or Member No.: 8893 |
Right. It's an odd buggy do - dad. But when you load the map for a game everything should be there.
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6 Jul 2014, 23:17
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#6
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Yh, that happened with some previous maps, but this one, while ingame, some of the connections just randomly disappear when i move the camera... I'll just try to improvise it with angle connections and see how far it will handle it
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7 Jul 2014, 10:32
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#7
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
judging by the way you discribe it i'm guessing its because the terrain is clipping through the sidewalk (or vica versa) i'd recommend trying to tweak the terrain abit to see if that helps
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7 Jul 2014, 13:40
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#8
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
I even changed all the terrain to the same type, didn't worked... I'll just convert every wide connection into 2 angle ones
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1 Aug 2014, 16:34
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#9
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Just in case, if anyone has the same problem:
- The problem was that there was way too much waypoints connections (tight or board) in the same area, and for some reason the game was only able to draw a few ones (in game) |
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1 Aug 2014, 17:24
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#10
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Group: Project Leader Posts: 164 Joined: 25 March 2010 Member No.: 881 |
When you used too much waypoints (roads, sideways, etc), at some point the waypoint connections dissapear in WB and after a while in game.. I notice that this only happens when the connection is set only to tight or wide, the angle one isn't affected by this... Did anyone have the same problem, if so did you manage to get around it or actually fixing it, or is just my computer? I've encountered this before while updating some maps in C&C Untitled. Luckily, EA coded a way to do a work around with that limit and here's how to do it: 1: Open GameData.ini 2: Find the following lines: QUOTE MaxRoadSegments = 4000 MaxRoadVertex = 3000 MaxRoadIndex = 5000 MaxRoadTypes = 100 3: Replace the numbers to some absurd amount, for example, this is what i use in C&C Untitled: QUOTE MaxRoadSegments = 20000 MaxRoadVertex = 20000 MaxRoadIndex = 20000 MaxRoadTypes = 20000 4: Save GameData.ini 5: ??? 6: PROFIT. -------------------- Sup guiyz
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5 Aug 2014, 12:33
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#11
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Oh man, this is too good to be true.. Have you encountered any side effects? Anyways, thanks
And btw, where do I increase the number of shadows to de shown in wb or replay mode (dont know if the ingame is affected by this)? This post has been edited by Oliver: 5 Aug 2014, 13:11 |
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5 Aug 2014, 13:31
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#12
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Group: Project Leader Posts: 164 Joined: 25 March 2010 Member No.: 881 |
Oh man, this is too good to be true.. Have you encountered any side effects? Anyways, thanks So far, i've encountered no side effects as of yet in my mod. And btw, where do I increase the number of shadows to de shown in wb or replay mode (dont know if the ingame is affected by this)? Sadly, that part is hard coded and no way to change it. -------------------- Sup guiyz
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