Are you gonna finish this mod?, It seems dead |
Are you gonna finish this mod?, It seems dead |
5 Oct 2009, 0:27
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#1
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
Wargames ZH is a good mod, but it has been inactive so long i would consider it dead. So my question is:
Are you gonna finish it? If no, why? -------------------- |
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5 Oct 2009, 0:34
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#2
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
there busy working on other mods.
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5 Oct 2009, 2:19
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#3
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
there busy working on other mods. I know, but I mean after shockwave´s 0.96 release. -------------------- |
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5 Oct 2009, 2:56
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#4
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
AFAIK The team are putting most of their efforts into Shw and ROTR atm.
This might not get properly updated until after the final releases (or later releases) of those projects. -------------------- |
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5 Oct 2009, 6:00
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#5
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
I know, but I mean after shockwave´s 0.96 release. After 0.96's release and the next RotR release, we still have to work toward SW 1.0 and RotR 2.0. There's no better reason than the fact that RotR and SW are simply much better mods on a much greater scale and deserve the attention and the effort to get them finished as fast as possible. Even after we release RotR 2.0 and SW 1.0, I really don't think we'll come back and revisit this old mod. But that's just my opinion, all decisions ultimately reside with the_Hunter. -------------------- |
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5 Oct 2009, 6:48
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#6
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
OK, but I thought this mod would have a good chance to be very good since its beta release.
You may now lock this topic if you want -------------------- |
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5 Oct 2009, 10:57
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#7
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
After 0.96's release and the next RotR release, we still have to work toward SW 1.0 and RotR 2.0. There's no better reason than the fact that RotR and SW are simply much better mods on a much greater scale and deserve the attention and the effort to get them finished as fast as possible. Even after we release RotR 2.0 and SW 1.0, I really don't think we'll come back and revisit this old mod. But that's just my opinion, all decisions ultimately reside with the_Hunter. That's pretty presumptuous. Mind you A: The wargames Zero Hour that you see now was also made during Shockwave development, and it did not slow it to such a point that the community noticed the team might have something else to do. B: I think the chance to finish this mod is not less than the chance that Shockwave reaches 1.0. -------------------- |
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10 Oct 2009, 4:16
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#8
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
They mostly likey won't imo but that IS just my opionion
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12 Oct 2009, 21:22
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#9
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Just to put an official statement out there we will defently at least make one more release for this before moving on.
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13 Oct 2009, 5:20
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#10
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
That´s enough for me. Please lock this topic.
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13 Oct 2009, 12:57
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#11
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
We do not lock topics unless it is really necessary to do so.
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14 Oct 2009, 14:47
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#12
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Just to put an official statement out there we will defently at least make one more release for this before moving on. Thats great news . Are you guys working on this on the background now or planning to do so in the future when another ROTR or SWR release is done. -------------------- |
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14 Oct 2009, 14:56
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#13
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
Thats great news . Are you guys working on this on the background now or planning to do so in the future when another ROTR or SWR release is done. I think i can say safely (as far as i can see) the focus is in the moment on SW and ROTR. But from time to time there can be done some work in the background. -------------------- |
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14 Oct 2009, 15:22
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#14
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I can guess that the other faction will be part of the next release for this mod.
NOD or w/e it's called This post has been edited by Pickysaurus: 14 Oct 2009, 19:59 -------------------- |
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14 Oct 2009, 18:38
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#15
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
I can guess that the other faction will be part of the next release for this mod. NOD or w/e it's called MYSEARCHTERM Think Skynet. It's pretty much the same. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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14 Oct 2009, 19:59
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#16
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Heh, trust me to pick the wrong one out of the two
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14 Oct 2009, 21:13
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#17
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
NORAD vs WOPR. Btw, was the cloning thing your idea?
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14 Oct 2009, 21:31
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
the cloning thing was in the original game
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14 Oct 2009, 21:34
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#19
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
This is where the mod comes from:
(Click me =o ) We basically made it modernized in the SAGE engine. Google for screenshots and you'll find out that the only 3D models were the vehicles and infantry were but mere sprites =o -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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14 Oct 2009, 21:36
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#20
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Femme Fatale Of The Army Group: Members Posts: 219 Joined: 31 May 2009 From: Alpha Zerox Headquarters Member No.: 3 Make my Day, Baby! |
Wait, I thought this Mod was based on the PC Version, not Playstation?
o_O - E.V.E. -------------------- |
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14 Oct 2009, 21:38
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#21
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
I believe it's the same if memory serves right
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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14 Oct 2009, 21:44
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#22
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Interesting enough I knew it is a kinda old game, but I did not know it was for Playsi.
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14 Oct 2009, 21:49
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#23
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
I believe it's the same if memory serves right Thats a negative the playstation game was different from the pc. -------------------- |
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15 Oct 2009, 5:24
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#24
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
But you´ve done a great work with the models and everything looks well except for the scaling of course. Units just seem kinda giant compared to any civilian building.
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16 Oct 2009, 6:25
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#25
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Nothing wrong with that at all.
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