Oliver Model Stuff, The beggining! |
Oliver Model Stuff, The beggining! |
22 Sep 2014, 2:49
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#26
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Nao is not the tiem Group: Members Posts: 20 Joined: 21 September 2014 From: Brunei Darussalam Member No.: 10655 I J K |
The bulge under the wing tho, if that part somehow can be 'flatten' down a bit, would look great, texture wise, its neat, accept for the wing which somehow to blant? well that's my opinion
-------------------- aware of this
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22 Sep 2014, 8:57
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#27
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Why are old planes so freakin' cool? Group: Members Posts: 107 Joined: 5 August 2014 From: Fort Belvoir, Virginia Member No.: 10578 |
Try to get some more color on the wings, kinda like this
-------------------- "Air superiority is the key to any modern war, but its the grunts on the ground that unlock the door to peace" - Oldschool22
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22 Sep 2014, 11:38
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#28
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
The bulge under the wing tho, if that part somehow can be 'flatten' down a bit, would look great, texture wise, its neat, accept for the wing which somehow to blant? well that's my opinion Thank you people.. Yh you're right about that bulge... And the wing is not finished people This post has been edited by Oliver: 22 Sep 2014, 14:54 |
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22 Sep 2014, 12:07
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#29
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Have you given Photoshop CS2 a try yet ?
If you do/did i could send you a bunch of templates that woudl make replicating our style alot easier since you can look into how we made ours. -------------------- |
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22 Sep 2014, 12:21
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#30
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Not exactly cs2, I borrowed photoshop cs6 from a friend, so i'm exploring this one
This post has been edited by Oliver: 22 Sep 2014, 22:01 |
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23 Sep 2014, 18:31
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#31
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Well, almost done, still need to apply some effects and finish the engines (and I already converted the projected into photoshop).
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23 Sep 2014, 18:53
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#32
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Nao is not the tiem Group: Members Posts: 20 Joined: 21 September 2014 From: Brunei Darussalam Member No.: 10655 I J K |
Now that's great, and for some reason
now to think about that camo pattern, I somehow can't pull that off, I only manage to just splat on some stuff. Wonder how you guys manage to pull like 'connected' camo pattern, altho for fighter or any other small jets, its easier for the least, good job tho -------------------- aware of this
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24 Sep 2014, 7:13
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#33
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Why are old planes so freakin' cool? Group: Members Posts: 107 Joined: 5 August 2014 From: Fort Belvoir, Virginia Member No.: 10578 |
when i compare the photo i provided and the work that you have done......it looks almost identical
-------------------- "Air superiority is the key to any modern war, but its the grunts on the ground that unlock the door to peace" - Oldschool22
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24 Sep 2014, 13:07
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#34
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Very nice work, this aircraft will be designed to some sort of mod?
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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31 Oct 2014, 20:06
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#35
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
^ hmm kinda lol... Looking to it now, I freaking hate those lines...
Something new... I "borrowed" the concept of those boxes attached to the turret from Zeke edited MLRS model (hope he doesn't mind ), and also something from Chaparral made by The Hunter. |
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31 Oct 2014, 23:29
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#36
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
My very first skin actually (with some pieces of SWR work) tongue.gif Wow first time texturing and already you're better than I am! YOU MUST TEACH ME YOUR WAYS This post has been edited by InsurgentCell: 31 Oct 2014, 23:30 -------------------- |
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1 Nov 2014, 15:16
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#37
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
^ just be rigorous with yourself ..
This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol |
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2 Nov 2014, 17:40
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#38
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Group: Members Posts: 43 Joined: 20 August 2012 Member No.: 9268 |
Great work!
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2 Nov 2014, 18:36
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#39
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
^ just be rigorous with yourself .. This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol This is amazing work. I think this is up to par with SWR models and this only took you a couple of days to do. Please keep us posted on this. -------------------- The Devil Brigade Commander/Commander of NATO Forces
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5 Nov 2014, 16:45
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#40
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Small update on that M270 MLRS
(yh, i'm bad at rendering ) This post has been edited by Oliver: 5 Nov 2014, 16:46 |
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5 Nov 2014, 16:53
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#41
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
^ just be rigorous with yourself .. This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol I only recommend a re-texture of the items under the wings (missiles and extra fuel tanks) because the current texture is strange. The geometry of the aircraft's belly below the cockpit does not seem to be appropriate, perhaps gain a more rounded shape for greater compliance with an aerodynamic desing (as with other RL's aircrafts and the other models of the ROTR). Overall texture is beautiful and nice and the concept of the aircraft is very good. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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5 Nov 2014, 16:58
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#42
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
I only recommend a re-texture of the items under the wings (missiles and extra fuel tanks) because the current texture is strange. The geometry of the aircraft's belly below the cockpit does not seem to be appropriate, perhaps gain a more rounded shape for greater compliance with an aerodynamic desing (as with other RL's aircrafts and the other models of the ROTR). Overall texture is beautiful and nice and the concept of the aircraft is very good. That is because it has no skin, I thought that would be obvious.. One has no skin, the other is housecolor.. And for the model itself, it looks way better than it looks, I just give that angle to show its skin. Besides that, this skin is a no go, since it didn't feel like it shared the style of the vulcan as I wanted. This post has been edited by Oliver: 5 Nov 2014, 17:14 |
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5 Nov 2014, 17:06
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#43
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
^I really had not noticed the absence of a skin in the tank.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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14 Nov 2014, 20:29
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#44
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Here, basically everything was photoshopped from pieces of SWR and EA.. But there is something about it that I don't like.
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18 Nov 2014, 4:53
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#45
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Here, basically everything was photoshopped from pieces of SWR and EA.. But there is something about it that I don't like. *MRLS pic* NEVER EVER rotate the orthograhpic views! Otherwise, looks good to me, though that launcher does look kinda familiar. -------------------- |
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18 Nov 2014, 17:12
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#46
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Otherwise, looks good to me, though that launcher does look kinda familiar. Maybe cause they're both based on the M270. -------------------- |
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19 Nov 2014, 4:06
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#47
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Ortographic view? Wtf is that? I only rotate my perspective view in order to work better with the model.
And yh, I did check some mlrs from differents mods, and I liked the concept of the boxes on the turret of Reborn and Tiberium Sun Redux MLRS.. I did mention it, you will find it if you scroll up. This post has been edited by Oliver: 19 Nov 2014, 14:03 |
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20 Nov 2014, 3:38
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#48
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
And yh, I did check some mlrs from differents mods, and I liked the concept of the boxes on the turret of Reborn and Tiberium Sun Redux MLRS.. I did mention it, you will find it if you scroll up. Ah, didn't notice Ortographic view? Wtf is that? I only rotate my perspective view in order to work better with the model. Orthographic views are the flat views, basically every other view except for perspective. Here's a comparison: http://i178.photobucket.com/albums/w259/Ze...ve.jpg~original Like the model on the left, your model's front should be bigger than the back when viewed from that angle, but it isn't, in fact it seems the front actually looks smaller, which is wrong when you compare it to the model on the right. So my guess is, you probably rotated one of the ortho views. Changing the view back to perspective again should fix it. This post has been edited by Zeke: 20 Nov 2014, 3:42 -------------------- |
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20 Nov 2014, 21:21
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#49
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
^ oh lol I knew there was something wrong.. Thanks for the quick explanation Zeke
(Be highly critical please) This post has been edited by Oliver: 20 Nov 2014, 21:27 |
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20 Nov 2014, 21:49
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#50
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Texture on the launch holes seems a tad blurry compared to the rest.
Also i would get rid of those 2 extruded bits infront of the cabbin it doesn't look exactly good imo (i know the chaparral has them but yea) And finaly there is a rather big lack of contrast on the unit sofar (to much USA grey/silver and to little other colors that define its shapes and make it look interesting from a distance) -------------------- |
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