IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
USA Armor General: Basics of Base Building
Rating 4 V
 
Stinger
post 5 Sep 2009, 4:01
Post #1


Kitteh
Group Icon

Group: Legend
Posts: 590
Joined: 31 May 2009
From: Northern Ireland
Member No.: 6
Projects: SWR Productions



Video with annotations.

This is by no means a definitive guide to play as the Armor General, but it should help new players get the basics down.

Double click for a larger view.



--------------------
Go to the top of the page
 
+Quote Post
GDIZOCOM
post 5 Sep 2009, 4:03
Post #2


Level 17.4
Group Icon

Group: Members
Posts: 763
Joined: 12 June 2009
Member No.: 131
Immaturity Incarnate



Nice guide.


--------------------


Go to the top of the page
 
+Quote Post
Pickysaurus
post 5 Sep 2009, 4:15
Post #3


Officer of the European Continental Army
Group Icon

Group: Members
Posts: 2351
Joined: 7 June 2009
From: England, Great Britain
Member No.: 71
Community Manager at Nexus Mods



Pretty good, but I would never play like that...


--------------------


Go to the top of the page
 
+Quote Post
Erik
post 5 Sep 2009, 13:33
Post #4



Group Icon

Group: Members
Posts: 195
Joined: 6 June 2009
From: Germany
Member No.: 26
Projects: ShockWave Tester
Mindfuck of the month: Casimir effect



Not that it would matter much since Armor is a free win for everyone that knows how to build Bradleys and the Tow upgrade. Anyways its well done but one can also purchase and place the global hawk before selling the CC to scout the enemies faction and build order, which can be important if facing a skilled opponent (if not your Bradleys will reduce him to dust anyway tongue.gif ).


--------------------



And you feel a sudden chill
How do you do? My name is Trouble
I'm coming for the kill...
And you know I will
Go to the top of the page
 
+Quote Post
Stinger
post 5 Sep 2009, 23:54
Post #5


Kitteh
Group Icon

Group: Legend
Posts: 590
Joined: 31 May 2009
From: Northern Ireland
Member No.: 6
Projects: SWR Productions



QUOTE (Erik @ 5 Sep 2009, 10:33) *
Anyways its well done but one can also purchase and place the global hawk before selling the CC to scout the enemies faction and build order, which can be important if facing a skilled opponent (if not your Bradleys will reduce him to dust anyway tongue.gif ).


I'm thinking of this from a 0.96 perspective, with the armies showing on the loading screen.

My aim was to make this guide timeless so it will be useful for new players present and future.


--------------------
Go to the top of the page
 
+Quote Post
Shiro
post 6 Sep 2009, 0:19
Post #6


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



Why should you sell the CC at the beginning? Else interesting video.
Go to the top of the page
 
+Quote Post
Gen.Kenobi
post 6 Sep 2009, 2:02
Post #7



Group Icon

Group: Dev. Team
Posts: 81
Joined: 7 June 2009
From: Brazil
Member No.: 77



Yeah, i see no point of selling the CC, since you'll need it to have radar...

This post has been edited by Gen.Kenobi: 6 Sep 2009, 2:03


--------------------
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Go to the top of the page
 
+Quote Post
Kichō
post 6 Sep 2009, 2:05
Post #8



Group Icon

Group: Legend
Posts: 162
Joined: 7 June 2009
Member No.: 50



QUOTE (KamuiK @ 5 Sep 2009, 21:19) *
Why should you sell the CC at the beginning? Else interesting video.



I don't sell my CC unless I'm GLA, I just don't like risking my dozers over 1k. But apparently it has its advantages.

Also I noticed a new cameo for the mammoth? I8.gif


--------------------
Go to the top of the page
 
+Quote Post
Pickysaurus
post 6 Sep 2009, 3:14
Post #9


Officer of the European Continental Army
Group Icon

Group: Members
Posts: 2351
Joined: 7 June 2009
From: England, Great Britain
Member No.: 71
Community Manager at Nexus Mods



QUOTE (Gen.Kenobi @ 5 Sep 2009, 23:02) *
Yeah, i see no point of selling the CC, since you'll need it to have radar...


Incorrect.

The armour General needs a radar station for radar, not the Command Centre.
It is only useful to have access to Generals powers.


--------------------


Go to the top of the page
 
+Quote Post
Alias
post 6 Sep 2009, 3:58
Post #10


Cool Guy
Group Icon

Group: Legend
Posts: 1317
Joined: 7 June 2009
From: Sydney
Member No.: 46



QUOTE (KamuiK @ 6 Sep 2009, 6:19) *
Why should you sell the CC at the beginning? Else interesting video.
In competitive play the extra $1000 you gain from selling the Command Centre can make the difference between a win and a loss. Since this is a strategy guide, Stinger is giving you the 'most' effective starting competitive 1v1 build order for US Armour to use on Tournament Desert (the default competitive 1v1 map).

QUOTE (Gen.Kenobi @ 6 Sep 2009, 8:02) *
Yeah, i see no point of selling the CC, since you'll need it to have radar...
Even though Armour doesn't need the Command Centre for Radar, it is still a normal thing to do for the China generals and the USA ones that need it for radar. The extra $1000 is worth sacrificing radar as a good competitive player will use bookmarks (Ctrl F1-F8, I think, haven't played in ages) and the spacebar (centres on the last radar event even if you don't have radar) which is more often than not just as effective.

This post has been edited by Alias: 6 Sep 2009, 3:59


--------------------
Go to the top of the page
 
+Quote Post
Erik
post 6 Sep 2009, 14:50
Post #11



Group Icon

Group: Members
Posts: 195
Joined: 6 June 2009
From: Germany
Member No.: 26
Projects: ShockWave Tester
Mindfuck of the month: Casimir effect



An alternative to using bookmarks that i prefer is raising the scroll speed a bit and using the right klick scroll to zap around. Its just more intuitive than bookmarks especially on small maps like TD.
Also CC sell is an option as soon as you're good enough to protect your dozers\ to risk loosing them. For casual games it doesn't really make sense because they dont use the money as effective anyways.


--------------------



And you feel a sudden chill
How do you do? My name is Trouble
I'm coming for the kill...
And you know I will
Go to the top of the page
 
+Quote Post
Shiro
post 6 Sep 2009, 14:50
Post #12


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



I do not play online, only against AI, and I need my Command Center. Also Stinger wrote 'optional'. Apart from that, your explanation is ok.
Go to the top of the page
 
+Quote Post
IonCharge
post 6 Sep 2009, 15:28
Post #13



Group Icon

Group: Members
Posts: 199
Joined: 9 August 2009
From: Outer Space
Member No.: 340
Once you see the blue light you are already dead



I usually sell my command center at the beginning so i can build more units and supply gatherers, then i rebuild it late game...of course to counter CC Sell is to hunt down their dozers 8llaniflip.gif


--------------------

QUOTE (Shock @ 20 Jun 2009 @ 3:40)
You make it sound like SWR's hidden some nude patch in it..

QUOTE (huhnu @ 16 May 2010, 5:06) *
I've reported it.
And have tried 5 more times anyways.
I'm pro-trolling that mod.

Your base has been targeted for demolition
Go to the top of the page
 
+Quote Post
Pickysaurus
post 6 Sep 2009, 15:32
Post #14


Officer of the European Continental Army
Group Icon

Group: Members
Posts: 2351
Joined: 7 June 2009
From: England, Great Britain
Member No.: 71
Community Manager at Nexus Mods



No CC give you an advantage over China in late-game, when they have Sat Hack I


--------------------


Go to the top of the page
 
+Quote Post
Erik
post 6 Sep 2009, 15:51
Post #15



Group Icon

Group: Members
Posts: 195
Joined: 6 June 2009
From: Germany
Member No.: 26
Projects: ShockWave Tester
Mindfuck of the month: Casimir effect



No one builds that and even when they make it you will need a CC for genpowers.


--------------------



And you feel a sudden chill
How do you do? My name is Trouble
I'm coming for the kill...
And you know I will
Go to the top of the page
 
+Quote Post
JJ
post 6 Sep 2009, 17:29
Post #16



Group Icon

Group: Members
Posts: 227
Joined: 7 June 2009
Member No.: 65
Projects: SWR Productions



Let me make a statement here, offline AI compstomping is very, very different from competitive online matches. I am saying this as a player who spent years spamming 8Ip.png AI matches before getting into competitive play about a year ago. For example, ROTR is just broken for online, but it works just fine for your offline needs.
Go to the top of the page
 
+Quote Post
Frostyarmy
post 12 Sep 2009, 1:44
Post #17


League is Life
Group Icon

Group: Tester
Posts: 748
Joined: 14 June 2009
From: America
Member No.: 153



Yep :|
Go to the top of the page
 
+Quote Post
Sharpnessism
post 12 Sep 2009, 2:44
Post #18



Group Icon

Group: Members
Posts: 246
Joined: 6 June 2009
From: Canada
Member No.: 21
Projects: ShockWave



pretty good guide stinger

QUOTE
I don't sell my CC unless I'm GLA, I just don't like risking my dozers over 1k. But apparently it has its advantages.


its possible to 100% protect 1 dozer if you box it in as USA, as china you could pseudo box your dozer with mines, of course the dozer could always still die but in most games if you are aware of what's happening, it'll live
Go to the top of the page
 
+Quote Post
Frostyarmy
post 13 Sep 2009, 22:06
Post #19


League is Life
Group Icon

Group: Tester
Posts: 748
Joined: 14 June 2009
From: America
Member No.: 153



This actully works against AI and Humans , Its just the fact that most compstompers play with OVER 49999! Dollers instead of 10000$
Go to the top of the page
 
+Quote Post
Destiny
post 13 Sep 2009, 22:31
Post #20


Twintails are eternal!
Group Icon

Group: Members
Posts: 473
Joined: 7 June 2009
From: Singapore
Member No.: 74
Lurk, cleaned and mounted.



Hmm...so where the entrance/exit of the Supply Centre affects the speed of income. Being to close result in unecessary turns?

QUOTE (Zhao @ 14 Sep 2009, 2:06) *
This actully works against AI and Humans , Its just the fact that most compstompers play with OVER 49999! Dollers instead of 10000$

I don't really see what's wrong to start with $1,000,000.


--------------------
Go to the top of the page
 
+Quote Post
Stinger
post 13 Sep 2009, 22:38
Post #21


Kitteh
Group Icon

Group: Legend
Posts: 590
Joined: 31 May 2009
From: Northern Ireland
Member No.: 6
Projects: SWR Productions



QUOTE (Destiny @ 13 Sep 2009, 19:31) *
Hmm...so where the entrance/exit of the Supply Centre affects the speed of income. Being to close result in unecessary turns?


Yes.

QUOTE (Destiny @ 13 Sep 2009, 19:31) *
I don't really see what's wrong to start with $1,000,000.


It's not "wrong", but there is less focus on unit interaction. Single, individual units lose their significance because they can easily be replaced by 100 more. In a 10k game every unit counts so you have to make the most of them. There is a greater emphasis on ensuring the survivability of your units.

Playing with 50k removes critical decision making and breeds mindless button mashing and unit production from four factories. That's all fine and dandy if you like games with large armies, but that is the great thing about money choices - you play the game the way you want to play it.


--------------------
Go to the top of the page
 
+Quote Post
Anubis
post 14 Sep 2009, 1:30
Post #22



Group Icon

Group: Project Leader
Posts: 892
Joined: 8 June 2009
From: Cynopolies
Member No.: 97



Nice. A new icon for the mammoth and the missile pod upgrade ( for wraith and mammoth) has been moved to the warfactory . That's 2 new things we now know of 0.96 tongue.gif .

This post has been edited by Anubis: 14 Sep 2009, 1:31
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 29 March 2024 - 1:54