I have a question about models for the 3d C&C games such as Generals, Tiberium Wars and Red Alert 3.
I know that the models are made in 3ds Max and that they have a specific filetype for it. I believe they were called .max files.
Recently, I have tried experimenting with making my own models to be used in these games. I can't create anything complex, just only basic things (e.g: structures, guns for infantry, etc) which are untextured at the moment. However, I use Blender.
Is it possible to somehow convert blender files into .max files with Blender or would I need something else for it?
1. From Blender export to .obj
2. import .obj into 3ds max 7 or 8
3. export model from max to .w3d using the BFME2 Mod SDK
4. ????
5. PROFIT
Zeke,how do I import .w3d models into max 2015?
Does max 8 have a built in importer for .w3d or do I have to use coolfile's?
for C&C3 , RA3 and C&C4 you can export the asset (.W3X) , c'ant help for the impot (im use only 3DMax7).
if you need y can help for export the w3x
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