Lets get Crazy :, Superweapon discussion: |
Lets get Crazy :, Superweapon discussion: |
11 Apr 2017, 22:38
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#1
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
As you all know, a good majority of people hate playing with SWs. In 1.87, the cooldown ti.ers has been prolonged that made them more acceptable to play with albiet some are either unsatisfied or hate SW games to the bone.
Yet, there is a gameplay setting that none of us tried, which is unlimited SWs. As crazy as it may sound, I did have some games with my wife and we both agreed that while insane, it was still fun. So, what would matches look like with these settings inmind? Would anyone actually be willing to go for it? What's your opinion on it as a whole? -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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3 May 2017, 0:29
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#2
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Theres no reason to redesign the entire super weapon mechanic. All that needs fixing is minor adjustments to its implementation.
Game ender super weapons would play like cancer, no super weapons is the same as 1.86 and is a lategame spamfest mess and equal super weapons is an easy way to implement it, but its not very interesting. As I said in my explanation before, if you want super weapons to work fluidly you need to make them have a purpose and make them fair, and as far as im concerned and untill someone proves otherwise, the best way to do that is make super weapons assessable and slow. -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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