Need help making the Marauders defaulted to T2 Salvage. |
Need help making the Marauders defaulted to T2 Salvage. |
27 May 2015, 12:20
Post
#1
|
|
Group: Members Posts: 88 Joined: 2 April 2015 From: Krasnoyarsk, Russia Member No.: 10983 |
So what I did is copied the info of the T2 salvage upgrades into the T1 and no crate slots. It doesnt work though.
Edit: Edited my main post since it had too many lines. This post has been edited by Rushing Rasputin: 27 May 2015, 17:36 |
|
|
27 May 2015, 13:07
Post
#2
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
use a codebox.
-------------------- |
|
|
27 May 2015, 15:46
Post
#3
|
|
Group: Members Posts: 88 Joined: 2 April 2015 From: Krasnoyarsk, Russia Member No.: 10983 |
|
|
|
27 May 2015, 17:18
Post
#4
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
CODE [:codebox:] this thing without the : [:/codebox:]
-------------------- |
|
|
27 May 2015, 17:34
Post
#5
|
|
Group: Members Posts: 88 Joined: 2 April 2015 From: Krasnoyarsk, Russia Member No.: 10983 |
Im probably just going to post the whole thing. (I get the Serious Error on startup when using the modified ini)
CODE Object GLATankMarauder_Var1 ; *** ART Parameters *** SelectPortrait = SUMarauder_L ButtonImage = SUMarauder UpgradeCameo1 = Upgrade_GLAToxinShells UpgradeCameo2 = Upgrade_GLAJunkRepair ;UpgradeCameo3 = NONE ;UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE Draw = W3DTankDraw ModuleTag_CHASSIS01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = MOVING Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = POWER_PLANT_UPGRADING MOVING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = POWER_PLANT_UPGRADED MOVING Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;damaged conditions ConditionState = REALLYDAMAGED Model = UVMrdr_D HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE ConditionState = REALLYDAMAGED MOVING Model = UVMrdr_D HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING MOVING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED MOVING Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End TrackMarks = EXTnkTrack.tga TreadAnimationRate = 2.0 ; amount of tread texture to move per second End Draw = W3DModelDraw ModuleTag_Turret01 OkToChangeModelColor = Yes RecoilSettleSpeed = 4 ;no crate upgrade ConditionState = NONE Model = UVMrdr Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End ;crate upgrade one ConditionState = WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End ;crate upgrade two ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End AliasConditionState = RUBBLE ;crate upgrade one ConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE ;crate upgrade two ConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_ToxinShell01 OkToChangeModelColor = Yes ConditionState = NONE Model = NVDeva_U2 End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = USER_1 Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;crate upgrade one ConditionState = USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;crate upgrade two ConditionState = USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING USER_1 Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED USER_1 Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED USER_1 Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 ;crate upgrade one ConditionState = REALLYDAMAGED USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 WEAPONSET_CRATEUPGRADE_ONE ;crate upgrade two ConditionState = REALLYDAMAGED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_ONE ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK01 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK02 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_ONE ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_GLATier1Rockets OkToChangeModelColor = Yes ProjectileBoneFeedbackEnabledSlots = SECONDARY ConditionState = NONE Model = NVDeva_U2 WeaponLaunchBone = TERTIARY WeaponB WeaponFireFXBone = TERTIARY WeaponB End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = WEAPONSET_PLAYER_UPGRADE Model = UVMrdr Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End ;crate upgrade one ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End ;crate upgrade two ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE ;crate upgrade one ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE ;crate upgrade two ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODA HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketA WeaponFireFXBone = TERTIARY RocketA End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODB HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketB WeaponFireFXBone = TERTIARY RocketB End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_RussiaTier2Era OkToChangeModelColor = Yes ConditionState = NONE Model = NVDeva_U2 End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = GARRISONED Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR03 End ;crate upgrade one ConditionState = GARRISONED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End ;crate upgrade two ConditionState = GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End ;transition to hover upgrade ConditionState = GARRISONED POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR03 End ;transition to hover upgrade + crate upgrade one ConditionState = GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;transition to hover upgrade + crate upgrade two ConditionState = GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;hover upgrade ConditionState = GARRISONED POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR03 End ;hover upgrade + crate upgrade one ConditionState = GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;hover upgrade + crate upgrade two ConditionState = GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED GARRISONED Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR03 End AliasConditionState = RUBBLE GARRISONED ;crate upgrade one ConditionState = REALLYDAMAGED GARRISONED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End AliasConditionState = RUBBLE GARRISONED WEAPONSET_CRATEUPGRADE_ONE ;crate upgrade two ConditionState = REALLYDAMAGED GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End AliasConditionState = RUBBLE GARRISONED WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR03 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR03 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_Headlight01 ConditionState = NONE Model = NONE End AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADED ConditionState = NIGHT Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade ConditionState = NIGHT POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade ConditionState = NIGHT POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End End Draw = W3DModelDraw ModuleTag_DownDraftEffects01 ConditionState = NONE Model = NONE End AliasConditionState = OVER_WATER AliasConditionState = SNOW AliasConditionState = SNOW OVER_WATER ConditionState = POWER_PLANT_UPGRADED Model = NONE ParticleSysBone = NONE ShattererDownDraft End ConditionState = POWER_PLANT_UPGRADED SNOW Model = NONE ParticleSysBone = NONE ShattererDownDraftSnow End ConditionState = POWER_PLANT_UPGRADED OVER_WATER Model = NONE ParticleSysBone = NONE AmphibWaveRest ParticleSysBone = NONE HoverCraftLandingShipEffect End AliasConditionState = POWER_PLANT_UPGRADED SNOW OVER_WATER End ; ***DESIGN parameters *** DisplayName = OBJECT:Marauder Side = GLA EditorSorting = SYSTEM TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable) ;Default Weapon Sets WeaponSet Conditions = None Weapon = PRIMARY MarauderTankGun End WeaponSet Conditions = CRATEUPGRADE_ONE Weapon = PRIMARY MarauderTankGunUpgradeOne End WeaponSet Conditions = CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo End ;Heroic Weapon Sets WeaponSet Conditions = HERO Weapon = PRIMARY HeroicMarauderTankGun End WeaponSet Conditions = HERO CRATEUPGRADE_ONE Weapon = PRIMARY HeroicMarauderTankGunUpgradeOne End WeaponSet Conditions = HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo End ;Rocket Weapon Sets WeaponSet Conditions = PLAYER_UPGRADE Weapon = PRIMARY MarauderTankGun PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeapon End WeaponSet Conditions = PLAYER_UPGRADE CRATEUPGRADE_ONE Weapon = PRIMARY MarauderTankGunUpgradeOne PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusOne End WeaponSet Conditions = PLAYER_UPGRADE CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End ;Heroic Rocket Weapon Sets WeaponSet Conditions = PLAYER_UPGRADE HERO Weapon = PRIMARY HeroicMarauderTankGun PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeapon End WeaponSet Conditions = PLAYER_UPGRADE HERO CRATEUPGRADE_ONE Weapon = PRIMARY HeroicMarauderTankGunUpgradeOne PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusOne End WeaponSet Conditions = PLAYER_UPGRADE HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End ArmorSet Conditions = None Armor = MarauderTankArmor DamageFX = TankDamageFX End BuildCost = 1200 BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 200 Prerequisites Object = GLABlackMarket Science = SCIENCE_AssaultTactics End ExperienceValue = 80 80 150 300 ;Experience point value at each level ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = GLATankMarauderCommandSet ; *** AUDIO Parameters *** VoiceSelect = MarauderTankVoiceSelect VoiceMove = MarauderTankVoiceMove VoiceGuard = MarauderTankVoiceMove VoiceAttack = MarauderTankVoiceAttack SoundMoveStart = MarauderTankMoveStart SoundMoveStartDamaged = MarauderTankMoveStart UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = MarauderTankVoiceCreate ;TurretMoveStart = NoSound TurretMoveLoop = TurretMoveLoop VoiceSalvage = MarauderTankVoiceSalvage VoiceCrush = MarauderTankVoiceCrush VoiceEnter = MarauderTankVoiceMove End ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SALVAGER WEAPON_SALVAGER VEHICLE SCORE Body = ActiveBody ModuleTag_02 MaxHealth = 500.0 InitialHealth = 500.0 ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own. SubdualDamageCap = 860 SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End Behavior = AIUpdateInterface ModuleTag_03 Turret TurretTurnRate = 100 TurretPitchRate = 100 AllowsPitch = Yes MinPhysicalPitch = -10 GroundUnitPitch = 5 NaturalTurretPitch = 5 MinIdleScanAngle = 10 MaxIdleScanAngle = 40 MinIdleScanInterval = 5000 MaxIdleScanInterval = 10000 ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY End AutoAcquireEnemiesWhenIdle = Yes End Locomotor = SET_NORMAL MarauderLocomotor Locomotor = SET_NORMAL_UPGRADED MarauderHoverLocomotor MarauderOverWaterHoverLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 50.0 End Behavior = ProductionUpdate ModuleTag_Production01 MaxQueueEntries = 1 End This is the default code for comparison (just up to the first variant. I just want to know if what I did is right since the others are the same) |
|
|
27 May 2015, 17:35
Post
#6
|
|
Group: Members Posts: 88 Joined: 2 April 2015 From: Krasnoyarsk, Russia Member No.: 10983 |
Here is the edited version.
CODE Object GLATankMarauder_Var1
; *** ART Parameters *** SelectPortrait = SUMarauder_L ButtonImage = SUMarauder UpgradeCameo1 = Upgrade_GLAToxinShells UpgradeCameo2 = Upgrade_GLAJunkRepair ;UpgradeCameo3 = NONE ;UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE Draw = W3DTankDraw ModuleTag_CHASSIS01 OkToChangeModelColor = Yes ConditionState = NONE Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = MOVING Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = POWER_PLANT_UPGRADING MOVING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End ConditionState = POWER_PLANT_UPGRADED MOVING Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;damaged conditions ConditionState = REALLYDAMAGED Model = UVMrdr_D HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE ConditionState = REALLYDAMAGED MOVING Model = UVMrdr_D HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADNL01 TREADNR01 FAN01 FAN02 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING MOVING Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeLight End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED MOVING Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 ShowSubObject = FAN01 FAN02 TREADNL01 TREADNR01 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 TREADSL01 TREADSR01 LIGHT01 ParticleSysBone = EXHAUST01 GLATankEngineSmokeHeavy End TrackMarks = EXTnkTrack.tga TreadAnimationRate = 2.0 ; amount of tread texture to move per second End Draw = W3DModelDraw ModuleTag_Turret01 OkToChangeModelColor = Yes RecoilSettleSpeed = 4 ;no crate upgrade ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;crate upgrade one ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;crate upgrade two ConditionState = WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELA HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelA WeaponMuzzleFlash = PRIMARY MuzzleFXA WeaponLaunchBone = PRIMARY MuzzleA WeaponFireFXBone = PRIMARY MuzzleA End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELB HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelB WeaponMuzzleFlash = PRIMARY MuzzleFXB WeaponLaunchBone = PRIMARY MuzzleB WeaponFireFXBone = PRIMARY MuzzleB End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade one ConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade two ConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_ToxinShell01 OkToChangeModelColor = Yes ConditionState = NONE Model = NVDeva_U2 End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;crate upgrade one ConditionState = USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;crate upgrade two ConditionState = USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade one ConditionState = REALLYDAMAGED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade two ConditionState = REALLYDAMAGED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE USER_1 WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING USER_1 WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = TOXINTANK03 HideSubObject = TURRETA TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 ARMOR01 ARMOR02 ARMOR03 End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED USER_1 WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_GLATier1Rockets OkToChangeModelColor = Yes ProjectileBoneFeedbackEnabledSlots = SECONDARY ConditionState = NONE Model = NVDeva_U2 WeaponLaunchBone = TERTIARY WeaponB WeaponFireFXBone = TERTIARY WeaponB End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;crate upgrade one ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;crate upgrade two ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;transition to hover upgrade ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;transition to hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;transition to hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;hover upgrade ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;hover upgrade + crate upgrade one ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;hover upgrade + crate upgrade two ConditionState = POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade one ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade two ConditionState = REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = RPODC HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponLaunchBone = TERTIARY RocketC WeaponFireFXBone = TERTIARY RocketC End AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_RussiaTier2Era OkToChangeModelColor = Yes ConditionState = NONE Model = NVDeva_U2 End AliasConditionState = WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = POWER_PLANT_UPGRADED AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = REALLYDAMAGED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADING AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO AliasConditionState = RUBBLE POWER_PLANT_UPGRADED AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_ONE AliasConditionState = RUBBLE POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;no crate upgrade ConditionState = GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End ;crate upgrade one ConditionState = GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End ;crate upgrade two ConditionState = GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End ;transition to hover upgrade ConditionState = GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;transition to hover upgrade + crate upgrade one ConditionState = GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;transition to hover upgrade + crate upgrade two ConditionState = GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;hover upgrade ConditionState = GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;hover upgrade + crate upgrade one ConditionState = GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;hover upgrade + crate upgrade two ConditionState = GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End ;damaged conditions ;no crate upgrade ConditionState = REALLYDAMAGED GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End AliasConditionState = RUBBLE GARRISONED WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade one ConditionState = REALLYDAMAGED GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End AliasConditionState = RUBBLE GARRISONED WEAPONSET_CRATEUPGRADE_TWO ;crate upgrade two ConditionState = REALLYDAMAGED GARRISONED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Turret = TURRET ShowSubObject = ARMOR01 ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 MISSLERACKA MISSLERACKB MISSLERACKB MISSLERACKC End AliasConditionState = RUBBLE GARRISONED WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;transition to hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_D Animation = UVMrdr_D.UVMrdr_D AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADING WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade one ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO ;hover upgrade + crate upgrade two ConditionState = REALLYDAMAGED GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr_DA1 Animation = UVMrdr_DA1.UVMrdr_DA1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 Turret = TURRET ShowSubObject = ARMOR02 ARMOR03 HideSubObject = CHASSIS LIGHT01 TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 End AliasConditionState = RUBBLE GARRISONED POWER_PLANT_UPGRADED WEAPONSET_CRATEUPGRADE_TWO End Draw = W3DModelDraw ModuleTag_Headlight01 ConditionState = NONE Model = NONE End AliasConditionState = POWER_PLANT_UPGRADING AliasConditionState = POWER_PLANT_UPGRADED ConditionState = NIGHT Model = UVMrdr HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;transition to hover upgrade ConditionState = NIGHT POWER_PLANT_UPGRADING Model = UVMrdr Animation = UVMrdr.UVMrdr AnimationMode = ONCE Flags = MAINTAIN_FRAME_ACROSS_STATES PRISTINE_BONE_POS_IN_FINAL_FRAME HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End ;hover upgrade ConditionState = NIGHT POWER_PLANT_UPGRADED Model = UVMrdr_A1 Animation = UVMrdr_A1.UVMrdr_A1 AnimationMode = LOOP Flags = MAINTAIN_FRAME_ACROSS_STATES2 HideSubObject = TURRETA TURRETB TURRETC RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 End End Draw = W3DModelDraw ModuleTag_DownDraftEffects01 ConditionState = NONE Model = NONE End AliasConditionState = OVER_WATER AliasConditionState = SNOW AliasConditionState = SNOW OVER_WATER ConditionState = POWER_PLANT_UPGRADED Model = NONE ParticleSysBone = NONE ShattererDownDraft End ConditionState = POWER_PLANT_UPGRADED SNOW Model = NONE ParticleSysBone = NONE ShattererDownDraftSnow End ConditionState = POWER_PLANT_UPGRADED OVER_WATER Model = NONE ParticleSysBone = NONE AmphibWaveRest ParticleSysBone = NONE HoverCraftLandingShipEffect End AliasConditionState = POWER_PLANT_UPGRADED SNOW OVER_WATER End ; ***DESIGN parameters *** DisplayName = OBJECT:Marauder Side = GLA EditorSorting = SYSTEM TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable) ;Default Weapon Sets WeaponSet Conditions = None Weapon = PRIMARY MarauderTankGunUpgradeTwo End WeaponSet Conditions = CRATEUPGRADE_ONE Weapon = PRIMARY MarauderTankGunUpgradeTwo End WeaponSet Conditions = CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo End ;Heroic Weapon Sets WeaponSet Conditions = HERO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo End WeaponSet Conditions = HERO CRATEUPGRADE_ONE Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo End WeaponSet Conditions = HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo End ;Rocket Weapon Sets WeaponSet Conditions = PLAYER_UPGRADE CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End WeaponSet Conditions = PLAYER_UPGRADE CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End WeaponSet Conditions = PLAYER_UPGRADE CRATEUPGRADE_TWO Weapon = PRIMARY MarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End ;Heroic Rocket Weapon Sets WeaponSet Conditions = PLAYER_UPGRADE HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End WeaponSet Conditions = PLAYER_UPGRADE HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End WeaponSet Conditions = PLAYER_UPGRADE HERO CRATEUPGRADE_TWO Weapon = PRIMARY HeroicMarauderTankGunUpgradeTwo PreferredAgainst = PRIMARY INFANTRY Weapon = TERTIARY = MarauderRocketWeaponPlusTwo End ArmorSet Conditions = None Armor = MarauderTankArmor DamageFX = TankDamageFX End BuildCost = 1200 BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 200 Prerequisites Object = GLABlackMarket Science = SCIENCE_AssaultTactics End ExperienceValue = 80 80 150 300 ;Experience point value at each level ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = GLATankMarauderCommandSet ; *** AUDIO Parameters *** VoiceSelect = MarauderTankVoiceSelect VoiceMove = MarauderTankVoiceMove VoiceGuard = MarauderTankVoiceMove VoiceAttack = MarauderTankVoiceAttack SoundMoveStart = MarauderTankMoveStart SoundMoveStartDamaged = MarauderTankMoveStart UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = MarauderTankVoiceCreate ;TurretMoveStart = NoSound TurretMoveLoop = TurretMoveLoop VoiceSalvage = MarauderTankVoiceSalvage VoiceCrush = MarauderTankVoiceCrush VoiceEnter = MarauderTankVoiceMove End ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SALVAGER WEAPON_SALVAGER VEHICLE SCORE Body = ActiveBody ModuleTag_02 MaxHealth = 500.0 InitialHealth = 500.0 ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own. SubdualDamageCap = 860 SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End Behavior = AIUpdateInterface ModuleTag_03 Turret TurretTurnRate = 100 TurretPitchRate = 100 AllowsPitch = Yes MinPhysicalPitch = -10 GroundUnitPitch = 5 NaturalTurretPitch = 5 MinIdleScanAngle = 10 MaxIdleScanAngle = 40 MinIdleScanInterval = 5000 MaxIdleScanInterval = 10000 ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY End AutoAcquireEnemiesWhenIdle = Yes End Locomotor = SET_NORMAL MarauderLocomotor Locomotor = SET_NORMAL_UPGRADED MarauderHoverLocomotor MarauderOverWaterHoverLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 50.0 End Behavior = ProductionUpdate ModuleTag_Production01 MaxQueueEntries = 1 End |
|
|
28 May 2015, 4:40
Post
#7
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
I'm not really an expert, my biggest change to the INI involved adding back the laser rangefinder, so this might be wrong, but in my experience, that means you saved something wrong, had a typo, or otherwise messed up somewhere in the file. Never made any changes that serious, but the conditionstate thing could be the key, since Conditionstate means "At what point should this be the case"
Right now, in yours ,it says "There is nothing for cases where we WOULD have 1 barrel, and in case of 2, there are fifty states, also canada" -------------------- |
|
|
28 May 2015, 5:04
Post
#8
|
|
Nao is not the tiem Group: Members Posts: 20 Joined: 21 September 2014 From: Brunei Darussalam Member No.: 10655 I J K |
Put semicolon ; on all the Condition State except the Salvage T2 Condition State
Something like this CODE Draw = W3DModelDraw ModuleTag_Turret01 OkToChangeModelColor = Yes RecoilSettleSpeed = 4 ;no crate upgrade ;ConditionState = NONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELA ; HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelA ; WeaponMuzzleFlash = PRIMARY MuzzleFXA ; WeaponLaunchBone = PRIMARY MuzzleA ; WeaponFireFXBone = PRIMARY MuzzleA ;End ;crate upgrade one ;ConditionState = WEAPONSET_CRATEUPGRADE_ONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELB ; HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelB ; WeaponMuzzleFlash = PRIMARY MuzzleFXB ; WeaponLaunchBone = PRIMARY MuzzleB ; WeaponFireFXBone = PRIMARY MuzzleB ;End ;crate upgrade two ConditionState = NONE;WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End all the way thru until the "End of the TURRET Upgrade condition(Including the hover), tweak the Primary default weaponset and should work fine -------------------- aware of this
|
|
|
28 May 2015, 22:45
Post
#9
|
|
A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
Put semicolon ; on all the Condition State except the Salvage T2 Condition State Something like this CODE Draw = W3DModelDraw ModuleTag_Turret01 OkToChangeModelColor = Yes RecoilSettleSpeed = 4 ;no crate upgrade ;ConditionState = NONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELA ; HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelA ; WeaponMuzzleFlash = PRIMARY MuzzleFXA ; WeaponLaunchBone = PRIMARY MuzzleA ; WeaponFireFXBone = PRIMARY MuzzleA ;End ;crate upgrade one ;ConditionState = WEAPONSET_CRATEUPGRADE_ONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELB ; HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelB ; WeaponMuzzleFlash = PRIMARY MuzzleFXB ; WeaponLaunchBone = PRIMARY MuzzleB ; WeaponFireFXBone = PRIMARY MuzzleB ;End ;crate upgrade two ConditionState = NONE;WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End all the way thru until the "End of the TURRET Upgrade condition(Including the hover), tweak the Primary default weaponset and should work fine But keep in mind you cant play SWR.NET with these parameters edited. This post has been edited by ZunZero97: 28 May 2015, 22:45 |
|
|
30 May 2015, 16:44
Post
#10
|
|
Group: Members Posts: 88 Joined: 2 April 2015 From: Krasnoyarsk, Russia Member No.: 10983 |
Put semicolon ; on all the Condition State except the Salvage T2 Condition State Something like this CODE Draw = W3DModelDraw ModuleTag_Turret01 OkToChangeModelColor = Yes RecoilSettleSpeed = 4 ;no crate upgrade ;ConditionState = NONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELA ; HideSubObject = TURRETB TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelA ; WeaponMuzzleFlash = PRIMARY MuzzleFXA ; WeaponLaunchBone = PRIMARY MuzzleA ; WeaponFireFXBone = PRIMARY MuzzleA ;End ;crate upgrade one ;ConditionState = WEAPONSET_CRATEUPGRADE_ONE ; Model = UVMrdr ; Turret = TURRET ; TurretPitch = TURRETELB ; HideSubObject = TURRETA TURRETC CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 ; WeaponRecoilBone = PRIMARY BarrelB ; WeaponMuzzleFlash = PRIMARY MuzzleFXB ; WeaponLaunchBone = PRIMARY MuzzleB ; WeaponFireFXBone = PRIMARY MuzzleB ;End ;crate upgrade two ConditionState = NONE;WEAPONSET_CRATEUPGRADE_TWO Model = UVMrdr Turret = TURRET TurretPitch = TURRETELC HideSubObject = TURRETA TURRETB CHASSIS LIGHT01 RPODA RPODB RPODC TOXINTANK01 TOXINTANK02 TOXINTANK03 ARMOR01 ARMOR02 ARMOR03 WeaponRecoilBone = PRIMARY BarrelC WeaponMuzzleFlash = PRIMARY MuzzleFXC WeaponLaunchBone = PRIMARY MuzzleC WeaponFireFXBone = PRIMARY MuzzleC End all the way thru until the "End of the TURRET Upgrade condition(Including the hover), tweak the Primary default weaponset and should work fine I'll try this out, thanks for your help. (Also how do you know these things) |
|
|
Lo-Fi Version | Time is now: 27 April 2024 - 5:17 |