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Any way this mod can be used in combination with Shockwave?
Shockwavelover84
post 11 Oct 2014, 2:30
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If it's possible this would be badass, since the only thing Shockwave is really missing is the Naval aspect.
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n5p29
post 11 Oct 2014, 13:10
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@Shockwavelover84:
no, you can't. this is a fully independent mod, not an addon for other mods. if you want the ships to be in ShockWave, you'll need to edit ShW and add the ships manually by modding.

@V.Metalic:
he mean he thought this mod can be used to add the ships to ShockWave, not if both mod can be installed in same folder.


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Shockwavelover84
post 19 Oct 2014, 20:53
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QUOTE (n5p29 @ 11 Oct 2014, 13:10) *
@Shockwavelover84:
no, you can't. this is a fully independent mod, not an addon for other mods. if you want the ships to be in ShockWave, you'll need to edit ShW and add the ships manually by modding.

@V.Metalic:
he mean he thought this mod can be used to add the ships to ShockWave, not if both mod can be installed in same folder.

Thanks for the reply - just out of curiousity does this mod only add ships, or does it add other new units, technology, factions, etc as well?

IMO if it's strictly a naval addition with no other unique content then it wouldn't be making it "bend over backwards" for Shockwave or other mods, I think if it was compatible it would just increase this mod's popularity - but I'm sure you've already got your design plans pretty set out; that was just my 2 cents.
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Zeke
post 20 Oct 2014, 3:13
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QUOTE (Shockwavelover84 @ 20 Oct 2014, 3:53) *
IMO if it's strictly a naval addition with no other unique content then it wouldn't be making it "bend over backwards" for Shockwave or other mods


Spoken like a guy who has obviously never modded ZH before tongue.gif

I never would have countered your idea if I thought it could be as easily done as you say. Even if this mod only adds ships, and even if they we're placed on seperate object inis so as to not conflict with ShockWave's stuff, the ini files that handle the upgrades, buttons, commandsets, particles, fire fx, sounds, voices cannot be seperated and would have to be combined manually.

As I have said in my previous post: "It will require several metric shit tons of work, and this mod isn't even at it's first beta yet."


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