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Which C&C faction that look boring and dull for you in term of aesthetic or playstyle or design?, You can pick any faction in any C&C mod or original game.
OrikoMikuni
post 12 Feb 2020, 4:47
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For me it was the Allied in RA3.

The Empire can satisfy the weeb like me because they still look cool with their fanatical suicide bombing, ultra hightech aesthetic and waifu with along other stuffs (yeah I know plenty of people hate RA3 for it's cartoony style and the amount of anime hater only make it worse, but still some people like me still like it). Empire being painted as evil does count since people also has a tendency to love bad guy more than the good guy, and not to mention that argument between the Emperor and his son for 2 conflicting philosophies or Yuriko vs Izumi duel are interesting to watch. The Empire also got interesting mechanic (no need for airfield, transformation, expand base through nano core instead of normal building) and tons of shiny stuff (energy weaponry, futuristic solarpunk of some sort), although some of it look too unpractical or way over the top but because RA3 are already designed with that kind of mindset so the Empire are still very fitting for it.

The Soviet are fan favorite in any kind of RA universe, they got simple brute tactic that satisfy casual and newbie. They also got menacing and edgy aesthetic that make people like them and being bad guy add up to their favorite despite of their boring but practical design aesthetic. There are so much thing for me and other to like the Soviet without much questioning, simple yet effective.

The Allied look dull for me for the fact they stuck in the middle of both side without much interesting thing to look at aside their advantage in competitive play. The Allied technology (chrono, cryo, etc...) and their cold grey aesthetic on their vehicle make them look like another high tech faction with less shiny and flashy stuff than the Empire but not enough menacing aesthetic or 'boring but practical' feeling like the Soviet even though the Allied carried the old building mechanic from RA2 while the other two get their new way of building their structure. And not to mention the amount of 'good guy technology' that doesn't kill enemy directly like cryo also lack a big splash damage like the Soviet and they lack big and meanie vehicle like Apocalypse Tank and King Oni (because plenty of casual players love big tank or big explosion). To add up to that they are designed as the main good guy in the game with tons of good guy technologies turn them into the most micro intensive faction because of it.

Basically for my own taste the RA3 Allied stuck in the sense where the other two factions look way more cool and easier to play for the casual and newbie and the Allied didn't have much things to make them feel interesting like them.

This post has been edited by OrikoMikuni: 12 Feb 2020, 4:54
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X1Destroy
post 14 Feb 2020, 8:23
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Yuri faction.

Theirs base color and style look out of place when standing next to Allied and Soviet stuffs, as those are still somewhat pseudo realistic. Gameplay is also either very difficult to play as or downright broken and frustrating when against them. Obviously it's not a finished faction.

The Epsilon in MO is better but got even more strange. Anti-tank archer, really? I'm also not a fan of seeing driller-APC with engineers and spies. Sure walling your base is important, but having to cover everything from every direction is really annoying. At least the allied nighthawk can be shotdown while on route.

I also don't really like the looks of tiberian sun factions, even though it was a great game. The mechs and cyborgs armies were very strange and ugly. Many people hate C&C3 for taking away some of the new tech, but theirs revision of the 2 factions is a big improvement IMO. And Kanes wrath brought them back, and they looks so much better.


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OrikoMikuni
post 14 Feb 2020, 11:12
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Hmm interesting. I actually liked the Epsilon faction because their theme of like mutation, toxic, plague and psionic goes well together and it makes them feel unique similar to than the Allied futuristic theme or Soviet boring but practical theme. But still I have to admit some of their other stuff like Flying Disc, Dissolver Beam and Magnetron feel out of place for me, it's like Westwood crammed too much random stuff into Yuri's Revenge in a hurry and forget how to balance it. But frankly cutting off the the Psicorp out of Soviet was a bad move in my opinion because YR Soviet look less interesting without the psionic brainwasher who become the covert force counterpart of the Allied like Seal and Tanya. It's better to expand the Yuri technology while having them belonging to the Soviet instead but that just my opinion anyway.

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X1Destroy
post 15 Feb 2020, 11:30
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Actually, I have the same opinion as you. Soviet should have kept psychic beacons and the psi-corp troopers should have been normal people trained in psychic rather than revealed to be yuri's clones all along. They are annoying but with addition of a few robot units for both sides it shouldn't be hard to counter. Soviet could have all the new things in YR without losing anything other than the cloning vats.

The yuri faction having an uber mind-control hero is a great idea, even though it was too strong. The initiate infantry using pyrokinesis to burn people is also a good idea, make them different from the soviet mind control tech. I wish they had more time to expand on other concepts of psychic powers, rather than going all-out alien with flying saucer and magnetic weapons. There should have been more gattling gun carrying units as well.



This post has been edited by X1Destroy: 15 Feb 2020, 11:32


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