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Favorite Top 3 Units?
TheSilverHands
post 22 Jun 2019, 23:19
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To add something new to the forum (idk if someone else did something similar before), I want to ask anyone what is their top 3 favorite units from any general/faction in Shockwave.
It can be any combat-related unit, including infantry, vehicle, tank, or aircraft units. Bulldozers, workers, supply units (except hackers) are excluded.
You can give a brief reason why you chose the unit (do lots of damage, looks cool, helpful support, etc.) as one of your top 3 favorites.
There are a lot of different and nice units that players utilize, so if you have trouble deciding which one to choose, choose the one you commonly use/depend on often in battles. If you have a bunch of units you like (I do lol), then you could list some of them as honorable mentions.

My Top 3:
1. Phoenix Bombers
Very fast, does not slow down on return run after firing missiles, shoots farther than other bombers, good at taking down most ground units, disables enemy vehicles or base defenses for a short period of time, so I use them in combination with Blacksharks, MiGs, Ravagers, or Dragon Tanks without getting destroyed (only if I don't have nearby artillery), disables and quickly destroys Quad Cannons/Tanks, Avengers, Gladiators, and Gattling Tanks without getting shot down first, can be used offensively or defensively (especially against enemy artillery or large clusters of units), looks super cool-looking, probably one of my most favorite plane design models in the game (and there are many others look good too lol).

2. Plasma Avengers/Laser Avengers with focusing crystal upgrade
The most rapey long-range anti-air weapons (in my opinion), shoots down planes and helicopters very quickly, has a ground-focusing laser that is helpful to increase the rate of fire, zaps enemy missiles/rockets (similar to Paladins, Mammoths with shield upgrade) while protecting nearby troops, hits aircraft without slowing down its rate-of-fire (such as Quad Cannons, Gattling Tanks, Minigunners, etc.) or waiting to fire more missiles at the target (like waiting for Stinger Sites or missile-armed infantry to fire another missile again), missiles also may be negated by the Laser General's anti-missile aircraft upgrade, can move fairly quickly since it's sort-of-a-Humvee with cannons on top (looks and sounds awesome though), they can take down General's Powers aircraft quickly, so things like B52's, B-2's, Badger Bombers, or 1-2 A10's become much less of a threat with enough Avengers.

3. King Stealth Fighters
Very useful against base defenses, especially with an additional two missiles (I prefer that over Support Stealth Fighters' healing/repair ability), they are good at taking down small vehicles, enough of them would be good at ambushing a few anti-air weapons, they remain invisible during the attack flight and during the return flight (as long as there is no stealth-detecting units or base defenses between the airfield and target), if Stealth Fighters remain invisible before shooting, they are not visible to anti-air units, so attack runs are less dangerous, they can take down enemy artillery if they are shooting at base defenses (especially if there are no helicopters, artillery, or some fast-moving vehicle to take down the artillery before it retreats or something).

Honorable Mentions:
-Blacksharks with heavy gattling cannons
-Laser Comanches
-King Comanches
-Mammoth Tanks
-Quad Tanks
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