Stickybombs |
Stickybombs |
2 Apr 2017, 22:46
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Group: Members Posts: 53 Joined: 17 July 2015 Member No.: 11785 |
Does anyone know how the code for stickybombs actually fundamentally works? I copied colonel burton's code to create a tag that would allow me to tag enemies for vision, but it adheres to the same rules as burton's bombs, so it won't target infantry, and using it from range on buildings results in the tag getting stuc kon the firing position. Also, is there any way to change the 2d grpahic used? I cannot seem to find where the stickybomb actually refers to any of the art, and where it specifies which art/2danimation to use.
Here's the used code. I'm firing the tag from a pathfinder: in the unit object: CODE Behavior = SpecialAbility ModuleTag_08tag SpecialPowerTemplate = SpecialAbilityFlyboyTag UpdateModuleStartsAttack = Yes InitiateSound = ColonelBurtonVoicePlantRemoteCharge End Behavior = SpecialAbilityUpdate ModuleTag_09tag SpecialPowerTemplate = SpecialAbilityFlyboyTag StartAbilityRange = 300.0 PreparationTime = 0 SpecialObject = FlyboyTag MaxSpecialObjects = 99 SpecialObjectsPersistWhenOwnerDies = Yes ;Charges are removed instantly when owner dies (nobody can detonate). AlwaysValidateSpecialObjects = Yes ;Coupled with the above setting, this one is necessary for code optimization. SpecialObjectsPersistent = Yes ;Charges are persistent till lifetime expires or owner detonates them. UniqueSpecialObjectTargets = Yes ;This prevents multiple charges placed on the same object. UnpackTime = 100 ;NOTE: Modifying this value will require modifying the delay for ColonelBurtonPlantCharge PackTime = 0 SkipPackingWithNoTarget = Yes ;When yes, the packing/unpacking will be ignored when detonating charges. FlipOwnerAfterUnpacking = No FleeRangeAfterCompletion = 100.0 ;Runs away after finishing ability UnpackSound = PathfinderWeapon LoseStealthOnTrigger = No PreTriggerUnstealthTime = 5000 ; in milliseconds End in specialpowers.ini: CODE SpecialPower SpecialAbilityFlyboyTag Enum = SPECIAL_REMOTE_CHARGES ReloadTime = 30000 ; in milliseconds PublicTimer = No End Images: Buildings tagged Vehicles tagged This post has been edited by GearsGoAwryMan: 2 Apr 2017, 22:50 |
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