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Rise of the Reds Development Update
The_Hunter
post 11 Apr 2015, 19:53
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Hello everyone,

It has been a bit more than a week now since the release and we've been reading into the feedback and comments you have been providing us since then. Based upon this feedback we are actively working on a new update for ROTR that should be in your hands before the end of this month. We're also working on making some tutorial videos for those who have trouble installing and playing the game although we can't say exactly when these will be finished but as soon as they are, you will be notified via your media of choice.

Some of the changes for this update are:

-Better connection experience with SWR.net
-IP addresses should no longer cause conflicts while connecting to SWR.net
-People will no longer get randomly banned from SWR.net
-Some balance and gameplay changes (details will become available with the patch)


Two things we can however tell and show you about these changes:


Shmel Troopers proved to be a bit too good in certain early game scenarios so they will receive a nerf to their base weapon. In turn, they will now also benefit from the "Advanced Infantry Munitions" upgrade which will give them a new launcher which will boost their attack power.


Warhounds, although not being particularly unbalanced or weak in any situation, had a rather low survivability in the later game. To maintain their utility, Warhounds now benefit from the "Armor Skirts" upgrade.

As always, we would like to remind all of you out there that there will be another official live stream this Sunday.
Keep in mind however that unlike before we will now be streaming in the evenings rather than the afternoon.



Countdown until the stream starts




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Mr.Kim
post 13 Apr 2015, 17:24
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I don't think the Overlord tank will not change model.


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Nemanja
post 13 Apr 2015, 17:31
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I think model is pretty solid,maybe need texture update,and addition of Chen markings on it,but model is ok.
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Mr.Kim
post 13 Apr 2015, 17:41
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Consider this patch will not including visual updates(textures and models) on the list.


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The_Hunter
post 13 Apr 2015, 20:03
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There is not going to be any changes to the overlord.


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Serialkillerwhal...
post 19 Apr 2015, 9:29
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QUOTE (TornadoADV @ 12 Apr 2015, 15:50) *
Hmmm...The US already get's something like that. (Composite Armor, Hold the Line Plan and Battle Drone combo) Maybe decrease the heal rate of the nano field from the Manticore?

The US seems to be built around stacking buffs (Avenger+Mule/Laser Guidance+Bombardment+Targeteer on offense, as well as what you mentioned on defense)


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Rohan
post 24 Apr 2015, 18:02
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I really think the Overlord needs a few graphical changes to it's model here and there. First of all, I think the Overlord and Shenlong compliment each other and people are bound to compare them as this is the only version where you can use both simultaneously.

When I look at the Shenlong and Overlord, I really can't surge off the feeling the Overlord is lacking in a few aspects graphically.

First and a pretty big one that I found out today is that the Overlord lacks those awesome Headlights that the Shenlong and the Overlord Gattling Tank Variant has. tongue.gif I mean I was a bit dubious with the Overlord Gattling Tank model but now I have fallen in love with it because of those headlights.

Second, is that i have a certain feeling that the Overlord is exposed in the front side compared to the other Super Heavy tanks. I am not sure on why this is there but just gonna mention it anyways. So, I would like a few changes to the Overlord to make it on par with the Shenlong. smile.gif

Other than that the Overlord is fine. smile.gif


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Winterassault
post 26 Apr 2015, 1:52
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I have a question about this. When I played as a USA faction and I bulit a war factory to produce a vehicle, I just found out that there is no Bradley IFV tank there. Was there're a technical issuse or problems that the IFV Bradley tank wasn't there to produce it from a USA war factory?
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CheoRock
post 26 Apr 2015, 2:33
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QUOTE (Winterassault @ 25 Apr 2015, 21:52) *
I have a question about this. When I played as a USA faction and I bulit a war factory to produce a vehicle, I just found out that there is no Bradley IFV tank there. Was there're a technical issuse or problems that the IFV Bradley tank wasn't there to produce it from a USA war factory?

Bradley was scrapped from 1.85 due to his redundance with humvees. This decision was explained by devs in another topic about this issue...


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TimeBurner
post 26 Apr 2015, 5:02
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Nerf lotus?


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M01
post 26 Apr 2015, 5:11
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QUOTE (Winterassault @ 26 Apr 2015, 8:52) *
I have a question about this. When I played as a USA faction and I bulit a war factory to produce a vehicle, I just found out that there is no Bradley IFV tank there. Was there're a technical issuse or problems that the IFV Bradley tank wasn't there to produce it from a USA war factory?


It will reappear back in 2.0 this as an exclusive for general bradley. Though I don't know if it is going to be a humvee replacement or entirely new unit for him
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M01
post 26 Apr 2015, 5:15
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QUOTE (TimeBurner @ 26 Apr 2015, 12:02) *
Nerf lotus?


Don't you use stealth detectors? (Sentry, Conscript, Sensor, radar van, troop crawlers)

or is it the capture ability?
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TimeBurner
post 26 Apr 2015, 6:04
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The capture ability is so damn fast!
its still OP


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M01
post 26 Apr 2015, 6:15
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QUOTE (TimeBurner @ 26 Apr 2015, 13:04) *
The capture ability is so damn fast!
its still OP


try to keep at least two helis on guard mode near your most important buildings

quads and tractors for GLA

A LOT of dogs for ECA

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TimeBurner
post 26 Apr 2015, 7:37
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Dont you not think I know that? but, even if you kill her, she most likely have already captured the buildings


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Megazord
post 26 Apr 2015, 7:56
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QUOTE
Nerf lotus?

You're the only one who has a problem with her on this forum. I don't think posting this suggestion in every thread is necessary.
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TimeBurner
post 26 Apr 2015, 8:47
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Well,because she is OP and as Knjaz also said. Have you played lately?


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Megazord
post 26 Apr 2015, 10:29
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Yep. Black Lotus is just like Burton, she can quickly get rid of your building if you're not paying enough attention. I've already learned to secure my base against this kind of threat and just send some anti-infantry units along with stealth detectors and I'm good to go. Lotus is even easier to counter, because she has no weapon, while Burton can easily tear through your units and then proceed to destroy your building - you need to be even quicker if you're dealing with him. So I don't think Lotus needs any nerfs right now.
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Zeke
post 27 Apr 2015, 4:44
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QUOTE (TimeBurner @ 26 Apr 2015, 15:47) *
Well,because she is OP and as Knjaz also said. Have you played lately?


Still doesn't give you the right to post everywhere about it. If Knjaz knows about it, then it's probably being discussed/fixed already, so stop this nonsense, and just wait patiently.


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