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Classic Cameos, Are they available...
ULTRA Faff
post 18 Sep 2017, 16:43
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...for the latest beta release or are you holding off updating until v2.0?

Be great to see them eventually in the load screen like Shockwave


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Evan
post 18 Sep 2017, 22:17
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My guess would be hold off until 2.0. I love them as much as the next guy. But doing all that "work" for a beta wouldn't make much sense.


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(USA)Bruce
post 18 Sep 2017, 22:35
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Actually Shiro/Soraz made some but Im not sure how compatible it is with 1.87


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{Lads}RikerZZZ
post 19 Sep 2017, 13:44
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The 1.86 cameos do not work in any way with the 1.87 version and will fuck stuff up.

Whether or nor the cameos will be coming back is yet to be seen as thats up to Shiro, but till then im afraid we're just gonna have to go without


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Shiro
post 21 Sep 2017, 22:13
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I will provide updated versions for 1.87 and 2.0 respectively, but only once they are officially out. Any betas will have to make do without because Hunter sometimes changes locations of the graphics or simply updates the graphics themselves, so I'd have to keep track of them all the time, which is too much work.
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ULTRA Faff
post 26 Sep 2017, 17:29
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Okay guys thanks for the reply. Just keeping those fingers crossed biggrin.gif


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vectorguy
post 19 Mar 2018, 2:45
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I'm using the Classic Cameos for 1.86, I think they're great. Will they cause a major problem if I go to 1.87 or will they just not work?

Also, I was wondering how difficult it would be to reduce the vertical height of the command interface (is that the right term for it?). Now that larger monitors are less expensive it seems like a waste of space to have the interface take up such a large percentage (20%?) of that area. I'd just need to know which files would need to be modified so I can tinker around with them and test.

https://s10.postimg.org/dhpv6d7ax/rotr_command_interface.jpg
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