3ds max 7 Viewport, Texture not updating when saved |
3ds max 7 Viewport, Texture not updating when saved |
18 Mar 2016, 15:08
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#1
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Pretty much that, I had to do a clean install on my computer, and before that, the viewport updated itself everytime I saved a texture or a psd file... But now, I have to reapply the texture in order to be updated in the viewport (its the same driver as before)... Do I have to enable it, cause I dont remember do such thing before.
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18 Mar 2016, 16:12
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Pretty much that, I had to do a clean install on my computer, and before that, the viewport updated itself everytime I saved a texture or a psd file... But now, I have to reapply the texture in order to be updated in the viewport (its the same driver as before)... Do I have to enable it, cause I dont remember do such thing before. Either that, or you just accidentally disabled the viewport (shortcut = D), in which case you just have to re-enable it. -------------------- |
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18 Mar 2016, 16:44
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#3
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
It isnt disabled... How do I enable that (if this is even possible to enable, cause I already tried to reinstall 3ds max, but same thing happens).
EDIT: Solved, a texture with a weird alpha channel was messing it up. This post has been edited by Oliver: 18 Mar 2016, 18:04 |
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Lo-Fi Version | Time is now: 18 June 2024 - 6:19 |