Few questions |
Few questions |
27 Aug 2014, 9:17
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#1
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Pride of The Allied navy. Group: Members Posts: 36 Joined: 17 August 2014 Member No.: 10603 |
1. What is max map size for ROTR?
2. What is name of tool that enables editing C&C Generals files? 3. Is there possibility to increase maximum zoom-out? Why I asks? I would want to create realism sub-mod to ROTR. Realistic unit ranges, realistic damage, nearly realistic gameplay etc. Of course I will not be able to make it fully realistic but me and my friends just loves realism. I know that developers of ROTR might disagree with "public sub-mod". So If they will not want me to make this mod public then I will just make it private (for me and my friends). EDIT1 I think that I would propable need to resize infantry too, as they are too big... Is it possible via config or I would be forced to edit models manually? This post has been edited by Byamarro: 27 Aug 2014, 9:29 |
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27 Aug 2014, 9:19
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#2
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Head of the Federal Council of Byzantine Group: Members Posts: 1038 Joined: 12 June 2013 From: Byzantine Federation Member No.: 9974 |
1. No idea.
2. FinalBIG. 3. Probably yes, as ROTR did it. EDIT: I don't think SWR would mind as long as you give them credits for their work. This post has been edited by The General: 27 Aug 2014, 9:20 -------------------- "Nations whose nationalism is destroyed are subject to ruin."
Colonel Muhammar Gaddafi (RIP). "You will not mind, gentlemen, that i am firstly a Russian and my closest interests are those of Russia, but I can assure you that interests of Serbia and those of the Serbian people are immediately after them." Nicholas II of Russia. "Either you repeat the same conventional doctrines everybody is saying, or else you say something true, and it will sound like it's from Neptune." Noam Chomsky. _____________________________ (Main) Balkan Federation fanfiction - Expect a new edit by 31st of April 2020. That includes fixing all the missing images. Operation "Removal" fanfiction - last edited 01.07.2015.( episode #4 part 2 added-fanfiction complete ) Russia: The Evil Empire. Do not watch RT ! Noam Chomsky on the Genocide in Kosovo. |
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27 Aug 2014, 9:22
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#3
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Pride of The Allied navy. Group: Members Posts: 36 Joined: 17 August 2014 Member No.: 10603 |
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27 Aug 2014, 11:44
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#4
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Group: Members Posts: 34 Joined: 30 May 2012 From: Netherlands Member No.: 9157 |
There is no maximum map size, but when the maps get to big, sage just gives up, and you will end with the most laggy game ever. (I made a giant sea map for some naval battles and after about ten minutes the game froze more that it was playing)
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27 Aug 2014, 11:47
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#5
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Pride of The Allied navy. Group: Members Posts: 36 Joined: 17 August 2014 Member No.: 10603 |
There is no maximum map size, but when the maps get to big, sage just gives up, and you will end with the most laggy game ever. (I made a giant sea map for some naval battles and after about ten minutes the game froze more that it was playing) What was size of this map? |
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27 Aug 2014, 15:38
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#6
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Group: Members Posts: 34 Joined: 30 May 2012 From: Netherlands Member No.: 9157 |
What was size of this map? 1200 x 1200, but if you want some scale, a nuke toke a considerable amount of the to reach the ither side of the map. So that is probably a bit to big, I personaly find 500 x 500 a good size for a map. (I'm talking in the worldbuilder size which you enter when making a new map for if you didn't guess it allready) But you are going to have to see for yourself what size you like best for you project. |
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27 Aug 2014, 15:56
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#7
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Why is this here? This should be in workstation... To increase your zoom edit the entries in GameData.ini
CODE MaxCameraHeight = 390
MinCameraHeight = 70.0 This post has been edited by Oliver: 27 Aug 2014, 15:57 |
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27 Aug 2014, 17:12
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#8
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Group: Project Leader Posts: 164 Joined: 25 March 2010 Member No.: 881 |
1: SAGE's maximum map size is technically 570x570 (500 + 70 off-map border). More than that, SAGE's unit / objects pathfinding will pretty much go haywire (unresponsive, prone to bottlenecks which cause lag etc.) and worst, even crash.
For optimal and performance friendly map made for 8 players in multiplayer are around 460x460 (450 + 10 border). -------------------- Sup guiyz
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27 Aug 2014, 20:33
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#9
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Pride of The Allied navy. Group: Members Posts: 36 Joined: 17 August 2014 Member No.: 10603 |
1: SAGE's maximum map size is technically 570x570 (500 + 70 off-map border). More than that, SAGE's unit / objects pathfinding will pretty much go haywire (unresponsive, prone to bottlenecks which cause lag etc.) and worst, even crash. For optimal and performance friendly map made for 8 players in multiplayer are around 460x460 (450 + 10 border). Then maybe solution is to down-scale units instead of increasing map size? This post has been edited by Byamarro: 27 Aug 2014, 20:34 |
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27 Aug 2014, 21:12
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#10
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Then maybe solution is to down-scale units instead of increasing map size? Yes, that can help a lot. But there is one issue about the total polycount of the objects on the map, or its number of objects? Not sure now. But when i t is exceeded the map will crash or something. A mapper can give a better explanation, but to make the models smaller so the map looks bigger is a good idea indeed. -------------------- It is so true that its funny and sad at the same time. |
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27 Aug 2014, 21:47
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#11
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Group: Members Posts: 34 Joined: 30 May 2012 From: Netherlands Member No.: 9157 |
Yes, that can help a lot. But there is one issue about the total polycount of the objects on the map, or its number of objects? Not sure now. But when i t is exceeded the map will crash or something. A mapper can give a better explanation, but to make the models smaller so the map looks bigger is a good idea indeed. I've used the world builder quite a bit and indeed when a certain number of objects is reached WB give you a warning that there are to many objects and thet te game might have some preformance issues. I belief it's 4000 but don't quote me on that. This number ranges form trees to cars and your units, so when making a map with a lot of forrest take this in mind. |
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27 Aug 2014, 22:28
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#12
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
I've used the world builder quite a bit and indeed when a certain number of objects is reached WB give you a warning that there are to many objects and thet te game might have some preformance issues. I belief it's 4000 but don't quote me on that. This number ranges form trees to cars and your units, so when making a map with a lot of forrest take this in mind. Maybe this can be overcome by making a "squad of trees" like the Angry Mob? Probably stupid -------------------- It is so true that its funny and sad at the same time. |
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27 Aug 2014, 22:49
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#13
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Group: Members Posts: 34 Joined: 30 May 2012 From: Netherlands Member No.: 9157 |
Maybe this can be overcome by making a "squad of trees" like the Angry Mob? Probably stupid that would really be overcompensating, because you will need to fill you complete map with trees before you get the warning. Also I do beleve that each individal within the mob counts towards the objects count (not really shure though I'm not a modder) and there allready is a kind of (read not really) tree squad in WB, as you can place a number of trees in a group. |
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28 Aug 2014, 14:02
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#14
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Group: Project Leader Posts: 164 Joined: 25 March 2010 Member No.: 881 |
Then maybe solution is to down-scale units instead of increasing map size? Downscaling is a far better choice since SAGE is actually designed to be used with small sized objects. It's the reason behind why the ingame camera is up close to your face and map props and other units are tiny to begin with. Heck, 90% of vGenerals maps are tiny as well compared to its ZeroHour versions. Not sure why EA decided to upscale everything in ZeroHour which made SAGE a performance nightmare. I've used the world builder quite a bit and indeed when a certain number of objects is reached WB give you a warning that there are to many objects and thet te game might have some preformance issues. I belief it's 4000 but don't quote me on that. This number ranges form trees to cars and your units, so when making a map with a lot of forrest take this in mind. Its, more or less, 3000 objects maximum but you can go past the limit if you ignore the nagging WB warning. Although, for performance reasons, 1000 objects or less is far more highly recommended. This post has been edited by Kris: 28 Aug 2014, 14:05 -------------------- Sup guiyz
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