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South American pact, a 1.85 experimental update
Shockfan42
post 2 Jun 2015, 2:55
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Actually, a new front is open in the RP from Rise of the Reds, but SAP have very little players. Its time from upgrade the arsenal and recruit new nembers. I use the official list from SAP what write __CrUsHeR, and this are a very unofficial experiment from the units, powers and extructures from SAP.
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GENERAL POWERS

RANK1


Camo Technologies: all T1 infantry become stealth, being revealed only when attacking. The Black Wasp can use Alligator Eye: install an invisible electronic device in a selected area to monitor and detect stealth units.

Exocet Clearance: adds 15% more damage for Exocet missiles (Exocet Baterry, Astro MRLS and Assault Caracau), and allow the upgrade Tactical Exocet in the Bio Lab.

Heavy construction equipment: Unlock Bushmaster, Heavy Crane.

Acoustic tecnology: Unlock Sonic defender ( pending name ), Sonic tower, plus a upgrade from range of sonics.

RANK 3

Radial interference: Blocks the comunication from a group of enemy units.

Comandos Paratroopers: paradrop eight Comandos and 1 Guara IFV.

Armada Raid: a Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Armada Strike: two Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Armada Saturation Run: three Nasher Fighter (basically a French Mirage fighter) attacks with missiles and bombs an area.

Greenfire Bunker: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker I' has two slots for infantry.

Greenfire Fortification: a fortified structure equipped with a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker II' has five slots for infantry.

Greenfire Fortress: a fortified structure equipped with twin flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The 'Greenfire Bunker III' has five slots for infantry.

Spectral technology: (basically holograms find RotR) :
1. A)Wing ghost : Severals planes (holograms) appear. It attracts the fire of the enemy defenses. cool.gif Unlock Summoner tank (pending name).
2. A) Phantom regiment: Several planes and soldiers (holograms) appear. It attracts the fire of the enemy defenses and vehicles. cool.gif Unlock ability "fake target" in Guara IFV, Missile Tupi and Jaguar tank.
3. A) Army of beyond: A full army appear. It attracts the fire of the enemy defenses and vehicles. cool.gif 20% more armor to Summoner tank.

RANK5

Torrential Rain: artificial climate changes cause a heavy rain that hits a large area; with the ground turned into mud vehicles in the area of effect can not move (throughout the duration of the effect of the mud).

Condor Missile MkII: A fast missile hits from outside the map.It have a decent AoE, but cause more damage to extructures. Unlock SAP mini-weapon: Missile base.
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INFANTRY

T0


Jungle Warrior: a basic infantry soldier equipped with a rifle; can capture and garrisoning buildings.
Can use two equipments: Bolivian guerrilla (gain a machete, and speed), or SAP training (lost the weapon, but can capture neutral builings and use a acoustic grenade for clear garrisonaded buildings).

Bazzoka Fighter: a basic infantry soldier equipped with a rocket launcher; can attack air targets and garrisoning buildings.

T1

Comando: an elite soldier using a red beret, brown boots and a mountaineering rope coiled over his shoulder; the Comando has an efficient machine gun against infantry, light vehicles and helicopters, can climb hills and still select an efficient light mortar against vehicles and buildings, attacking from a distance. Can also heal when receiving wounds. (And FLY...) Seriously OP. Unless that only can use one from two equipments:

Macchinegunner Equipment.

Heavy Mortar Equipment. This not can climb hills, but have a secondary ability for fast fire.

Saboteur: a soldier with a military uniform, a backpack and a balaclava; installs demo charges in buildings that explode after a few seconds; Saboteur can explode violently when killed. Can use the Alligator eye if "camo technologies" are used

Greenfire Warrior: a soldier using a thermal protection and a flamethrower powered by biogas (the fire of the flamethrower is green due to biogas). The Greenfire Warrior is an anti-infantry, anti-garrison and anti-building infantry; can explode violently when killed.

T2

El Renegade: WIP
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VEHICLES


Basically are the same that __CrUsHeR. Only have the following:

T1

Sonic Defender (pending name): Have two modes: Defense: Can use sonic technology in a "sonic wall" , that destroy missiles, and infantry in a small range. And: Terror weapon: Jammer in the enemy communications with grim sounds and screams, and overload the weapons in the ultrasonic frecuences. This have long range, but not artillery range.

T2

Summoner tank (aka missile tank with holograms). This can use the ability for create a hologram for evade enemy fire. Have decent armor and speed, and unleash several missiles, but not can attack air.
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AIRCRAFTS

T1


Tucano Interceptor: a fighter turbo-propeller based on the Brazilian Super Tucano with two 20mm auto-cannons for anti-aerial and anti-ground attack; has a bomb to ground attacks. The Tucano Interceptor is a hybrid between fighter and bomber.

Assault Caracau: WIP

Urutau Gunship: WIP

________________

Tomorrow round two, criticisms and comments are welcome. Sorry if my English fail, but is a rush for have SAP attractive and competitive at the same time. Disclaimer: SAP not is a faction playable in the Rise of the Reds official work.




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Kicknut00
post 2 Jun 2015, 3:37
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I wish this was real(this make me cries mah self to sleep)like it own faction

This post has been edited by Kicknut00: 2 Jun 2015, 3:38


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